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Poi Trhones

Ific

New Member
Joined
Apr 14, 2009
Messages
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Location
My Paradise
Hello, Anyone can gimme the poi trhones script? cuz when the people try to make the poi quest, they can't cuz that thrones doesn't run.

TFS 0.3.2

:thumbup:
 
Lua:
function onStepIn(cid, item, position, fromPosition)
    if item.uid == 10274 then
        if getPlayerStorageValue(cid,10274) == -1 then
            setPlayerStorageValue(cid,10274,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Verminor´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Veminor´s spirit.')
        end
    elseif item.uid == 10275 then
        if getPlayerStorageValue(cid,10275) == -1 then
            setPlayerStorageValue(cid,10275,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Infernatil´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Infernatil´s spirit.')
        end
    elseif item.uid == 10276 then
        if getPlayerStorageValue(cid,10276) == -1 then
            setPlayerStorageValue(cid,10276,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Tafariel´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Tafariel´s spirit.')
        end
    elseif item.uid == 10277 then
        if getPlayerStorageValue(cid,10277) == -1 then
            setPlayerStorageValue(cid,10277,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Apocalypse´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Apocalypse´s spirit.')
        end
    elseif item.uid == 10278 then
        if getPlayerStorageValue(cid,10278) == -1 then
            setPlayerStorageValue(cid,10278,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Pumin´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Pumin´s spirit.')
        end
    elseif item.uid == 10279 then
        if getPlayerStorageValue(cid,10279) == -1 then
            setPlayerStorageValue(cid,10279,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Bazir´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Bazir´s spirit.')
        end
    elseif item.uid == 10280 then
        if getPlayerStorageValue(cid,10280) == -1 then
            setPlayerStorageValue(cid,10280,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Ashfalor´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Ashfalor´s spirit.')
        end
    elseif item.uid == 10281 and item.itemid == 1210 and pos == {x=345, y=1419, z=12} then
        if getPlayerStorageValue(cid,10274) == -1 or getPlayerStorageValue(cid,10275) == -1 or getPlayerStorageValue(cid,10276) == -1 or getPlayerStorageValue(cid,10277) == -1 or getPlayerStorageValue(cid,10278) == -1 then
            doTransformItem(item.uid,item.itemid+1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'Sorry, but you did not absorb enough energy!')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You absorbed enough energy! You may pass.')
        end
    end
    return 1
end
 
Lua:
function onStepIn(cid, item, pos)
    if item.uid == 10001 then
        if getPlayerStorageValue(cid,1234561) == -1 then
            setPlayerStorageValue(cid,1234561,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Verminor´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Veminor´s spirit.')
        end
    elseif item.uid == 10002 then
        if getPlayerStorageValue(cid,1234562) == -1 then
            setPlayerStorageValue(cid,1234562,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Infernatil´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Infernatil´s spirit.')
        end
    elseif item.uid == 10003 then
        if getPlayerStorageValue(cid,1234563) == -1 then
            setPlayerStorageValue(cid,1234563,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Tafariel´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Tafariel´s spirit.')
        end
    elseif item.uid == 10004 then
        if getPlayerStorageValue(cid,1234564) == -1 then
            setPlayerStorageValue(cid,1234564,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Apocalypse´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Apocalypse´s spirit.')
        end
    elseif item.uid == 10005 then
        if getPlayerStorageValue(cid,1234565) == -1 then
            setPlayerStorageValue(cid,1234565,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Pumin´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Pumin´s spirit.')
        end
    elseif item.uid == 10007 then
        if getPlayerStorageValue(cid,1234567) == -1 then
            setPlayerStorageValue(cid,1234567,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Ashfalor´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Ashfalor´s spirit.')
        end
    elseif item.uid == 22222 and item.itemid == 1225 and pos == {x=1313, y=1151, z=14} then
        if getPlayerStorageValue(cid,1234561) == -1 or getPlayerStorageValue(cid,1234562) == -1 or getPlayerStorageValue(cid,1234563) == -1 or getPlayerStorageValue(cid,1234564) == -1 or getPlayerStorageValue(cid,1234565) == -1 then
            doTransformItem(item.uid,item.itemid+1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'Sorry, but you did not absorb enough energy!')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You absorbed enough energy! You may pass.')
        end
    end
    return 1
end
 
Last edited:
function onStepIn(cid, item, pos)
if item.uid == 10001 then
if getPlayerStorageValue(cid,1234561) == -1 then
setPlayerStorageValue(cid,1234561,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Verminor´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Veminor´s spirit.')
end
elseif item.uid == 10002 then
if getPlayerStorageValue(cid,1234562) == -1 then
setPlayerStorageValue(cid,1234562,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Infernatil´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Infernatil´s spirit.')
end
elseif item.uid == 10003 then
if getPlayerStorageValue(cid,1234563) == -1 then
setPlayerStorageValue(cid,1234563,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Tafariel´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Tafariel´s spirit.')
end
elseif item.uid == 10004 then
if getPlayerStorageValue(cid,1234564) == -1 then
setPlayerStorageValue(cid,1234564,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Apocalypse´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Apocalypse´s spirit.')
end
elseif item.uid == 10005 then
if getPlayerStorageValue(cid,1234565) == -1 then
setPlayerStorageValue(cid,1234565,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Pumin´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Pumin´s spirit.')
end
elseif item.uid == 10007 then
if getPlayerStorageValue(cid,1234567) == -1 then
setPlayerStorageValue(cid,1234567,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Ashfalor´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Ashfalor´s spirit.')
end
elseif item.uid == 22222 and item.itemid == 1225 and pos == {x=1313, y=1151, z=14} then
if getPlayerStorageValue(cid,1234561) == -1 or getPlayerStorageValue(cid,1234562) == -1 or getPlayerStorageValue(cid,1234563) == -1 or getPlayerStorageValue(cid,1234564) == -1 or getPlayerStorageValue(cid,1234565) == -1 then
doTransformItem(item.uid,item.itemid+1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'Sorry, but you did not absorb enough energy!')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You absorbed enough energy! You may pass.')
end
end
return 1
end

Could you write credits, please? :)
Also, they aren't really from real tibia. In global tibia you have to step 2 times on throne. If you add some tables it would be hmm.. a half of this script. USE MUTHAFUCKA TABLES AND LOOPS. Ty. :)
 
Lua:
function onStepIn(cid, item, position, fromPosition)
    if item.uid == 10274 then
        if getPlayerStorageValue(cid,10274) == -1 then
            setPlayerStorageValue(cid,10274,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Verminor´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Veminor´s spirit.')
        end
    elseif item.uid == 10275 then
        if getPlayerStorageValue(cid,10275) == -1 then
            setPlayerStorageValue(cid,10275,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Infernatil´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Infernatil´s spirit.')
        end
    elseif item.uid == 10276 then
        if getPlayerStorageValue(cid,10276) == -1 then
            setPlayerStorageValue(cid,10276,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Tafariel´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Tafariel´s spirit.')
        end
    elseif item.uid == 10277 then
        if getPlayerStorageValue(cid,10277) == -1 then
            setPlayerStorageValue(cid,10277,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Apocalypse´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Apocalypse´s spirit.')
        end
    elseif item.uid == 10278 then
        if getPlayerStorageValue(cid,10278) == -1 then
            setPlayerStorageValue(cid,10278,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Pumin´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Pumin´s spirit.')
        end
    elseif item.uid == 10279 then
        if getPlayerStorageValue(cid,10279) == -1 then
            setPlayerStorageValue(cid,10279,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Bazir´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Bazir´s spirit.')
        end
    elseif item.uid == 10280 then
        if getPlayerStorageValue(cid,10280) == -1 then
            setPlayerStorageValue(cid,10280,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Ashfalor´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Ashfalor´s spirit.')
        end
    elseif item.uid == 10281 and item.itemid == 1210 and pos == {x=345, y=1419, z=12} then
        if getPlayerStorageValue(cid,10274) == -1 or getPlayerStorageValue(cid,10275) == -1 or getPlayerStorageValue(cid,10276) == -1 or getPlayerStorageValue(cid,10277) == -1 or getPlayerStorageValue(cid,10278) == -1 then
            doTransformItem(item.uid,item.itemid+1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'Sorry, but you did not absorb enough energy!')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You absorbed enough energy! You may pass.')
        end
    end
    return 1
end

Where I can put it?
 
but when one player complete it the stone doesn't remove.

You see a time tile.
ItemID: [471].
UniqueID: [22222].


You see a stone.
ItemID: [1304].

anyone can help me?
 
put this in the Movements
Lua:
	<movevent type="StepIn" itemid="5915" event="script" value="PitsOfInferno/AllThrones.lua" />
	<movevent type="StepIn" itemid="5916" event="script" value="PitsOfInferno/AllThrones.lua" />
 
mines ruls =x

Lua:
local CONFIG =   {
    [56486]={storage = 19551, seal = "Verminor"},
    [56487]={storage = 19552, seal = "Infernatil"},
    [56488]={storage = 19553, seal = "Tafariel"},
    [56489]={storage = 19554, seal = "Apocalypse"},
    [56410]={storage = 19555, seal = "Pumin"}, 
    [56411]={storage = 19556, seal = "Ashfalor"}         
                  }

function onStepIn(cid, item, position, fromPosition)
    if getPlayerStorageValue(cid, CONFIG[item.actionid].storage) == -1 then
        doPlayerSendTextMessage(cid, TALKTYPE_BROADCAST, "You have touched " .. CONFIG[item.actionid].seal .. "\'s throne and absorbed some of his sprit.")
        setPlayerStorageValue(cid, CONFIG[item.actionid].storage, 1) 
    else
        doPlayerSendTextMessage(cid, TALKTYPE_BROADCAST, "You already have touched " .. CONFIG[item.actionid].seal .. "\'s throne and absorbed sobe of his sprit.")
    end
  return TRUE
end


PHP:
    <movevent type="StepIn" actionid="56486" event="script" value="trony/Seals.lua" />
    <movevent type="StepIn" actionid="56487" event="script" value="trony/Seals.lua" />
    <movevent type="StepIn" actionid="56488" event="script" value="trony/Seals.lua" />
    <movevent type="StepIn" actionid="56489" event="script" value="trony/Seals.lua" />
    <movevent type="StepIn" actionid="56410" event="script" value="trony/Seals.lua" />
    <movevent type="StepIn" actionid="56411" event="script" value="trony/Seals.lua" />
 
When i complete all seals, i need to stand on that tile and than that teleport me to prize room...
But that doesn't work :/

Can someone help me? :/

You see a time tile.
ItemID: [471].
UniqueID: [22222].
Position: [X: 1313] [Y: 1149] [Z: 14].
 
Lua:
local storages =  
{
    19551,
    19552,
    19553,
    19554,
    19555, 
    19556         
}

function onStepIn(cid, item, position, fromPosition)
    for i = 1, 6 do
        if getPlayerStorageValue(cid, storages[i]) == -1 then
            doPlayerSendTextMessage(cid, TALKTYPE_BROADCAST, "You did not completed all seals")
            doTeleportThing(cid, fromPosition)
        end
    end	
  return TRUE
end
 
Last edited:
when i complete all seals, i need to stand on that tile and than that teleport me to prize room...
But that doesn't work :/

can someone help me? :/

you see a time tile.
Itemid: [471].
Uniqueid: [22222].
Position: [x: 1313] [y: 1149] [z: 14].

yeah, i have this problem too ;//
 
Lua:
function onStepIn(cid, item, position, fromPosition)
    if item.uid == 10274 then
        if getPlayerStorageValue(cid,10274) == -1 then
            setPlayerStorageValue(cid,10274,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Verminor´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Veminor´s spirit.')
        end
    elseif item.uid == 10275 then
        if getPlayerStorageValue(cid,10275) == -1 then
            setPlayerStorageValue(cid,10275,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Infernatil´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Infernatil´s spirit.')
        end
    elseif item.uid == 10276 then
        if getPlayerStorageValue(cid,10276) == -1 then
            setPlayerStorageValue(cid,10276,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Tafariel´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Tafariel´s spirit.')
        end
    elseif item.uid == 10277 then
        if getPlayerStorageValue(cid,10277) == -1 then
            setPlayerStorageValue(cid,10277,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Apocalypse´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Apocalypse´s spirit.')
        end
    elseif item.uid == 10278 then
        if getPlayerStorageValue(cid,10278) == -1 then
            setPlayerStorageValue(cid,10278,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Pumin´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Pumin´s spirit.')
        end
    elseif item.uid == 10279 then
        if getPlayerStorageValue(cid,10279) == -1 then
            setPlayerStorageValue(cid,10279,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Bazir´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Bazir´s spirit.')
        end
    elseif item.uid == 10280 then
        if getPlayerStorageValue(cid,10280) == -1 then
            setPlayerStorageValue(cid,10280,1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Ashfalor´s throne and absorbed some of his spirit.')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Ashfalor´s spirit.')
        end
    elseif item.uid == 10281 and item.itemid == 1210 and pos == {x=345, y=1419, z=12} then
        if getPlayerStorageValue(cid,10274) == -1 or getPlayerStorageValue(cid,10275) == -1 or getPlayerStorageValue(cid,10276) == -1 or getPlayerStorageValue(cid,10277) == -1 or getPlayerStorageValue(cid,10278) == -1 then
            doTransformItem(item.uid,item.itemid+1)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'Sorry, but you did not absorb enough energy!')
        else
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You absorbed enough energy! You may pass.')
        end
    end
    return 1
end

yeah, i have this problem too ;//

this is a door

Lua:
--Action by Wallaby- baseado na Porta do postman by eu mesmo.. action que foi baseada na lvl door  
-- quando for por no mapa, em propriedades poe actionID 5019 e vai funfa =]

function onUse(cid, item, fromPosition, itemEx, toPosition)
	
	
	if item.itemid == 1223 then
  			queststatus = getPlayerStorageValue(cid,10274)
 			queststatus2 = getPlayerStorageValue(cid,10275)
 			queststatus3 = getPlayerStorageValue(cid,10276)
 			queststatus4 = getPlayerStorageValue(cid,10277)
 			queststatus5 = getPlayerStorageValue(cid,10278)
 			queststatus6 = getPlayerStorageValue(cid,10279)
 			queststatus7 = getPlayerStorageValue(cid,10280)
  
  		if queststatus == -1 or queststatus2 == -1 or queststatus3 == -1 or queststatus4 == -1 or queststatus5 == -1 or queststatus6 == -1 or queststatus7 == -1 then
  			doPlayerSendTextMessage(cid,22,"The door seems to be sealed against unwanted intruders.")
	

		
else
pos = getPlayerPosition(cid)	
			if pos.x == topos.x then
				if pos.y < topos.y then
					pos.y = topos.y + 1
				else
					pos.y = topos.y - 1
				end
			elseif pos.y == topos.y then
				if pos.x < topos.x then
					pos.x = topos.x + 1
				else
					pos.x = topos.x - 1
				end
			else

doPlayerSendTextMessage(cid,22,'Stand in front of the door.')
				return 1
			end

			doTeleportThing(cid,pos)
			doSendMagicEffect(topos,12)
			end
		return 1
	else
		return 0
	end
end
 
But, this script is movement or action?

what i imput in movements.xml?

can send me poi actions,movements and scripts for tfs 0.3.4?
thx!
 
Last edited:
But, this script is movement or action?

what i imput in movements.xml?

can send me poi actions,movements and scripts for tfs 0.3.4?
thx!



Movments
STONE:
Lua:
	<movevent type="StepIn" uniqueid="22222" event="script" value="poifinal.lua"/>

SEALS:
and try that:
Lua:
	<movevent type="StepIn" itemid="10002" event="script" value="thrones.lua"/>
	<movevent type="StepIn" itemid="10001" event="script" value="thrones.lua"/>
	<movevent type="StepIn" itemid="10003" event="script" value="thrones.lua"/>
	<movevent type="StepIn" itemid="10004" event="script" value="thrones.lua"/>
	<movevent type="StepIn" itemid="10005" event="script" value="thrones.lua"/>
	<movevent type="StepIn" itemid="10007" event="script" value="thrones.lua"/>

or that:
Lua:
	<movevent type="StepIn" itemid="5915" event="script" value="thrones.lua" />
	<movevent type="StepIn" itemid="5916" event="script" value="thrones.lua" />
	<movevent type="StepIn" itemid="6488" event="script" value="thrones.lua" />

and take,
scan

That script will teleport you behind stone if you have done all seals . ;)


Rep+ if i help you .
 
Last edited:
Could you write credits, please? :)
Also, they aren't really from real tibia. In global tibia you have to step 2 times on throne. If you add some tables it would be hmm.. a half of this script. USE MUTHAFUCKA TABLES AND LOOPS. Ty. :)

Why the hell dont you use fucking tables and loops by urself fucktard?
 
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