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TFS 0.X Poison arrow poisoning 0.5~2.0 * skill

fyalhed

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Joined
Nov 18, 2017
Messages
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What do i doing wrong?

I'm trying to make poison from poison arrow, do the poison based on skills
poison = skills * 0.5~2.0

Code:
-- Poison
local combat2 = {}
local poison = {}
function DoPoison(cid)
    combat2 = createCombatObject()
    poison = createConditionObject(CONDITION_POISON)
    setConditionParam(poison, CONDITION_PARAM_DELAYED, 15)
    -- 10 ???
    -- after 2 seconds start the poison
    -- poison = skill / 2 ~ skill * 2
    local skill = getPlayerSkillLevel(cid, SKILL_DISTANCE)
    local from_half_to_double = (math.random(5, 20)) / 10
    print("[0.5-2.0]: " .. from_half_to_double)
    addDamageCondition(poison, 10, 2000, -(skill * from_half_to_double) )
    setCombatCondition(combat2, poison)
end

function onUseWeapon(cid, var)
    autoRechargeAmmo(cid)
    DoPoison(cid)
    doCombat(cid, combat2, var) -- applies the poison
    return doCombat(cid, combat, var) -- applies the damage
end


error on console
Code:
[10:43:30.184] [Error - Weapon Interface] 
[10:43:30.184] data/weapons/scripts/distance_weapons/arrows/poison_arrow.lua:onUseWeapon
[10:43:30.184] Description: 
[10:43:30.184] (luaCreateCombatObject) This function can only be used while loading the script.
[0.5-2.0]: 1.7

[10:43:30.184] [Error - Weapon Interface] 
[10:43:30.184] data/weapons/scripts/distance_weapons/arrows/poison_arrow.lua:onUseWeapon
[10:43:30.184] Description: 
[10:43:30.184] (luaSetCombatCondition) Combat not found

[10:43:30.184] [Error - Weapon Interface] 
[10:43:30.185] data/weapons/scripts/distance_weapons/arrows/poison_arrow.lua:onUseWeapon
[10:43:30.185] Description: 
[10:43:30.185] (luaDoCombat) Combat not found

how should i do this?
 
Solution
It works, but the poison dmg is not actually being dealt by the player (cid).
So, depending of what you're planning to do (statschange wise), it might not be the solution.

Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISONARROW)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0)

function onUseWeapon(cid, var)
    local skill = getPlayerSkillLevel(cid, SKILL_DISTANCE)
    local from_half_to_double = (math.random(5, 20)) / 10
    local poisonDamage = (skill * from_half_to_double) * -1
    print("Skill: " .. skill .. " | from_half_to_double: " ...
It works, but the poison dmg is not actually being dealt by the player (cid).
So, depending of what you're planning to do (statschange wise), it might not be the solution.

Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISONARROW)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0)

function onUseWeapon(cid, var)
    local skill = getPlayerSkillLevel(cid, SKILL_DISTANCE)
    local from_half_to_double = (math.random(5, 20)) / 10
    local poisonDamage = (skill * from_half_to_double) * -1
    print("Skill: " .. skill .. " | from_half_to_double: " .. from_half_to_double .. " | poisonDamage: " .. poisonDamage)
   
    local condition = createConditionObject(CONDITION_POISON)
    setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
    addDamageCondition(condition, 5, 1000, poisonDamage)
   
    local target = variantToNumber(var)
    if(target ~= 0) then
        doAddCondition(target, condition)
    end

    return doCombat(cid, combat, var)
end
 
Solution
It works, but the poison dmg is not actually being dealt by the player (cid).
So, depending of what you're planning to do (statschange wise), it might not be the solution.

Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISONARROW)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0)

function onUseWeapon(cid, var)
    local skill = getPlayerSkillLevel(cid, SKILL_DISTANCE)
    local from_half_to_double = (math.random(5, 20)) / 10
    local poisonDamage = (skill * from_half_to_double) * -1
    print("Skill: " .. skill .. " | from_half_to_double: " .. from_half_to_double .. " | poisonDamage: " .. poisonDamage)
  
    local condition = createConditionObject(CONDITION_POISON)
    setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
    addDamageCondition(condition, 5, 1000, poisonDamage)
  
    local target = variantToNumber(var)
    if(target ~= 0) then
        doAddCondition(target, condition)
    end

    return doCombat(cid, combat, var)
end

IT WORKS! TY
 
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