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Lua PokeLoot Error

Walox

Active Member
Joined
Jul 31, 2017
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Hello guys, how are you? I'm trying to make an effect script.
how does it work ? basically when a pokemon drops an evolution stone the system will identify which stone the player dropped and send a different effect to that stone.

But I am not getting it because it is giving error; -;
can you help me with this? it seems to be very simple but I don't know much about LUA or C

error
1580582802497.png

Script

Lua:
local effect = 173
local function func(cid, position, corpseid, effect)
local stoneEffect = {
      ["Fire Stone"] = 744,
      ["water stone"] = 745,
      ["leaf stone"] = 746,
      ["heart stone"] = 747,
      ["thunder stone"] = 748,
      ["venom stone"] = 749,
      ["enigma stone"] = 750,
      ["rock stone"] = 751,
      ["earth stone"] = 752,
      ["ice stone"] = 753,
      ["darkness stone"] = 754,
      ["punch stone"] = 755,
      ["coccon stone"] = 756,
      ["metal stone"] = 757,
      ["ancient stone"] = 758,
      ["crystal stone"] = 759,
      ["feather stone"] = 760,
}
      if not isCreature(cid) then return true end
      local corpse = getTileItemById(position, corpseid).uid
      if corpse <= 1 then return end
      if not isContainer(corpse) then return true end
      for slot = 0, (getContainerSize(corpse)-1) do
          local item = getContainerItem(corpse, slot)
          if item.uid <= 1 then return end
          if isStone(item.itemid) then
                  local posCorpse = getThingPos(item)
                posCorpse.x = posCorpse.x +1
                 doSendMagicEffect(posCorpse, stoneEffect[getItemNameById(itemid):lower()])
                posCorpse.y = posCorpse.y +1
                addEvent(doSendMagicEffect, 2000, posCorpse, 285)  
             return
          end
      end
end
function onKill(cid, target, lastHit)

    if not ehMonstro(target) then return true end
    local corpse = getMonsterInfo(getCreatureName(target)).lookCorpse
   
    addEvent(func, 5, getCreatureSummons(cid)[1], getThingPos(target), corpse, effect)
return true
end
 
Can you post the whole script, it's trying to compare id with nil which means the leaf and ice variables are not declared properly.
 
Can you post the whole script, it's trying to compare id with nil which means the leaf and ice variables are not declared properly.
but the function is just that, I can attach my some functions file for you to take a look at.
 

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