local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 61)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.2, 0, -0.4, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end