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[Poland] [Custom] Poke Hunters

  • Thread starter Thread starter verdehile95
  • Start date Start date
Server Website/AAC
http://pokehunters.zapto.org/
Server Address
pokehunters.zapto.org
Server Port
7171
Client Protocol
10.98
V

verdehile95

Guest
Thread content:
IP:
pokehunters.zapto.org
Port: 7171
Client: Custom client (do pobrania na stronie)
Uptime: 24/7
Hosted in: Poland, on a dedicated server with stable internet connection
Website: Pokemon Hunters (http://pokehunters.zapto.org)


Server Features:​

  • Exp rate: Custom, balanced for a unique progression system.
  • Loot rate: Custom, adjusted for fair gameplay.
  • Map: Custom-designed world, filled with challenges, dungeons, and quests.
  • Gameplay: PvE and PvP-focused, with exciting mechanics and dynamic battles.
  • Crafting System: Gather resources and craft powerful items.
  • Bosses: Unique bosses with challenging mechanics and valuable loot.

Why Choose Poke Hunters?​

Poke Hunters offers a brutal twist on classic monster battles. Forget about capturing monsters — here you fight for survival! With custom systems, balanced gameplay, and a rich world to explore, this is an experience like no other.


📸 Screenshots:
Zobacz galerię tutaj!


Start your adventure today and become the ultimate Monster Hunter!
 
Client work xD
Doesn't open and running as admin only throws error about importing fonts or some shit.

If it works then it's not the same client as you have uploaded and linked on the website.

Edit: Redownloaded, running as admin now opens the client, but like hell I'm gonna do that lol.
Edit2: Setting compatibility do Win7 or Win8 also makes it work (without the need to open as admin).

God damn, 80% of this server is made out of leaked content.
 
Last edited:
Doesn't open and running as admin only throws error about importing fonts or some shit.

If it works then it's not the same client as you have uploaded and linked on the website.

Edit: Redownloaded, running as admin now opens the client, but like hell I'm gonna do that lol.
Edit2: Setting compatibility do Win7 or Win8 also makes it work (without the need to open as admin).

God damn, 80% of this server is made out of leaked content.
leaked content
leaking memory
leaking tears
why no one play xD
 
imo the idea is interesting, but the final effect leaves me in silence and pain xD why didn't you use a normal engine but one stuffed with modules that you probably can't count yourself
 
Doesn't open and running as admin only throws error about importing fonts or some shit.

If it works then it's not the same client as you have uploaded and linked on the website.

Edit: Redownloaded, running as admin now opens the client, but like hell I'm gonna do that lol.
Edit2: Setting compatibility do Win7 or Win8 also makes it work (without the need to open as admin).

God damn, 80% of this server is made out of leaked content.
Sorry for the issues with the game client, the new working client is now available
Post automatically merged:

leaked content
leaking memory
leaking tears
why no one play xD
Every OTS server is leaked just like your mom.
 
It's a cool idea, just poor execution. It wasn't fun to play. I even tried logging back in the next day, and then the day after to give it multiple shots (that's how bored I was) and it still wasn't fun to play. The client was working for me when I played. Maybe the new client caused some issues.

Problems I ran into:
  • You start with no spell which is boring. I guess you need to get level 10 and then collect 15 stardust to craft your 1st spell? Never made it that far so idk how spells work or if they are any good.
  • You are so weak when you start. If you start, go straight to sewer and kill rattatas, they kill you before you kill them. You spawn with only 5 potions. Food did not regen much. The only way you could make it work was if you went into trainers for a few hours and trained your skills.
  • You can do browse field on 99% of the items you have on display around shops and take them from the ground. Crystal coins, tokens, crafting items, etc.. opps.
  • Progression of items did not seem fluid (i did not get very far). But by looking at the items you can craft, and the items dropped by dungeon boss I can tell there's work to be done. The values, the level you get it at, crafting an item vs finding one in a dungeon, all things to consider.
  • Pokémon's hp and scaling seemed way off. I suppose it didn't help that I was given some equipment from another player.
  • I had a weird issue where when I moved, my character would move 2 squares instead of 1. Not sure if this is something on my end.
  • Not much is explained as far as the features of the server. Mining, spell system, crafting, Pokémon packs, and some others.
  • Exp rate is super low? Yet some people end up getting high levels? I assume this comes from tasks but the minimum amount for tasks is 300 which is too much, especially in the beginning of the server when you can't kill quick, and the spawns aren't huge.
  • Not much variation between players. No classes, unique stats, or different play styles
  • Speed of low level Pokémon makes no sense? I'm killing a caterpie and it runs away at red life matching my speed making it annoying to catch up and kill it.
  • Add marks for general npc locations. Will help out newer players at least knowing where to buy potions.
  • Make the beginning of the server more noob friendly and fun to play otherwise players will get bored and quit before really trying it out.
  • Overall gameplay loop isn't fun. Lot's of way to improve this but it all comes down to the direction you want to go in.
  • Dungeons felt empty and not exciting. No mechanics or thinking involved. I just auto attacked all the Pokémon's + boss while using potions. I only did the 1st dungeon though.
  • I'm sure there's way more but I only reached level 9.. when starting level is 8.
Once again you have an interesting idea. If you want to turn it into something great and fun, then it'll need a ton of polishing. Can't comment much on the usage of leaked content since I know nothing about open tibia development.
 
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