zombieolcia
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- Feb 27, 2011
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Witam was kochani mam problem z takim o to skryptem
:
local conf = {}
conf["level"] = {
-- [item_level] = {successParcent=PARCENT FOR UPGRADING SUCCESS, downrageLevel = IF UPGRADING FAIL - ITEM WAS DECRASED TO LEVEL HERE}
[1] = {successParcent = 100, downrageLevel = 0},
[2] = {successParcent = 95, downrageLevel = 1},
[3] = {successParcent = 90, downrageLevel = 2},
[4] = {successParcent = 85, downrageLevel = 3},
[5] = {successParcent = 80, downrageLevel = 4},
[6] = {successParcent = 75, downrageLevel = 5},
[7] = {successParcent = 65, downrageLevel = 6},
[8] = {successParcent = 55, downrageLevel = 7},
[9] = {successParcent = 50, downrageLevel = 8},
[10] = {successParcent = 40, downrageLevel = 9},
[11] = {successParcent = 30, downrageLevel = 10},
[12] = {successParcent = 10, downrageLevel = 11},
}
conf["upgrade"] = { -- how many parcent attributes are rised?
attack = 5, -- attack %
extraAttack = 10, -- extra Attack %
defense = 5, -- defence %
extraDefense = 10, -- extra defence %
armor = 5, -- armor %
hitChance = 8, -- hit chance %
}
-- // do not touch // --
-- Upgrading system v.3.1 by Azi [Ersiu] --
local upgrading = {
upValue = function (value, level, parcent)
if(not(value>0))then return 0 end
for i=1,level do
value = math.ceil(((value/100)*parcent)+value)+1
end
return (value > 0) and value or 0
end,
getLevel = function (item)
local name = string.explode(getItemName(item), '+')
return (#name == 1) and 0 or math.abs(name[2])
end,
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local getItem = getItemInfo(itemEx.itemid)
if((getItem.weaponType > 0 or getItem.armor > 0) and not isItemStackable(itemEx.itemid))then
local level = upgrading.getLevel(itemEx.uid)
if(level < #conf["level"])then
local nLevel = (conf["level"][(level+1)].successParcent >= math.random(1,100)) and (level+1) or conf["level"][level].downrageLevel
if(nLevel > level)then
doSendMagicEffect(toPosition, 30)
doPlayerSendTextMessage(cid, 22, "Congratz! Upgraded was successful, your item has become stronger!")
else
doSendMagicEffect(toPosition, 2)
doPlayerSendTextMessage(cid, 22, "Argh! Upgrading fail... you item lost some of power!")
end
doItemSetAttribute(itemEx.uid, "name", getItem.name..((nLevel>0) and "+"..nLevel or ""))
doItemSetAttribute(itemEx.uid, "attack", upgrading.upValue(getItem.attack, nLevel, conf["upgrade"].attack))
doItemSetAttribute(itemEx.uid, "extraattack", upgrading.upValue(getItem.extraAttack, nLevel, conf["upgrade"].extraAttack))
doItemSetAttribute(itemEx.uid, "defense", upgrading.upValue(getItem.defense,nLevel, conf["upgrade"].defense))
doItemSetAttribute(itemEx.uid, "extradefense", upgrading.upValue(getItem.extraDefense, nLevel, conf["upgrade"].extraDefense))
doItemSetAttribute(itemEx.uid, "armor", upgrading.upValue(getItem.armor, nLevel, conf["upgrade"].armor))
doItemSetAttribute(itemEx.uid, "hitChance", upgrading.upValue(getItem.hitChance,nLevel, conf["upgrade"].hitChance))
doRemoveItem(item.uid, 1)
else
doPlayerSendTextMessage(cid, 19, "Sorry this item is on max level.")
end
else
doPlayerSendTextMessage(cid, 19, "You cannot upgrade this item.")
end
end
Chodzi mi o to że dodaje on ataku itd np: mam rózge 1000 ataku ulepsze do +1 i mam 1100 ataku a wali dalej tam samo jak nie ulepszona.
Proszę bardzo o pomoc