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Posible to do?

Fumobix

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Well i was thinking if there could be something like an exp scroll that when you use it it disapears and the time start to run (even if you are logged out) but individuelly ( So a global event wont work i think) and ur exp gained will be 50% more then a normal player...

Now the problem is to make it used even if the player is logged out (Like premmy sistem but with exp x1.5)


Now is it possible to do this since global thing removes every player at same time and it doesnt counts if player used it one minute ago or 3 hours ago.
 
Yes its possible, using storage values.

Then useing globalevents to remove the "exp 1.5x" for the ones that already ran out of time. :D

Possible = YES!

PD: Wrong sectio, this goes in XML/LUA Support!
 
but doesnt the globalevent removes to everyone at same time no matter when did they started with the scroll, the time? I mean the global event ocurrs to all players with this condition at same time, what i want to get its something that takes care of the time of each player individually, and maybe just whem the server is on

Example:
with global event would ocurr like this
Player 1 uses scroll at 1pm and player 2 uses it at 4 pm but since global event ocurrs each certain period of time the one that used it just after the global event will have more time than the one who did some time after

What i want:
Player 1 uses it and he has 4 hours with the server ON (Player 1 doesnt have to be online for this to ocurr but server does)
 
Enjoying the topic, Pitufo, can a guy put a ring in hand, and can not get more? the ring disappears after a X time? because if i make a ring that gives 2x more experience, he let the beast in red, put the ring, kill the monster, get the ring, and ring Time never remove ;/
 
global event + storages values that stores os.time() then with the GE compare storage and time if > 60 * 60 * 1 (1 hour ? =s dont remember) then reset storage
 
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