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potion + mlvl

dima0909

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Witam. Chcę dodać by potiony dawały punkty stałe + dodatkowe od mlvla
Oryinalnie moje potiony wyglądają tak:
Lua:
  local config = {
        removeOnUse = "no",
        usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
        splashable = "no",
        range = -1,
        realAnimation = "yes", -- make text effect visible only for players in range 1x1
        healthMultiplier = 1.0,
        manaMultiplier = 1.0
}

        config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
        config.splashable = getBooleanFromString(config.splashable)
        config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
        [8704] = {empty = 7636, splash = 2, health = {100, 150}}, -- small health potion
        [7618] = {empty = 7636, splash = 2, health = {150, 250}}, -- health potion
        [7588] = {empty = 7634, splash = 2, health = {300, 500}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
        [7591] = {empty = 7635, splash = 2, health = {600, 900}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
        [8473] = {empty = 7635, splash = 2, health = {1000, 1200}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

        [7620] = {empty = 7636, splash = 7, mana = {130, 170}}, -- mana potion
        [7589] = {empty = 7634, splash = 7, mana = {370, 560}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
        [7590] = {empty = 7590, splash = 7, mana = {570, 900}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

        [8472] = {empty = 7635, splash = 3, health = {500, 650}, mana = {410, 520}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (1000))

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local potion = POTIONS[item.itemid]
        if(not potion) then
                return false
        end

        if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
                if(not config.splashable) then
                        return false
                end

                if(toPosition.x == CONTAINER_POSITION) then
                        toPosition = getThingPos(item.uid)
                end

                doDecayItem(doCreateItem(2016, potion.splash, toPosition))
                doTransformItem(item.uid, potion.empty)
                return true
        end

        if(hasCondition(cid, CONDITION_EXHAUST)) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
                return true
        end

        if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
                not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
        then
                doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
                return true
        end

        if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then
                return false
        end

        local health = potion.health
        if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
                return false
        end

        local mana = potion.mana
        if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
                return false
        end

        doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
        if(not config.realAnimation) then
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
        else
                for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
                        if(isPlayer(tid)) then
                                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
                        end
                end
        end
-- By Delton Begin
        if (config.removeOnUse == "no") then
                doTransformItem(item.uid, item.itemid, item.type)
        else if (config.removeOnUse == "yes") then
                        doRemoveItem(item.uid,1)
                end            
        end
-- By Delton End       
        doAddCondition(cid, exhaust)
        return true
end

próbowałem dodać to:
Lua:
local mlevel = getPlayerMagLevel(cid)
oraz linijkę wyedytować w następujący sposób:
Lua:
  [8704] = {empty = 7636, splash = 2, health = {(100, 150)+ (mlevel * 1.5)} }, -- small health potion
ale coś źle robie =/
Pomoże ktoś?
 
no bo teraz jest zapisywane przed wywołaniem funkcji onUse
czyli kiedy nie ma znanego cida
czyli dodawanie musisz zrobić wewnątrz wywołania
albo po prostu config przenieś do środka(w sensie tablicę potions), szkoda trochę czasu procesora, ale najłatwiej tak
 
ok przenioslem tabele, działa..tylko nie wiem czy zrobiłem wszystko dobrze :p (fakt że działa) dziękuję
wkleim to w ten sposób:
Lua:
  local config = {
        removeOnUse = "no",
        usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
        splashable = "no",
        range = -1,
        realAnimation = "yes", -- make text effect visible only for players in range 1x1
        healthMultiplier = 1.0,
        manaMultiplier = 1.0
}
 
        config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
        config.splashable = getBooleanFromString(config.splashable)
        config.realAnimation = getBooleanFromString(config.realAnimation)
 
 
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (1000))
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
local POTIONS = {
        [8704] = {empty = 7636, splash = 2, health = {100, 150}}, -- small health potion
        [7618] = {empty = 7636, splash = 2, health = {150, 250}}, -- health potion
        [7588] = {empty = 7634, splash = 2, health = {300, 500}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
        [7591] = {empty = 7635, splash = 2, health = {600, 900}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
        [8473] = {empty = 7635, splash = 2, health = {1000, 1200}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
 
        [7620] = {empty = 7636, splash = 7, mana = {130, 170}}, -- mana potion
        [7589] = {empty = 7634, splash = 7, mana = {370, 560}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
        [7590] = {empty = 7590, splash = 7, mana = {570, 900}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
 
        [8472] = {empty = 7635, splash = 3, health = {500, 650}, mana = {410, 520}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
 local mlevel = getPlayerMagLevel(cid)
        local potion = POTIONS[item.itemid]
        if(not potion) then
                return false
        end
 
        if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
                if(not config.splashable) then
                        return false
                end
 
                if(toPosition.x == CONTAINER_POSITION) then
                        toPosition = getThingPos(item.uid)
                end
 
                doDecayItem(doCreateItem(2016, potion.splash, toPosition))
                doTransformItem(item.uid, potion.empty)
                return true
        end
 
        if(hasCondition(cid, CONDITION_EXHAUST)) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
                return true
        end
 
        if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
                not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
        then
                doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
                return true
        end
 
        if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then
                return false
        end
 
        local health = potion.health
        if(health and not doCreatureAddHealth(itemEx.uid, math.ceil((math.random(health[1], health[2])+ (mlevel * 18.5) )* config.healthMultiplier))) then
                return false
        end
 
        local mana = potion.mana
        if(mana and not doPlayerAddMana(itemEx.uid, math.ceil((math.random(mana[1], mana[2])+ (mlevel * 18.5))* config.manaMultiplier))) then
                return false
        end
 
        doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
        if(not config.realAnimation) then
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
        else
                for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
                        if(isPlayer(tid)) then
                                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
                        end
                end
        end
-- By Delton Begin
        if (config.removeOnUse == "no") then
                doTransformItem(item.uid, item.itemid, item.type)
        else if (config.removeOnUse == "yes") then
                        doRemoveItem(item.uid,1)
                end            
        end
-- By Delton End       
        doAddCondition(cid, exhaust)
        return true
end
 
Last edited:
DIMA! dajesz nam % udziałów z dimsona, w dużym % PB stworzyło Ci tego ots'a.

@topic za dyszkę Ci zrobię według życzenia od mlvla, lvla, skilli czy co tam sobie jeszcze wymyślisz. PW jc.
 
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