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Potions.

Elexonic

Well-Known Member
Joined
Jun 18, 2008
Messages
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What I want is that Mana potions and healt potion [small] if they are not spent under level 50 ..

if more than level 50 that if you spend .. [like normal potions ..]
and other normal potions .. as always ..
Ultimately the players less than level 50, do not spend the mana-heal potions.
thanks ..


Code:
local config = {
        removeOnUse = "yes",
        usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
        splashable = "no",
        range = -1,
        realAnimation = "no", -- make text effect visible only for players in range 1x1
        multiplier = {
                health = 1.0,
                mana = 1.0
        }
}
 
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
 
local POTIONS = {
        [8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
        [7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
        [7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8, 11, 12}, vocStr = "knights and paladins"}, -- strong health potion
        [7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
        [8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion
 
        [7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
        [7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
        [7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion
 
        [8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7, 10}, vocStr = "paladins"} -- great spirit potion
}
 
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
        local potion = POTIONS[item.itemid]
        if(not potion) then
                return false
        end
 
        if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
                if(not config.splashable) then
                        return false
                end
 
                if(toPosition.x == CONTAINER_POSITION) then
                        toPosition = getThingPosition(item.uid)
                end
 
                doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
                doRemoveItem(item.uid, 1)
                if(not potion.empty or config.removeOnUse) then
                        return true
                end
 
                if(fromPosition.x ~= CONTAINER_POSITION) then
                        doCreateItem(potion.empty, fromPosition)
                else
                        doPlayerAddItem(cid, potion.empty, 1)
                end
 
                return true
        end
 
        if(hasCondition(cid, CONDITION_EXHAUST)) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
                return true
        end
 
        if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
                not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
        then
                doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
                return true
        end
 
        if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then
                return false
        end
 
        local health = potion.health
        if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then
                return false
        end
 
        local mana = potion.mana
        if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then
                return false
        end
 
        doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
        if(not config.realAnimation) then
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
        else
                for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
                        if(isPlayer(tid)) then
                                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
                        end
                end
        end
 
        doAddCondition(cid, exhaust)
        doRemoveItem(item.uid, 1)
        if(not potion.empty or config.removeOnUse) then
                return true
        end
 
        if(fromPosition.x ~= CONTAINER_POSITION) then
                doCreateItem(potion.empty, fromPosition)
        else
                doPlayerAddItem(cid, potion.empty, 1)
        end
 
        return true
end
 
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