• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

ppl cloning items ;(

zerghel

Tsuni
Joined
Jul 1, 2008
Messages
299
Reaction score
9
'cause a strange crash since tfs 0.2.8 on my server ppl are abusin it by cloning items,
give someone an armor for example
the player recieve it and log out and character has been saved with the armor
if they're lucky the server crash and player who lend the armor still have it when the server restarts
then now both characters have same armor ;(

autosave is each minute by they still manage to do it
so
it is possible to save a character by just moving something in inventory o changing capacity?
o plx tell me how can i stop this!

thx in advance
 
Last edited:
that's the weird thing there's no errors in console i have this crash since tfs 0.2.8 =/
i wish there was a kind of diagnostic tool T.T
 
Hmm my propositions:
- Check map;
- Rebuild your engine (c++). If you have edited something in *.h* files you must rebuild project;
- Check all scripts what you have;
 
In regards to your OP, I believe characters are saved when they advance in skills or magic level or level, so setting autosave to 1min is not a good way to fix it.
 
is 1 minute not to fix it, it's for prevent more item losing, change it to 15 or 60 won't make a difference(tested already)
 
is 1 minute not to fix it, it's for prevent more item losing, change it to 15 or 60 won't make a difference(tested already)
Ah sorry, I misinterpreted your post.

The best way would be to fix all the sources of crashes, but that's not always possible.

You can always try using movements but that would require a lot of effort and time.
 
i've checked potions.lua and find this:

doCreatureSay(cid, "¥", TALKTYPE_ORANGE_1)
this is from a paladin's potion that usually works fine
but at the time of the latest crash there was just 2 paladins online

could this be the source of it?
 
Back
Top