Tenzhiro
Fool of a Took!
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This will be the thread we post our updates on development from time to time as the older one gets archived.
If you want to keep up to date in real-time, it's better to join our Discord.
>>STATUS: PRE-ALPHA PHASE<<
(Development started 23 Dec, 2023)
(Development started 23 Dec, 2023)
A Tale Begins
At the end of the Third Age, when shadows grow darker and the fate of Middle-Earth hangs in the balance, a new tale unfolds.
Tales of Middle-Earth invites you to step into a world where your choices shapes the destiny of all, where the simple folk of the Shire and the noble lords of Gondor alike must face the growing darkness.
"In a hole in the ground there lived a hobbit..." begins the greatest of tales, and so too will you. Scenarios taken from books and the movies are formed into quests and discoveries for you to follow and find out. During the early phases, we are primarily focused on The Lord of the Rings and The Hobbit.
The world unfolds across seven ACTS, each revealing new lands, new perils, and new opportunities. Your journey begins in Eriador, the vast realm where Hobbits tend their gardens, Rangers of the Dunedain guard forgotten borders, and ancient evils stir, slowly surfacing.
Here, in the heart of Middle-earth, your tale shall begin.
As the darkness grows, so too shall your options. In time, the servants of Mordor shall become playable, the cruel clans of Uruks from Angmar and Mordor, the mighty Uruk-Hai of Isengard, and even the fell Goblins of the Misty Mountains. Yet beware, for those who walk the path of shadow may find themselves bound to the will of the Dark Lord(s) themselves.
There are no predetermined paths here. Every adventurer begins as a commoner within their chosen folk, but through deeds and determination, any may rise to greatness. A simple hobbit may become the greatest of warriors, while a proud elf might discover the deepest mysteries of lore. The choice is yours. You do not only gain experience through the killing of creatures.
The Craft of Living
In Middle-Earth, survival itself is key. Learn the crafts of Metalworking, Cooking, Farming, Foraging, Mining, Woodcutting and Thieving.
"All that is gold does not glitter, not all those who wander are lost." Curiosity is highly rewarded. What happens when you strike flint against steel on dry tinder? What happens with those mudpiles after it has rained? Every discovery opens new doors to adventure.
Every tool, meal, and piece of equipment must be crafted by skilled hands. The economy flows through real adventurers, making every contribution meaningful. While merchants offer basic wares, the finest goods come only from those who have mastered their craft.
Multi-ingredient Cooking (sorry for quality)
Hobbiton, the centre of Farming, most holes offer small plots and also many community farms are available.
The Perils of Middle-earth
"It's a dangerous business, Frodo, going out your door."
Middle-earth is a realm of wonder and danger, where even small creatures can be dangerous.
Realistic Creatures: Even humble rats may carry disease, while spiders' venom can fell the unwary.
Size matters little when cunningness and poisons are involved.
Hunger System: The body requires nourishment. Well-fed adventurers move with vigor, while the hungry stumble and weaken.
Different foods offer a variety of blessings, quick energy, lasting strength, or even instant healing.
Equipment Weight: Heavy armor protects but slows movement.
The wise warrior balances protection with mobility, choosing equipment as carefully as battles.
These trials forge true heroes, with enough experience these trials are easy to overcome.
As you grow in skill, challenges become easy stepping stones rather than stumbling blocks.

Hunger Skull (changed to regen timer when fed) and Hunger warnings in Event Logs together with an Emote.
The Great Divide
As the One Ring stirs, Middle-Earth divides.
Two great forces rise:
The Last Alliance: a fragile union of Elves, Men, Dwarves, and Hobbits, standing together against the growing shadow.
The Forces of Mordor: a host of darkness comprised of fell creatures, corrupted men, and all who serve Sauron's will.
Open warfare rages between opposing forces.
No skulls mark those who draw blood against a player of another faction, while the regular skull system brands the most treacherous betrayers attacking and killing players within their own faction.
...
The Bonds of Fellowship
In the darkest of times, no hero stands alone. The greatest tales are of companions bound by loyalty, courage, and shared purpose.
Ancient fortresses stand across Middle-Earth, each a place of strategic importance awaiting new masters.
To claim one is to accept responsibility for all who dwell within its shadow, controlling the stronghold, surrounding lands, and the flow of trade through the region.
Special privileges await the worthy: secret passages, merchant discounts, and regional respect. Yet power is never secure.
Rival guilds may infiltrate your ranks, and when executed correctly, regional war can be declared, a true siege (or sneaky infiltration) determining the fortress's fate.
Only those with true strategic mind, unwavering loyalty, and courage can hope to hold such a place... and keep it.
placeholder castle..
A Living World
In Middle-Earth, every action should echo throughout the years. This is a world that remembers, responds, and grows with each passing day.
Step into a tavern and hear bards sing of your deeds. Villagers speak of the stranger who saved their crops, while merchants offer special prices to those whose names are spoken with respect. Even your failures are remembered, every new character you create should be the beginning of a possible new journey, especially regarding honor, once you go "full evil" it is hard to redeem yourself, although still possible, the same vice versa.
NPCs remember your kindness, cruelty, and courages. They speak of rumors you've started, quests you've completed, trinkets you may have found.. Your legend should grow with each deed or public action you do.
These moments become chapters in Middle-Earth's history, recorded in scrolls, sung by bards, and preserved in libraries.
Future adventurers may find your name in dusty tomes or hear tales from wandering minstrels.
This is a world where your story truly matters, where every choice has consequence, and where your legacy echoes through the ages.
change screenshot
The Rings of Power
Twenty unique Rings of Power kept hidden across Middle-Earth, each imbued with great strength and terrible consequence.
These are no ordinary artifacts, their origins are evil, their magic too powerful.
Only one of each ring exists, and those who possess them may shape the fate of the entire realm:
- Nine Rings for Mortal Men - Powers of the Unseen World, concealment, and might, yet all who wear them feel the pull of His will
- Seven Rings for the Dwarf Lords - Enhance might, craftsmanship, and finding of wealth, but stoke unrelenting greed
- Three Rings for the Elves - Offer protection, preservation, and grace, least corrupting yet vulnerable to the One
- One Ring for the Dark Lord - The Ruling Ring, strengthens all gifts and grants true invisibility, but its call risks making you His servant
The balance of power shifts.
These rings are singular and permanent.
To find one is to claim glory, fear, and a place in legend.
But remember: power always comes with a cost.
...
The Nazgûl
The Nine Rings offer great and terrible power, drawing their bearers into the realm of the Unseen.
But power, if misused, demands a price..
Should a player cling too long to the power of the Nine, they will be claimed.
All memories, your name, skills, achievements, stripped away.
Your mortal form dissolved.
You awaken as a Nazgûl, bound eternally to His will.
In exchange for your soul, you gain unholy strength, the ability to resist death, the gift of fear, and access to the Unseen World.
Your role is to spread the Shadow of Mordor. Find the One Ring, and kill it's bearer.
Among the Nine, the most feared and devoted may ascend to become the Witch-King of Angmar, wielding power second only to Sauron himself. Destined to rule over the lands of Angmar and the stronghold of Minas Morgul.
Creatures of Middle-earth
With the rise of a new world, so too rise new beasts.
Only creatures fitting Tolkien's lore find a place here, no walking cupcakes here! Or is there?.
The lands hold common creatures: rats, wolves, spiders, and natural wildlife.
But even familiar beasts have changed, a few examples:
- Rats may carry disease or venom
- Spiders and other creatures are faster than expected
- Wolves are very deadly when hunting in packs
Three iconic creatures have been added through community collaboration:
- The Balrog - A towering being of flame and shadow, ancient and wrathful, swords are of no more use against them.
- The Cave Troll - Brutal, lumbering, and devastating in close combat, only skilled warriors may attempt to actively hunt these.
- The Black Riders - Unknown riders in black who have crossed the borders of The Shire.
- The Nazgul - The Nine most terrifying servants of the Dark Lord Sauron, with powers of the Unseen World.
- The Nazgul Riders - For when you thought the Nazgul themselves were not enough, now they ride fell beasts, birdlike but yet it is no bird, more like a bat with leathery wings.
This is a world of danger. You may find yourself hunting wildlife rather than Uruks and Trolls at first.
It may be quite some time before you can manage to fight a group of Goblins.
Creature showcase: The Cave Troll - Brutal and devastating in close combat
Creature showcase: The Balrog - A towering being of flame and shadow

Creature showcase: Nazgul Rider, Black Rider, Nazgul - When you see black robes you better run..
Fellowship Companions
No tale in Middle-earth is ever truly walked in solitude. Along your path, you may earn the loyalty of iconic figures like Legolas, Boromir, or the ever-curious Pippin, not as mere followers, but as true members of your Fellowship.
These companions can be unlocked through story progression and specific quests. They travel with you, fight with you, and often have a variety of comments on your behavior or it's surroundings. They initiate unique quests, may unlock hidden dialogue, and provide insight into the world around you.
Each companion has different skills and abilities, and you will find that there is one suitable for any gameplay style.
Each companion has only one life.
Should they fall in battle, they will not return.
Their death is permanent, their voice forever silenced, their part in your tale cut short.
Done deal, gone, forever.
Protect them. Learn from them. Fight beside them.
For in a world of darkness, your Fellowship may be all that stands between you and the void.
Safely exiting a forest with Pippin, that is a first..
Minimal Client
As we go forward in shaping the world, there is also the User Interface.
There is one principle to follow: the client must remain as invisible as possible while giving as much information as possible.
To that end, we have forged a new, centralized Character Menu, your HUB for all things.
- View your Statistics like Skills/Resistances/Knowledges/Key Items
Interesting Character info like Marriage, Hometown, Guilds, Factions, Honors - Assign Points in your Virtues
- Delve into your personal Library to read back on recipes or mysteries
- Choose and track your Paths
- Adore your earned Achievements, see as the artworks unfold.
- Updated Quest Tracker: more dynamic, and added visual creature/item sprites
- Skill Buttons for your unlocked abilities like:
Eat Food - eats most valued food in backpack
Taunt - trying to aggro a single target toward you by throwing some great insults
Block - greatly reduce incoming damage for 2 seconds while holding a shield
Sprint - move swiftly at the cost of stamina - Quick Looting: Simply double-click an item within a corpse to loot it instantly, no dragging, no menus.
- NPC Interaction: Right-click any NPC and choose "Open Shop" to immediately access their wares, no dialogue required
- Stack Dragging: You can now drag item stacks freely without being interrupted by confirmation pop-ups.
Character Menu
Content in Pre-Alpha
Explorable Locations
Overhill
Bindbole Woods
Hobbiton
Bywater
Woody End
Bamfurlong
Brandyhall
Newbury
Crickhollow
Standelf (unfinished but maybe)
Stock (unfinished but maybe)
The Old Forest
Tom Bombadil's House
Barrow Downs
Bree
Archet
Combe
Staddle (unfinished but maybe)
Midgewater Marshes
Weatherhills - South
Weathertop
Systems and Mechanics, surely forgetting a few.
- Reworked Magic System: now named Knowledges, coming in Quenya, Khuzdul, Adûnaic Khuzdul and Black Speech.
- Racial Benefits: Unique traits and bonuses depending on the player’s chosen race.
- Dual Wielding: Unlocked progressively as players use their weapons.
- Weapon Variety: Different weapon sizes come with different attack speeds.
- Staves as Shields: Staves can be wielded in the off-hand slot.
- Useful Tools: for example; torches are usable as light sources, weapons and to set things on fire!
- Trinket Slot: A dedicated slot for unique magical or utility items.
- Quivers: Specialized containers for archers to hold ammunition.
- Refillable Lanterns & Smoking Pipes: A refillable light source and a reusable form of regeneration.
- Key Items: Special items which cannot be lost.
- Hunger System: Penalties for ignoring sustenance.
- Fruits & Vegetables: Provide faster hp/mp regen on top of regular regen.
- Cooking: Players can cook intermediate dishes using multiple ingredients.
- Campfire Creation: Build campfires for warmth and regeneration.
- Cozy Campfires: Nearby players benefit from regeneration effects.
- Foraging, Fishing, Woodcutting, Mining, etc: All gatherable via sessions (Semi-AFK skilling).
- Skill Guilds: Train skills more efficiently if you can pass a skill check to enter the Guild, for example access to (destroyable) Training Dummies at a certain skill level.
- Indifferent Creatures: Same creature, stronger version, giving more exp/loot.
- Dynamic Monster Behavior: Animals may fight each other (e.g, bears vs. wolves).
- Ambushes: Ambushes can happen around the strangest of corners.
- Creature Capture Events: Orcs can abduct players instead of killing them.
- Full Set Bonuses: Wearing a complete equipment set provides extra bonuses.
- Tavern Respawn: Players respawn at the last tavern.
- Statues of Eru: Sacred respawn points across the land.
- Prison System: PKs may be captured and sent to jail by city guards.
- Bounty Hunting: Track and eliminate wanted players.
- Cullis Gates: Waypoint fast-travel system.
- Levitate with Rope: Use rope to ascend/descend levels.
- Clue Scrolls (4 Tiers): Treasure maps hint at hidden dig sites.
- NPC Owned Containers: Dressers, crates, and similar objects may contain loot to be stolen for the criminal of mind.
- Regional Weather System: Includes normal rain and poison rain events, leaving behind pools of water and poison gas.
- World Buffs: Server-wide bonuses triggered by world boss kills or major events.
- Player Shopkeepers: Leave a clone of your character to run a shop.
- Market Stalls: Sell items from designated houses, even when away/offline.
- Rentable Mounts: Buy, rent, or tame mounts.
- Ingame Guildmaster: Manage guilds entirely within the game world.
- Evolving Weapons: Items that grow stronger with you, forming a legendary weapon of its own.
- Skill-Based Experience: Earn EXP from skilling, exploring, and questing, not just combat.
- Achievements & Player Titles: Earnable distinctions for feats completed.
- Ironman Mode (alpha): Self-sufficient challenge mode.
- Rarity-Based Loot Drops: Items come in various rarities, drops based on a variety of factors like your chosen Virtues.
- Full Story Logging: Books with authors act as quest journals for main storylines.
- The Grey Company: Repeatable quests and bounty tasks.
- Party Expeditions (Quarry): Repeatable Party Quest involving the feral Dwarves in the Quarry.
- Raid Notice Boards: In-world bulletin boards showing active and past raids from within the region.
- The Shire Quickpost: Extended mailing system. Collect postcards with artworks from all around Middle-Earth to send to players. Also used for many events and quests.
A full list of Patch Notes and Updates can be found on our Discord.
Keep up to date with the Tales of Middle-Earth project!
Discord: Tales of Middle-Earth Discord
Keep up to date with the Tales of Middle-Earth project!
Discord: Tales of Middle-Earth Discord
Planned Pre-Alpha Public Testing: 2025
Planned Alpha Release: TBA
Planned Beta Release: TBA
Planned Release: TBA
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