Tenzhiro
Fool of a Took!
- Joined
- May 4, 2010
- Messages
- 433
- Solutions
- 5
- Reaction score
- 464
Sometimes I wonder myself... but then I hear the voice of Galadriel saying: If you do not find a way Frodo Baggins, no one will.You give me hope Tenzhiro. I envy your work ethic and dedication to the project. So many times I start and stop because it feels overwhelming but my scope isn't even close to what you're doing here.
But in all honesty, planning is everything, I remember starting 2 years ago and was jumping from content to content with no real plan at first just energy and motivation.
Now I have documentation that gives me an overview of all major aspects of the project, including what to map and what to code.
Everything is written out, and creating tables and schemes that you can fill in to eventually see your progression is quite satisfying.
A good example of this would be a document the ArdaCraft team kindly provided to me; they've rebuilt Middle-Earth 1:1 in Minecraft, and it's freaking amazing. They are still building years later. They already have the experience,e and after a talk with one of the creators, they gave me the following tool, which helps me enormously:

I'm sure if you sit for an hour to create some documentation, it will work it's way out, and as you always know exactly what to do, no more thinking of "eeh what should I do today", creates a much less stressful working environment.
Didn't see it earlier, pretty neat idea with those NPC dialogues. I've implemented something similar (just in a pop-up window). Didn't even think it could be done like that![]()
I think I've edited it after your initial like
Eventually I want to release some of the functions I've used for TOME, however they are currently unoptimized and interlinked with other systems therefor spending my time doing that would take away too much time from the project, but I will find some time.. somewhere.. somehow
This is amazing. I know many have asked already, but do you have an estimated time for a beta release?
Even I do not know! It has been a rabbit hole of implementations of systems and features over the past years that I've had to extend the intended Pre-Alpha Release to be unknown at this point.. I feel that it's close, but is still a lot of work.
Last week I thought Oh let's add a few spells to each promotion of the 10 vocations we have, eventually created 759 spells/abilities spread over 210 vocations...
Even a small tweak (each vocation has 5 promotion paths, with each another 3 advancements, which all have around 5 spells each new promotion) will yield a huge amount of configurations and script creations (luckily only for spells so this was a one time gig) but the same "work scaling" goes for many other aspects of the game.
A positive perspective on the slow release is that all work done in the first ACT, which is the region of Eriador, is that any subsequent ACT will require far less work, often just mapping, as all systems and features are already set in place in the first ACT. See any ACT after it as an Expansion on the game, making our way, together to Mordor and Beyond..
The release schedule would look like this:
- Pre-Alpha (two week - four week test) (testing systems and general gameplay)
- Short Offline time for critical bug fixes
- Alpha Release (permanent server)
- Beta Release (full content of ACT I: Eriador complete for testing)
- Release ACT I: Eriador (Questline: The Lord of the Rings until The Council of Elrond)
- Release Expansion every 8-12 months
One thing is sure, any "release" would start on the 15th.. as Bilbo's and Frodo's Birthday is on the 22th, a week after, which is surely not a coincidence.
































