MadMOOK
Hoo
- Joined
- Apr 20, 2011
- Messages
- 802
- Reaction score
- 43
Ive copied items in items.otb and added them to items.xml.. They work in game and they drop by monsters, everything is good. They show up in my premium shop, but players can not buy them, it doesnt even do the "you do not have enough points" message for them like it will for other items... any cause for this?
The darklord's cape and boots of haste are the only buyable items here, they still have their original item id's.
Is there somewhere i need to add new item ids to get them to work with npc system??
The darklord's cape and boots of haste are the only buyable items here, they still have their original item id's.
Is there somewhere i need to add new item ids to get them to work with npc system??
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid
local shopWindow = {}
local t = {
[2195] = 5,
[8865] = 500,
[12706] = 2000,
[12704] = 1000,
[12701] = 2000,
[12699] = 100
}
local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks)
if t[item] and getAccountPoints(cid) < t[item] then
selfSay("You need "..t[item].." points to buy this item.", cid)
else
doAccountRemovePoints(cid, t[item])
doPlayerAddItem(cid, item)
selfSay("Here your item!", cid)
end
return true
end
if (msgcontains(msg, 'trade') or msgcontains(msg, 'TRADE'))then
for var, ret in pairs(t) do
table.insert(shopWindow, {id = var, subType = 0, buy = ret, sell = 0, name = getItemNameById(var)})
end
openShopWindow(cid, shopWindow, onBuy, onSell)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Last edited: