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Prevent connection without `my` distributed client.

A Dirty Rag

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I'm almost finished with a arena pvp game (100% custom sprites) using tfs 1.0 and otclient. I know I'd have to send a packet from the client to server to verify or something along those lines however this is completely out of my realm. I'd guess someone has already done this/if anyone could walk me through it I would be extremely grateful.
 
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what the f*** I said ? sorry .............
 
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