Strack
Member
- Joined
- May 15, 2009
- Messages
- 199
- Reaction score
- 14
I just have some doubts.
1. There's any way to prevent from having error in console if u check for a player in an Event and he's dead when the event gets activated (prevent error with a function like... isAlive or something like this)?
ex: addEvent(getCreatureHealth, 5000, cid) -> if cid is dead before 5 seconds it gives error in console.
2. Errors in console give lag, bug,... or they are just a message to the hoster? Im not sure and I wanna be sure.
Strack
1. There's any way to prevent from having error in console if u check for a player in an Event and he's dead when the event gets activated (prevent error with a function like... isAlive or something like this)?
ex: addEvent(getCreatureHealth, 5000, cid) -> if cid is dead before 5 seconds it gives error in console.
2. Errors in console give lag, bug,... or they are just a message to the hoster? Im not sure and I wanna be sure.
Strack
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