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CreatureEvent Prevent loss in a crash

nothing change if you do it:
function onPrepareDeath(cid, deathList)
doCreatureSay(cid,'omg',3)
end
or it:
function onPrepareDeath(FFFFUUUU, lol)
doCreatureSay(FFFFUUUU,'omg',3)
end
 
yes that's true Mock
but if idle.lua is not modified you script will debug the TFS
[not isPlayer(cid) and return true]
 
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