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Problem Freezing

Vitor Luna

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I'm having some "freezing" problems with the OTC client on my server, I noticed in the console that the client has some errors, could anyone help me with how to resolve this?

WhatsApp Image 2025-01-22 at 23.38.33.webpWhatsApp Image 2025-01-22 at 23.38.03.webp
 
I'm having some "freezing" problems with the OTC client on my server
Only first error message after login is important. Next errors are there, because OTC does not know some information that was in packet it failed to read.
If you use OTCv8, it creates file packets.log in same folder as your client .exe with detailed information about problem. If you got this file, post it.
 
Only first error message after login is important. Next errors are there, because OTC does not know some information that was in packet it failed to read.
If you use OTCv8, it creates file packets.log in same folder as your client .exe with detailed information about problem. If you got this file, post it.
It's .rar because I couldn't post just the .log of it.
 

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If you implemented some feature in the game but not in the client it can cause this error. Pay attention to the sprites too, if there is a shader, or idle. That kind of thing.
 
It's .rar because I couldn't post just the .log of it.

For experience,

Starting with a question, did you add a module, new module ?
Or have you some modules in game ? If yes:
This modules are something like crafting, or gamestore , or things that you can add "more and more" things on it, like items to sell, outfits, crafting recipes, etc ?

It can probably have a limit, just try disable one by one module to see the module doing that, after if it has something on server, delete some lines example if is a gamestore, delete and just leave 10 lines for example and try, check console in game, if is clean then you will know that there is a limit and you need to fetch a limit of sending this information to the client.

I lose many weeks looking for something similar without understanding where it comes this type of error, "check logs", yeah numbers and leters but for a newbie... good luck to understand from where it comes.
After just disabling all modules and start one by one i see that a gamestore posted here, if it has many offers, it starts sending errors about others things: nothing on position stack pos x y z, cannot create item 42390... ( id non existing ) and plenty of this.

Try and let us know if is that.
 
For experience,

Starting with a question, did you add a module, new module ?
Or have you some modules in game ? If yes:
This modules are something like crafting, or gamestore , or things that you can add "more and more" things on it, like items to sell, outfits, crafting recipes, etc ?

It can probably have a limit, just try disable one by one module to see the module doing that, after if it has something on server, delete some lines example if is a gamestore, delete and just leave 10 lines for example and try, check console in game, if is clean then you will know that there is a limit and you need to fetch a limit of sending this information to the client.

I lose many weeks looking for something similar without understanding where it comes this type of error, "check logs", yeah numbers and leters but for a newbie... good luck to understand from where it comes.
After just disabling all modules and start one by one i see that a gamestore posted here, if it has many offers, it starts sending errors about others things: nothing on position stack pos x y z, cannot create item 42390... ( id non existing ) and plenty of this.

Try and let us know if is that.
New error.
 

Attachments

Enable extended opcodes in features.lua, get another dat File, there is some picture missing. After that if there are still many errors maybe you should remove some of the custom modules.
 
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