Exactly
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- Jul 14, 2014
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Hello,
I have problem on Quest i need kill 20 monster but when i kill this monster and need finish quest get information that I did not kill.
This Quest:
Whole Script:
Thanks for help i rep++ for help
I have problem on Quest i need kill 20 monster but when i kill this monster and need finish quest get information that I did not kill.
This Quest:
Lua:
if(msgcontains(msg, 'zadanie 2')) then
selfSay('W swiatyni niedaleko, pojawili sie oblakani wyznawcy, zabij ich 20 i wroc do mnie ({zabilem ich}). ', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'zabilem ich') and talkState[talkUser] == 1) then
if (getPlayerStorageValue(cid,160) < 1) then
selfSay('Wykonaj moje poprzednie polecenia...', cid)
else
if (getPlayerStorageValue(cid,161) > 0) then
selfSay('Wykonales juz ta misje.', cid)
else
if (getPlayerStorageValue(cid,35097) > 19) then
setPlayerStorageValue(cid,161,1)
doPlayerAddExperience(cid,150000)
doPlayerAddItem(cid, 2492, 1)
selfSay('Bardzo ci dziekuje. (otrzymales 150000pkt doswiadczenia)', cid)
else
selfSay('Wciaz ich nie zabiles.', cid)
end
end
end
return true
end
Whole Script:
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
local item1 = 9019
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'pomoc')) then
selfSay('Mam dla ciebie kilka zadan, za wykonanie ich czeka cie nagroda. (zadanie 1, zadanie 2, zadanie 3.)', cid)
end
---------------------------------------------------------
if(msgcontains(msg, 'zadanie 1')) then
selfSay('Gdzies w podziemiach tej fortecy zalegly sie weze, chce abys zabil ich krola i przyniosl mi {vampire doll}.', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'vampire doll') and talkState[talkUser] == 1) then
if (getPlayerStorageValue(cid,160) > 0) then
selfSay('Wykonales juz to zadanie.', cid)
else
if(doPlayerRemoveItem(cid, item1, 1) == TRUE) then
setPlayerStorageValue(cid,160,1)
doPlayerAddExperience(cid,50000)
selfSay('Bardzo ci dziekuje za tego liscia. (otrzymales 50000pkt doswiadczenia)', cid)
else
selfSay('Przynies mi {vampire doll}...', cid)
end
end
return true
end
----------------------------------------------------------
if(msgcontains(msg, 'zadanie 2')) then
selfSay('W swiatyni niedaleko, pojawili sie oblakani wyznawcy, zabij ich 20 i wroc do mnie ({zabilem ich}). ', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'zabilem ich') and talkState[talkUser] == 1) then
if (getPlayerStorageValue(cid,160) < 1) then
selfSay('Wykonaj moje poprzednie polecenia...', cid)
else
if (getPlayerStorageValue(cid,161) > 0) then
selfSay('Wykonales juz ta misje.', cid)
else
if (getPlayerStorageValue(cid,35097) > 19) then
setPlayerStorageValue(cid,161,1)
doPlayerAddExperience(cid,150000)
doPlayerAddItem(cid, 2492, 1)
selfSay('Bardzo ci dziekuje. (otrzymales 150000pkt doswiadczenia)', cid)
else
selfSay('Wciaz ich nie zabiles.', cid)
end
end
end
return true
end
----------------------------------------------------------
if(msgcontains(msg, 'zadanie 3')) then
selfSay('Zabij {10 archaniolow}... ', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, '10 archaniolow') and talkState[talkUser] == 1) then
if (getPlayerStorageValue(cid,161) < 1) then
selfSay('Wykonaj moje poprzednie polecenia...', cid)
else
if (getPlayerStorageValue(cid,162) > 0) then
selfSay('Wykonales juz wszystkie misje.', cid)
else
if (getPlayerStorageValue(cid,35095) > 9) then
setPlayerStorageValue(cid,162,1)
doPlayerAddExperience(cid,500000)
doPlayerAddItem(cid, 11414, 1)
selfSay('Bardzo dobrze sie spisales, oto twoja nagroda, jak obiecalem. (otrzymales 500000pkt doswiadczenia i crazy hat)', cid)
else
selfSay('Czyzbys nie umial ich znalezc?', cid)
end
end
end
return true
end
---------------------------------------------------------
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Thanks for help i rep++ for help