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Problem maybe bug with outfit -> inivisble/outfit

download123

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So my problem looks like this when I turn invisible for example utana vid or /ghost then i cancel it it stay invisble till I go stairs and start jump up or down, searched any solutions but no success, please help me, thank you. tfs 1.2 otclient 0.6.6
 
Last edited:
I saw this error before, otclient terminal says nothing?
 
weird, if I were you I would check game_features on otclient. my customer had exactly the same problem but it was tibia 15+ on canary and it was related to protocol function player inventory. so its kinda different than your 1.2 tfs.
Anyway I believe client act like this if something is missmatched, check features.lua.

what is your tibia version and have you tried launching it on V8 or Redemption?
 
Tired. Situation. When stealth ring of and I go upfloor outfit change to normal from invisible. Invisible bug. I tried to search code that is responsible for that trun back to normal outfit but no success.
 
So far. Solved one problem with parseprotocol /ghost and stealth ring working but I got one more bug when relogin invisible still in condition but outfit is wearing off while relogin to normal any clue why?
 
What's the reason behind using old otc and tfs 1.2? Do you live in 2013 ?
 
Reason is simple. It suit my protocol 100%. Must not avoid for example browse field bugs. I got ots with 7.72 protocol.
 
Reason is simple. It suit my protocol 100%. Must not avoid for example browse field bugs. I got ots with 7.72 protocol.
well, it seems not 100% if you have this bug.

I have one too 7.72 with same tfs using otcv8, not a big deal.
 
As magozon said

Just use the leaked TVP + OTCv8 and your time will be saved
 
Last bug with invisible when I relog from char to char invisible stays ok but when I relog twice the same char invsible wear off. Somebody?
 
I sumarize my research I supose that somewhere in condition effect draw invisible is bug after login twice on same character creatureappear, dont know where exactly. Or somwhere is a function that remove condition outfit thought it can be in tfs. I tried redemption mehah even compiled but got a lot of bugs more then with that client I got now.
 
C++:
void Game::internalCreatureChangeVisible(Creature* creature, bool visible)
{
        creature->getPlayer()->sendCreatureChangeVisible(creature, visible);  // here <-redline xD
        //send to clients
        SpectatorVec list;
        map.getSpectators(list, creature->getPosition(), true, true);
        for (Creature* spectator : list) {
                spectator->getPlayer()->sendCreatureChangeVisible(creature, visible);
        }
}

I added the redline and all work great. FIXED.
 
C++:
if(Player* player = creature->getPlayer())
player->sendCreatureChangeVisible(creature,visible);
after testing some scenarios with redline this snippet works shouldn't get tfs crashes
 
C++:
if(Player* player = creature->getPlayer())
player->sendCreatureChangeVisible(creature,visible);
after testing some scenarios with redline this snippet works shouldn't get tfs crashes
Yes, this should work fine.

Code from previous post:
C++:
void Game::internalCreatureChangeVisible(Creature* creature, bool visible)
{
        creature->getPlayer()->sendCreatureChangeVisible(creature, visible);  // here <-redline xD
would crash server when invisible monster (ex. Stalker/Warlock) change visibility.
 
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