Your flag's are not right.. go to your database -> then go to the table "groups" and then edit GOD
here is a http://otland.net/f19/flag-calculator-19307/#post195536
http://otland.net/f19/flag-calculator-19307/#post195536
Make sure "NotGenerateLoot" isn't checked.
it's a bug in 0.4. something with hasFlag logic in player.cpp and many more places:
Code:if(hasFlag(PlayerFlag_NotGenerateLoot)) target->setDropLoot(LOOT_DROP_NONE);
yeah its dumb but it seems to be the only way
no it's something else with "hasFlag". search!
?Code:if(hasFlag(PlayerFlag_NotGainInFight) || getZone() != target->getZone()) return true;![]()
Code:if(getAccess() != 0 || getZone() != target->getZone()) return true;
if(getAccess() != 2 || getZone() != target->getZone())
return true;