Exactly
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- Joined
- Jul 14, 2014
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Hello, i use 3777 TFS 8.6 and have this comment
checkDeaths.lua
And second problem on monster
Thanks!!
checkDeaths.lua
[Error - LuaInterface::loadFile] data/globalevents/scripts/checkDeaths.lua:34: 'end' expected (to close 'function' at line 10) near '<eof>'
[Warning - Event::loadScript] Cannot load script (data/globalevents/scripts/checkDeaths.lua)
data/globalevents/scripts/checkDeaths.lua:34: 'end' expected (to close 'function' at line 10) near '<eof>'
Code:
local items = {2557}
local eventTopxyz = {x = 2319, y = 1739, z = 7, stackpos = 253}
local eventBottomxyz = {x = 2334, y = 1795, z = 7, stackpos = 253}
local eventPosition = eventTopxyz, eventBottomxyz
local outOfEvent = {x = 1000, y = 1000, z = 7}
local players = getThingfromPos(eventPosition)
function onThink(intravel)
if getGlobalStorageValue(cid, rushEvent) == 1 then
if getGlobalStorageValue(cid, redDeaths) == 0 or getGlobalStorageValue(cid, blueDeaths) == 0 then
for i, pid in ipairs(players) do
if (isPlayer(players)) then
setPlayerStorageValue(pid, rushPlayer, 0)
doTeleportThing(pid, outOfEvent)
doPlayerSetLossPercent(pid, 1, 100)
if getPlayerStorageValue(pid, rushTeam) == 1 or 2 then
setPlayerStorageValue(pid, rushTeam, 0)
end
if getPlayerStorageValue(pid, rushPlayer) == 1 or 2 then
setPlayerStorageValue(pid, rushPlayer, 0)
end
if getPlayerStorageValue(pid, rushWinner) then
setPlayerStorageValue(pid, rushWinner, 0)
doPlayerAddItem(pid, math.random(items), 1)
if math.random(item) == 1 then
doPlayerAddItem(pid, items[1], 1)
end
end
end
end
end
end
And second problem on monster
Unknown attribute type - defense. (data/monster/new/Book of the Dead.xml)
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Book of the dead" nameDescription="a book of the dead" race="undead" experience="70000" speed="0" manacost="0">
<health now="100000" max="100000"/>
<look typeex="8983"/>
<targetchange interval="5000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="100"/>
<flag runonhealth="0"/>
</flags>
<defense name="healing" interval="1000" chance="17" min="500" max="1000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity poison="1"/>
<immunity ice="1"/>
<immunity death="1"/>
<immunity lifedrain="1"/>
<immunity manadrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="13">
<summon name="devil dragon" interval="3000" chance="100" max="20"/>
<summon name="frez dragon" interval="2000" chance="29" max="15"/>
<summon name="bone dragon" interval="2000" chance="29" max="18"/>
<summon name="slime rider" interval="2000" chance="29" max="10"/>
<summon name="slimon" interval="2000" chance="29" max="15"/>
<summon name="hive" interval="2000" chance="29" max="7"/>
</summons>
</monster>
Thanks!!