dropz
Member
- Joined
- May 4, 2022
- Messages
- 46
- Reaction score
- 24
hello everyone!
well, im facing a problem after added addon/outfits.xml feature inside a TFS 1.2 Nostalrius (old protocol).
the point is, when i try add a new outfit using a script lua in actions for example, for the player use a item and get the outfit its running okay until i logout. if the player that get the outfit logout when log in again the earned outfit is gone.
here's a gif that shows whats going on:
in the example i use a three different items with 3 different ids that each one gives a different outfit (slayer, archer and wizz)..
when i use them the outfits shows in the "set outfit" panel, but after relog they gone.
i'm using a lua script that there i deal with the storageValues and the function of player:addOutfit(looktype), tried a lot of different forms to declare the functions and use the script, but without solution for it..
i'm thinking about if im forgot something at src side that letting a conflict happens or something like that...
before i was having a problem even to show the outfits on outfit panel, that was solved when i used a specific lua script for the action and now the outfits appearing in the panel but unfortunately it don't save.
here's my outfit.xml for this outfits:
and here's my action lua script to use the item:
obs: yes, tried use another function like "player:addOutfitAddon(looktype, addon); player:canWearOutfit(looktype, addon)" but without different results.
do you guys have a idea about whats going on here?
and for sure, if necessary i post here the src code about outfits(protocolgame.cpp, player.cpp and other ones).
thanks in advance!
has a way to activate in the engine a debug function that logs all the actions inside the server?
like if i use a item, shows whats happened with that action.. i think this could help in this case.
i ask it because currently i didnt receive any log when i use the items, receive the outfits and then they not save.
well, im facing a problem after added addon/outfits.xml feature inside a TFS 1.2 Nostalrius (old protocol).
the point is, when i try add a new outfit using a script lua in actions for example, for the player use a item and get the outfit its running okay until i logout. if the player that get the outfit logout when log in again the earned outfit is gone.
here's a gif that shows whats going on:
in the example i use a three different items with 3 different ids that each one gives a different outfit (slayer, archer and wizz)..
when i use them the outfits shows in the "set outfit" panel, but after relog they gone.
i'm using a lua script that there i deal with the storageValues and the function of player:addOutfit(looktype), tried a lot of different forms to declare the functions and use the script, but without solution for it..
i'm thinking about if im forgot something at src side that letting a conflict happens or something like that...
before i was having a problem even to show the outfits on outfit panel, that was solved when i used a specific lua script for the action and now the outfits appearing in the panel but unfortunately it don't save.
here's my outfit.xml for this outfits:
XML:
<outfit type="1" looktype="137" name="Slayer" premium="no" unlocked="no" enabled="yes" />
<outfit type="1" looktype="138" name="Archer" premium="yes" unlocked="no" enabled="yes" />
<outfit type="1" looktype="139" name="Wizzard" premium="yes" unlocked="no" enabled="yes" />
and here's my action lua script to use the item:
Lua:
local outfits =
{
[5098] = {outfitStorage = 1006, name = "Slayer", looktype = 137},
[5099] = {outfitStorage = 1007, name = "Archer", looktype = 138},
[5100] = {outfitStorage = 1008, name = "Wizzard", looktype = 139}
}
function onUse(player, item, fromPosition, target, toPosition)
local itemId = item:getId()
local outfit = outfits[itemId]
if outfit then
if player:getStorageValue(outfit.outfitStorage) > 0 then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You have already unlocked this outfit.")
return true
else
player:setStorageValue(outfit.outfitStorage, 1)
player:addOutfit(outfit.looktype)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You have unlocked the " .. outfit.name .. " outfit.")
player:getPosition():sendMagicEffect(14)
item:remove(1)
return true
end
end
return false
end
do you guys have a idea about whats going on here?
and for sure, if necessary i post here the src code about outfits(protocolgame.cpp, player.cpp and other ones).
thanks in advance!
Post automatically merged:
has a way to activate in the engine a debug function that logs all the actions inside the server?
like if i use a item, shows whats happened with that action.. i think this could help in this case.
i ask it because currently i didnt receive any log when i use the items, receive the outfits and then they not save.
Last edited: