Those are npc's which should add demonhunters addon.
The error occuring:
First Demonhunter addon, when msg "join".
And the second addon:
Rep + for solution
Ps. I'm using the newest crying damson.
The error occuring:
[05/08/2009 21:54:56] [Warning - NpcScript::NpcScript] Can not load script: data/npc/scripts/sinq.lua
[05/08/2009 21:54:56] data/npc/scripts/sinq.lua:44: ')' expected near 't'
[05/08/2009 21:54:56] [Warning - NpcScript::NpcScript] Can not load script: data/npc/scripts/yinq.lua
[05/08/2009 21:54:56] data/npc/scripts/yinq.lua:92: '}' expected near 't'
First Demonhunter addon, when msg "join".
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandlernCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandlernCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandlernCreatureSay(cid, type, msg) end
function onThink() npcHandlernThink() end
function playerBuyAddonNPC(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if (parameters.confirm ~= true) and (parameters.decline ~= true) then
if(getPlayerPremiumDays(cid) == 0) and (parameters.premium == true) then
npcHandler:say('Sorry, you have to be premmy if you want to become one of us.')
npcHandler:resetNpc()
return true
end
if (getPlayerStorageValue(cid, parameters.storageID) ~= -1) then
npcHandler:say('You have already finished this quest!')
npcHandler:resetNpc()
return true
end
local itemsTable = parameters.items
local items_list = ''
if table.maxn(itemsTable) > 0 then
for i = 1, table.maxn(itemsTable) do
local item = itemsTable
items_list = items_list .. item[2] .. ' ' .. getItemNameById(item[1])
if i ~= table.maxn(itemsTable) then
items_list = items_list .. ', '
end
end
end
local text = ''
if (parameters.cost > 0) and table.maxn(parameters.items) then
text = items_list .. ' and ' .. parameters.cost .. ' gp'
elseif (parameters.cost > 0) then
text = parameters.cost .. ' gp'
elseif table.maxn(parameters.items) then
text = items_list
end
npcHandler:say('Huh... Hard to believe. Do you really want to join the inquisitors?')
return true
elseif (parameters.confirm == true) then
local addonNode = node:getParent()
local addoninfo = addonNode:getParameters()
local items_number = 0
if table.maxn(addoninfo.items) > 0 then
for i = 1, table.maxn(addoninfo.items) do
local item = addoninfo.items
if (getPlayerItemCount(cid,item[1]) >= item[2]) then
items_number = items_number + 1
end
end
end
if(getPlayerMoney(cid) >= addoninfo.cost) and (items_number == table.maxn(addoninfo.items)) then
doPlayerRemoveMoney(cid, addoninfo.cost)
if table.maxn(addoninfo.items) > 0 then
for i = 1, table.maxn(addoninfo.items) do
local item = addoninfo.items
doPlayerRemoveItem(cid,item[1],item[2])
end
end
doPlayerAddOutfit(cid, addoninfo.outfit_male, addoninfo.addon)
doPlayerAddOutfit(cid, addoninfo.outfit_female, addoninfo.addon)
setPlayerStorageValue(cid,addoninfo.storageID,1)
npcHandler:say('Take it and good luck!')
else
npcHandler:say('You do not have needed items or cash!')
end
npcHandler:resetNpc()
return true
elseif (parameters.decline == true) then
npcHandler:say('Really? So leave immidiately!')
npcHandler:resetNpc()
return true
end
return false
end
local noNode = KeywordNode:new({'no'}, playerBuyAddonNPC, {decline = true})
local yesNode = KeywordNode:new({'yes'}, playerBuyAddonNPC, {confirm = true})
-- demonhunter 1
local outfit_node = keywordHandler:addKeyword({'join'}, playerBuyAddonNPC, {premium = true, cost = 0, outfit_female = 288, outfit_male = 289, addon = 1, storageID = 10035})
outfit_node:addChildKeywordNode(yesNode)
outfit_node:addChildKeywordNode(noNode)
keywordHandler:addKeyword({'lolololol'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'lololol'})
keywordHandler:addKeyword({'reserved'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'reserved'})
npcHandler:addModule(FocusModule:new())
And the second addon:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandlernCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandlernCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandlernCreatureSay(cid, type, msg) end
function onThink() npcHandlernThink() end
function playerBuyAddonNPC(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if (parameters.confirm ~= true) and (parameters.decline ~= true) then
if(getPlayerPremiumDays(cid) == 0) and (parameters.premium == true) then
npcHandler:say('Sorry, you have to be premmy if you want to get this reward!', cid)
npcHandler:resetNpc()
return true
end
if (getPlayerStorageValue(cid, parameters.storageID) ~= -1) then
npcHandler:say('You have already finished this quest!', cid)
npcHandler:resetNpc()
return true
end
local itemsTable = parameters.items
local items_list = ''
if table.maxn(itemsTable) > 0 then
for i = 1, table.maxn(itemsTable) do
local item = itemsTable
items_list = items_list .. item[2] .. ' ' .. getItemNameById(item[1])
if i ~= table.maxn(itemsTable) then
items_list = items_list .. ', '
end
end
end
local text = ''
if (parameters.cost > 0) and table.maxn(parameters.items) then
text = items_list .. ' and ' .. parameters.cost .. ' gp'
elseif (parameters.cost > 0) then
text = parameters.cost .. ' gp'
elseif table.maxn(parameters.items) then
text = items_list
end
npcHandler:say('God! I can't believe that someone is here! You are now of us, my mighty warrior. But... what are you waiting for?', cid)
return true
elseif (parameters.confirm == true) then
local addonNode = node:getParent()
local addoninfo = addonNode:getParameters()
local items_number = 0
if table.maxn(addoninfo.items) > 0 then
for i = 1, table.maxn(addoninfo.items) do
local item = addoninfo.items
if (getPlayerItemCount(cid,item[1]) >= item[2]) then
items_number = items_number + 1
end
end
end
if(getPlayerMoney(cid) >= addoninfo.cost) and (items_number == table.maxn(addoninfo.items)) then
doPlayerRemoveMoney(cid, addoninfo.cost)
if table.maxn(addoninfo.items) > 0 then
for i = 1, table.maxn(addoninfo.items) do
local item = addoninfo.items
doPlayerRemoveItem(cid,item[1],item[2])
end
end
doPlayerAddOutfit(cid, addoninfo.outfit_male, addoninfo.addon)
doPlayerAddOutfit(cid, addoninfo.outfit_female, addoninfo.addon)
setPlayerStorageValue(cid,addoninfo.storageID,1)
npcHandler:say('Take it and leave immidiately!', cid)
else
npcHandler:say('You do not have needed items or cash!', cid)
end
npcHandler:resetNpc()
return true
elseif (parameters.decline == true) then
npcHandler:say('Really? So leave immidiately!', cid)
npcHandler:resetNpc()
return true
end
return false
end
local noNode = KeywordNode:new({'no'}, playerBuyAddonNPC, {decline = true})
local yesNode = KeywordNode:new({'yes'}, playerBuyAddonNPC, {confirm = true})
-- demonhunter 2
local outfit_node = keywordHandler:addKeyword({'reward'}, playerBuyAddonNPC, {premium = true, cost = 0, outfit_female = 288, outfit_male = 289, addon = 2, storageID = 10036})
outfit_node:addChildKeywordNode(yesNode)
outfit_node:addChildKeywordNode(noNode)
keywordHandler:addKeyword({'lolololol'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'lololol'})
keywordHandler:addKeyword({'reserved'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'reserved'})
npcHandler:addModule(FocusModule:new())
Rep + for solution
Ps. I'm using the newest crying damson.