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Windows Problem with Account Manager Login [SOLVED]

Ralesan

New Member
Joined
Oct 26, 2008
Messages
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Hi,

I have a problem when i try to login in the Account Manager, it seems that it login but logout instantly, i don't get any error in the console, only send this message:

Code:
[13/10/2010 18:03:23] Account Manager has logged in.
[13/10/2010 18:03:24] Account Manager has logged out.

Im using TFS 0.3.6pl1 (Crying Damson)
I have already open the ports: 7171,7172,80
I have tryed with the antivirus firewall off

My login.lua
Code:
local config = {
	loginMessage = getConfigValue('loginMessage'),
	useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}

function onLogin(cid)
	local loss = getConfigValue('deathLostPercent')
	if(loss ~= nil) then
		doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
	end

	local accountManager = getPlayerAccountManager(cid)
	if(accountManager == MANAGER_NONE) then
		local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
		if(lastLogin > 0) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
			str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
		else
			str = str .. " Please choose your outfit."
			doPlayerSendOutfitWindow(cid)
		end

		doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
	elseif(accountManager == MANAGER_NAMELOCK) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
	elseif(accountManager == MANAGER_ACCOUNT) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
	end

	if(not isPlayerGhost(cid)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	end

	registerCreatureEvent(cid, "Mail")
	registerCreatureEvent(cid, "InquisitionBosses")
	registerCreatureEvent(cid, "GuildMotd")

	registerCreatureEvent(cid, "Idle")
	if(config.useFragHandler) then
		registerCreatureEvent(cid, "SkullCheck")
	end

	registerCreatureEvent(cid, "ReportBug")
	registerCreatureEvent(cid, "AdvanceSave")
	registerCreatureEvent(cid, "Killb")
	registerCreatureEvent(cid, "LevelProtection")
	return true
end

Thanks Beforehand :peace:
 
Last edited:
Replace your login.lua with this..

Lua:
-- This is the configuration
-- The "type" of message to send to the player (default is white(message_status_default)) (types you can check in "global.lua")
SHOP_MSG_TYPE = MESSAGE_STATUS_DEFAULT
-- time (in seconds) between connections to SQL database by iPACC
SQL_interval = 60
-- Do not change this.
SQL_COMUNICATION_INTERVAL = SQL_interval * 1000

local config = {
	loginMessage = getConfigValue('loginMessage'),
	useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}

function onLogin(cid)
	if(InitShopComunication == 0) then
		local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
		InitShopComunication = eventServ
	end

	local loss = getConfigValue('deathLostPercent')
	if(loss ~= nil) then
		doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
	end

	local accountManager = getPlayerAccountManager(cid)
	if(accountManager == MANAGER_NONE) then
		local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
		if(lastLogin > 0) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
			str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
		else
			str = str .. " Please choose your outfit."
			doPlayerSendOutfitWindow(cid)
		end

		doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
	elseif(accountManager == MANAGER_NAMELOCK) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
	elseif(accountManager == MANAGER_ACCOUNT) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
	end

	if(not isPlayerGhost(cid)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	end

	registerCreatureEvent(cid, "Mail")
	registerCreatureEvent(cid, "GuildMotd")

	registerCreatureEvent(cid, "Idle")
	if(config.useFragHandler) then
		registerCreatureEvent(cid, "SkullCheck")
	end

	registerCreatureEvent(cid, "ReportBug")
	registerCreatureEvent(cid, "AdvanceSave")
	return true
end

function sql_communication(parameters)
	local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
	if(result_plr:getID() ~= -1) then
		while(true) do
			id = tonumber(result_plr:getDataInt("id"))
            		action = tostring(result_plr:getDataString("action"))
			delete = tonumber(result_plr:getDataInt("delete_it"))
			cid = getPlayerByName(tostring(result_plr:getDataString("name")))
			if isPlayer(cid) == TRUE then
				if action == 'give_item' then
					local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
					local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
					local container_id = tonumber(result_plr:getDataInt("param3"))
					local container_count = tonumber(result_plr:getDataInt("param4"))
					local add_item_type = tostring(result_plr:getDataString("param5"))
					local add_item_name = tostring(result_plr:getDataString("param6"))
					local b_head_slot = getPlayerSlotItem(cid, 1)
					local b_necklace_slot = getPlayerSlotItem(cid, 2)
					local b_backpack_slot = getPlayerSlotItem(cid, 3)
					local b_armor_slot = getPlayerSlotItem(cid, 4)
					local b_right_hand = getPlayerSlotItem(cid, 5)
					local b_left_hand = getPlayerSlotItem(cid, 6)
					local b_legs_slot = getPlayerSlotItem(cid, 7)
					local b_feet_slot = getPlayerSlotItem(cid, 8)
					local b_ring_slot = getPlayerSlotItem(cid, 9)
					local b_arrow_slot = getPlayerSlotItem(cid, 10)
					if b_arrow_slot.itemid == 0 or (b_left_hand.itemid == 0 and b_right_hand.itemid == 0) then
						local full_weight = 0
						if add_item_type == 'container' then
							container_weight = getItemWeight(container_id, 1)
							items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
							full_weight = items_weight + container_weight
						else
							full_weight = 1 
						end
						local free_cap = getPlayerFreeCap(cid)
						if add_item_type == 'container' then
								local new_container = doCreateItemEx(container_id)
								local iter = 0
								while iter ~= container_count do
									doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
									iter = iter + 1
								end
								doPlayerAddItemEx(cid, new_container)
								itemtogive_id = container_id
							else
								local addeditem = doPlayerAddItem(cid, itemtogive_id, itemtogive_count)
							end
							local head_slot = getPlayerSlotItem(cid, 1)
							local necklace_slot = getPlayerSlotItem(cid, 2)
							local backpack_slot = getPlayerSlotItem(cid, 3)
							local armor_slot = getPlayerSlotItem(cid, 4)
							local right_hand = getPlayerSlotItem(cid, 5)
							local left_hand = getPlayerSlotItem(cid, 6)
							local legs_slot = getPlayerSlotItem(cid, 7)
							local feet_slot = getPlayerSlotItem(cid, 8)
							local ring_slot = getPlayerSlotItem(cid, 9)
							local arrow_slot = getPlayerSlotItem(cid, 10)
							if ring_slot.itemid == itemtogive_id or feet_slot.itemid == itemtogive_id or legs_slot.itemid == itemtogive_id or armor_slot.itemid == itemtogive_id or necklace_slot.itemid == itemtogive_id or head_slot.itemid == itemtogive_id or arrow_slot.itemid == itemtogive_id or left_hand.itemid == itemtogive_id or right_hand.itemid == itemtogive_id or backpack_slot.itemid == itemtogive_id then
								if b_ring_slot.uid ~= ring_slot.uid or b_feet_slot.uid ~= feet_slot.uid or b_legs_slot.uid ~= legs_slot.uid or b_armor_slot.uid ~= armor_slot.uid or b_necklace_slot.uid ~= necklace_slot.uid or b_head_slot.uid ~= head_slot.uid or b_backpack_slot.uid ~= backpack_slot.uid or b_right_hand.uid ~= right_hand.uid or b_left_hand.uid ~= left_hand.uid or b_arrow_slot.uid ~= arrow_slot.uid then
								doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop. You should re-login now to become sure your new item will not disappear if any error occur.')
								db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
								db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
								else
									doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
								end
							else
								doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
							end
					else
						doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please take items from both hands or item from arrow slot and wait about '.. SQL_interval ..' seconds to get it.')
					end
				end
			end
            if not(result_plr:next()) then
				break
			end
		end
		result_plr:free()
    end
	local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end
 
Last edited:
Arthur's probably under the influence of something good

It's not your login.lua.. because i don't see anything that could cause that error..

Do you have any other script that involves login/logout functions?

Plus i dont recommend you using Arthur's script.. since his script has some custom functions that maybe yours dont have.. which can lead to more errors.. and you dont want that :)
 
5mok3 i check the creature scripts and there was 2 scripts involed in login functions i erase the 2 and restart the server and it works =P thank you very much :)
 
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