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Problem With Console TFS. Read This Post.

mike

Banned User
Joined
Jun 12, 2008
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Location
Caracas Venezuela
One question ... How can I fix this error with roll.lua?


Someone can help me? I know it is wrong but what I want to fix minimum.

i1bej9.jpg


local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 18)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.9, -90, -0.9, -90)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 19)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.9, -90, -0.9, -90)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 21)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.0, -90, -1.0, -90)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 22)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.9, -90, -0.9, -90)
local combat5 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 30)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.7, -200, -0.7, -230)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0},
{0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0},
{0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0},
{0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 350, parameters)
addEvent(onCastSpell4, 450, parameters)
addEvent(onCastSpell5, 550, parameters)
addEvent(onCastSpell6, 650, parameters)
addEvent(onCastSpell7, 750, parameters)
end
 
Last edited:
Code:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 18)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.9, -90, -0.9, -90)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 19)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.9, -90, -0.9, -90)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 21)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.0, -90, -1.0, -90)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 22)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.9, -90, -0.9, -90)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 30)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.7, -200, -0.7, -230)
arr1 = {
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
	{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
	{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
	{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
	{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
	{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
	{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
	{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
	{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0},
	{0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0},
	{0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0},
	{0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0},
	{0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0},
	{0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0},
	{0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0},
	{0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 0},
	{0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr4 = {
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
	{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
	{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
	{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
	{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr5 = {
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
	{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
	{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
	{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
	{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
	{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
	{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
	{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
	{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
	{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
	{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
local function onCastSpell1(parameters)
	doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
	doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
	doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
	doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
	doCombat(parameters.cid, parameters.combat5, parameters.var)
end
function onCastSpell(cid, var)
	local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 }
	addEvent(onCastSpell1, 0, parameters)
	addEvent(onCastSpell2, 200, parameters)
	addEvent(onCastSpell3, 350, parameters)
	addEvent(onCastSpell4, 450, parameters)
	addEvent(onCastSpell5, 550, parameters)
end
 
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