data\items\items.xml and add the attribute/value you want.<attribute key="skillDist" value="xx" />
<attribute key="magiclevelpoints" value="xx" />
<attribute key="skillShield" value="xx" />
<attribute key="skillClub" value="xx" />
<attribute key="skillAxe" value="xx" />
<attribute key="skillSword" value="xx" />
xx for the value.data\movements\movements.xml like this <movevent event="Equip" itemid="xxxx" slot="head" function="onEquipItem">
<vocation name="Sorcerer" />
<vocation name="Master Sorcerer" showInDescription="0" />
<vocation name="Druid" />
<vocation...
You see a paladin armor (Arm:12, distance fighting +2).
It can only be wielded properly by paladins.
It weighs 65.00 oz.
data\items\items.xml and add the attribute/value you want.<attribute key="skillDist" value="xx" />
<attribute key="magiclevelpoints" value="xx" />
<attribute key="skillShield" value="xx" />
<attribute key="skillClub" value="xx" />
<attribute key="skillAxe" value="xx" />
<attribute key="skillSword" value="xx" />
xx for the value.data\movements\movements.xml like this <movevent event="Equip" itemid="xxxx" slot="head" function="onEquipItem">
<vocation name="Sorcerer" />
<vocation name="Master Sorcerer" showInDescription="0" />
<vocation name="Druid" />
<vocation name="Elder Druid" showInDescription="0" />
</movevent>
<movevent event="DeEquip" itemid="xxxx" slot="head" function="onDeEquipItem" />
xxxx for the item id.You'll have to change Slot if its not helmet
Like "armor,legs,feet or hand"