Hello, everyone.
I'm facing some issues while working on a custom map 8.60 project that uses TFS 1.3.
The issue is related to the way creatures behave. Right now I'm localy hosting the server to do some map fixes, wich means a I have zero ping. However, it seems that every creature in the server are moving with a huge delay/lag. For exemple, I managed to outrun a black knight with a level 30 sorcerer. It's impossible to use summons too, because they also move with this annoying delay.
I'm posting some gifs to exemplify better the situation, hoping that someone can help me.
Thanks in advance, guys!
I'm facing some issues while working on a custom map 8.60 project that uses TFS 1.3.
The issue is related to the way creatures behave. Right now I'm localy hosting the server to do some map fixes, wich means a I have zero ping. However, it seems that every creature in the server are moving with a huge delay/lag. For exemple, I managed to outrun a black knight with a level 30 sorcerer. It's impossible to use summons too, because they also move with this annoying delay.
I'm posting some gifs to exemplify better the situation, hoping that someone can help me.
Gyazo Screen Video
gyazo.com
Gyazo Screen Video
gyazo.com
Thanks in advance, guys!