Godz4t4n1c
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- Joined
- Sep 9, 2015
- Messages
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Good I have a problem with my zombie mod, it came to me by default and I think it never activates, the problem if I install a zombie system in all the files of the data, it pulls me a lot of bug because my server is War, I could be given a hand with my mod?
could you also help me link to this script so that it is activated only?
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Zombie Event" version="1.00" author="kawon" contact="otland.net" enabled="yes">
<globalevent name="zombieevent" time="19:09" event="buffer"><![CDATA[
local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
zombieCount = 2002, -- Global storage for counting the zombies in the event
teleportActionId = 2000, -- Action id of the teleport needed for the movement script
teleportPosition = {x = 1008, y = 1003, z = 7, stackpos = 1}, -- Where the teleport will be created
teleportToPosition = {x = 1536, y = 389, z = 7}, -- Where the teleport will take you
teleportId = 1387, -- Id of the teleport
timeToStartEvent = 2, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
timeBetweenSpawns = 30, -- Seconds between each spawn of zombie
zombieName = "event zombie", -- Name of the zombie that should be summoned
playersNeededToStartEvent = 2, -- Players needed before the zombies can spawn.
-- Should be the same as in the creaturescript!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 1518, y = 371, z = 7}, -- top left cornor of the playground
toPosition = {x = 1553, y = 404, z = 7}, -- bottom right cornor of the playground
}
function onTimer()
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
setGlobalStorageValue(config.playerCount, 0)
setGlobalStorageValue(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
print(getGlobalStorageValue(2001))
end
function startEvent()
local get = getThingfromPos(config.teleportPosition)
if get.itemid == config.teleportId then
doRemoveItem(get.uid, 1)
end
local fromp, top = config.fromPosition, config.toPosition
if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
end
end
end
end
else
doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
end
function spawnZombie()
if getGlobalStorageValue(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
end
end
]]></globalevent>
<movevent type="StepIn" actionid="2000" event="buffer"><![CDATA[
local config = {
playerCount = 2001, -- Global storage for counting the players in the event
maxPlayers = 10, -- Max players who can participate
}
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if getGlobalStorageValue(config.playerCount) < config.maxPlayers then
setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)+1)
if getGlobalStorageValue(config.playerCount) == config.maxPlayers then
doBroadcastMessage("The Zombie event is now full [" .. getGlobalStorageValue(config.playerCount) .. " players]! The event will soon start.")
else
doBroadcastMessage(getPlayerName(cid) .. " entered the Zombie event! Currently " .. getGlobalStorageValue(config.playerCount) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
end
else
addEvent(tpBack, 1000, cid, fromPosition)
doPlayerSendCancel(cid, "The event is full. There is already " .. config.maxPlayers .. " players participating in the quest.")
return false
end
print(getStorage(config.playerCount) .. " Players in the zombie event.")
return true
end
function tpBack(cid, fromPosition)
doTeleportThing(cid, fromPosition, true)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
end
]]></movevent>
<event type="statschange" name="zombieevent" event="script"><![CDATA[
local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
goblet = 5805, -- id of the gold goblet you'll get when finishing the event.
rewards = {2195, 2152, 2160}, -- You will get this + a gold goblet with your name on.
-- {moneyId, count, using? 1 for using moneyReward, 0 for not using.}
moneyReward = {2160, 10, 1}, -- second collumn(count) 0 if you don't want money to be used. or a stackable item you want more than 1 of.
-- Should be same as in the globalevent!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 1518, y = 371, z = 7}, -- top left cornor of the playground
toPosition = {x = 1553, y = 404, z = 7}, -- bottom right cornor of the playground
}
function onStatsChange(cid, attacker, type, combat, value)
if isPlayer(cid) and isMonster(attacker) then
if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
if getGlobalStorageValue(config.playerCount) >= 2 then
doBroadcastMessage(getPlayerName(cid) .. " have been eated by Zombies!", MESSAGE_STATUS_CONSOLE_RED)
local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)-1)
elseif getGlobalStorageValue(config.playerCount) == 1 then
if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
doBroadcastMessage(getPlayerName(cid) .. " won the Zombie event! Congratulations!", MESSAGE_STATUS_WARNING)
local goblet = doPlayerAddItem(cid, config.goblet, 1)
doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(cid) .. " for winning the Zombie event.")
local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
for _,items in ipairs(config.rewards) do
doPlayerAddItem(cid, items, 1)
end
if config.moneyReward[3] == 1 then
doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2])
end
end
for x = config.fromPosition.x, config.toPosition.x do
for y = config.fromPosition.y, config.toPosition.y do
for z = config.fromPosition.z, config.toPosition.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getMonsters = getThingfromPos(areapos)
if isMonster(getMonsters.uid) then
doRemoveCreature(getMonsters.uid)
end
end
end
end
end
return false
end
end
return true
end
]]></event>
<event type="login" name="zombieRegister" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "zombieevent")
return true
end]]></event>
</mod>
could you also help me link to this script so that it is activated only?
Lua:
local tp = {
itemID = 1387, -- Id del objeto que aparecerá haciendo de teleport.
createPos = {x = 1200, y = 1135, z = 7}, -- Coordenada del lugar donde será creado el cual.
takePlayer = {x = 232, y = 1526, z = 7}, -- Coordenada del lugar donde llevará a los jugadores.
belero = { -- Efecto Mágico que aparecerá en el portal al...
CONST_ME_TELEPORT, -- ...abrirse.
CONST_ME_LOSEENERGY, -- ...cerrarse.
},
timePortal = { -- Tiempo que el portal permanecerá...
opens = 10, -- ...abierto. (contado en Minutos)
close = 18, -- ...cerrado. (contado en Horas)
},
countColor = COLOR_RED, -- Color de la cuenta atrás que transcurrirá hasta abrirse.
msgabierto = "El Portal del Evento Run esta abierto!!!!, Corre que tienes 1 minuto para entrar!!",
msgcerrado = "El evento run se acaba de cerrar!, se volvera abrir dentro de 3 horas.",
}
function AnimatedTime(timeDiff, pos, color)
if isNumber(timeDiff) then
local dateFormat = {
{"h", timeDiff / 60 / 60 % 24},
{"m", timeDiff / 60 % 60},
{"s", timeDiff % 60}
}
local out = {}
for k, t in ipairs(dateFormat) do
local v = math.floor(t[2])
if(v > 0) then
table.insert(out, v .. t[1])
end
end
local ret = table.concat(out)
return doSendAnimatedText(pos, ret, color)
end
end
function CloseTP()
local t = getTileItemById(tp.createPos, tp.itemID).uid
if t > 0 then
doRemoveItem(t)
doSendMagicEffect (tp.createPos, tp.belero[2])
doBroadcastMessage(tp.msgcerrado, MESSAGE_EVENT_ADVANCE)
end
for i = 0, tp.timePortal.close * 10 * 60 do
local c = tp.timePortal.close * 10 * 60 - i
addEvent(AnimatedTime, i * 1000, tostring(c), tp.createPos, tp.countColor)
end
end
function OpenTP()
doSendMagicEffect (tp.createPos, tp.belero[1])
doCreateTeleport (tp.itemID, tp.takePlayer, tp.createPos)
doBroadcastMessage(tp.msgabierto, MESSAGE_EVENT_ADVANCE)
for i = 0, tp.timePortal.opens * 10 do
local c = tp.timePortal.opens * 10 - i
addEvent(AnimatedTime, i * 1000, tostring(c), tp.createPos, tp.countColor)
end
addEvent (CloseTP, tp.timePortal.opens * 10 * 1000)
addEvent (OpenTP, (tp.timePortal.close * 10 * 60 * 1000) + (tp.timePortal.opens * 10 * 1000))
return true
end
function onStartup()
for i = 0, tp.timePortal.close * 10 * 60 do
local c = tp.timePortal.close * 10 * 60 - i
addEvent(AnimatedTime, i * 1000, tostring(c), tp.createPos, tp.countColor)
end
addEvent(OpenTP, tp.timePortal.close * 10 * 60 * 1000)
end