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problem with potions

Cjerzey3

New Member
Joined
Jul 22, 2014
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when you have a stack of any pots you use one and they all turn to vials. i was wondering how to make them unlimated
 
Code:
local config = {
    removeOnUse = "no",
    usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
    splashable = "no",
    realAnimation = "no", -- make text effect visible only for players in range 1x1
    healthMultiplier = 1.0,
    manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
    [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
    [7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
    [7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
    [7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
    [8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

    [7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
    [7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
    [7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

    [8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
    local potion = POTIONS[item.itemid]
    if(not potion) then
        return false
    end

    if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
        if(not config.splashable) then
            return false
        end

        if(toPosition.x == CONTAINER_POSITION) then
            toPosition = getThingPos(item.uid)
        end

        doDecayItem(doCreateItem(2016, potion.splash, toPosition))
        doTransformItem(item.uid, potion.empty)
        return true
    end

    if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
        return true
    end

    if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
        not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
    then
        doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
        return true
    end

    local health = potion.health
    if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
        return false
    end

    local mana = potion.mana
    if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
        return false
    end

    doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
    if(not realAnimation) then
        doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
    else
        for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
            if(isPlayer(tid)) then
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
            end
        end
    end

    doAddCondition(cid, exhaust)
    if(not potion.empty or config.removeOnUse) then
        doRemoveItem(item.uid)
        return true
    end

    doTransformItem(item.uid, potion.empty)
    return true
end

does anyone know whats wrong with this script??
 
Last edited by a moderator:
Just remove These:
doRemoveItem(item.uid)
doTransformItem(item.uid, potion.empty)
Code:
local config = {
  removeOnUse = "no",
  usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
  splashable = "no",
  realAnimation = "no", -- make text effect visible only for players in range 1x1
  healthMultiplier = 1.0,
  manaMultiplier = 1.0
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
  [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
  [7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
  [7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
  [7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
  [8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
  [7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
  [7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
  [7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
  [8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
  local potion = POTIONS[item.itemid]
  if(not potion) then
  return false
  end
  if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
  if(not config.splashable) then
  return false
  end
  if(toPosition.x == CONTAINER_POSITION) then
  toPosition = getThingPos(item.uid)
  end
  doDecayItem(doCreateItem(2016, potion.splash, toPosition))
  doTransformItem(item.uid, potion.empty)
  return true
  end
  if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
  doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
  return true
  end
  if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
  not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
  then
  doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
  return true
  end
  local health = potion.health
  if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
  return false
  end
  local mana = potion.mana
  if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
  return false
  end
  doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
  if(not realAnimation) then
  doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
  else
  for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
  if(isPlayer(tid)) then
  doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
  end
  end
  end
  doAddCondition(cid, exhaust)
  if(not potion.empty or config.removeOnUse) then
  return true
  end
  return true
end
 
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