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Problem with PvP

The Crusher

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Mar 15, 2013
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I have an annoying problem with the pvp. When I try to attack a player with the secure mode off, it just sends the cancel "Sorry, not possible." It's not a problem from the protection level. I don't know if I need a creature script or something about the vocation being "attackable". Anyone know what the problem is?
 
Code:
-- The Forgotten Server Config

	-- Account manager
	accountManager = false
	namelockManager = false
	newPlayerChooseVoc = false
	newPlayerSpawnPosX = 1123
	newPlayerSpawnPosY = 1123
	newPlayerSpawnPosZ = 15
	newPlayerTownId = 1
	newPlayerLevel = 1
	newPlayerMagicLevel = 10
	generateAccountNumber = true

	-- Auto Combo Dedecter
 	comboTime = 100
   	 comboMembers = 2
    	comboFriends = 3
    	comboFriendsClearTime = 5 * 60 * 1000
    	comboFriendsClearInterval = 1 * 60 * 1000
    	comboShowAnimation = 1  

	-- Damage Guild/Party --
	noDamageToGuildMates = true -- if true then no damage, if false then damage
	noDamageToPartyMembers = true -- if true then no damage, if false then damage

	-- Anti-Push Prevention System by Xampy
	useAntiPush = false --// enabled = true or disabled = false
	antiPushDelay = 3000 --// default is 3000 (3 seconds)
	antiPushItems = "2160, 2152, 2148" --// add as much items as you want separated by comma

	capacityOverload = 0.75


	-- Unjustified kills
	-- NOTE: *Banishment and *BlackSkull variables are >summed up<
	-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
	-- *RedSkull equivalents.
	-- Auto banishing works only if useBlackSkull set to negative.
	-- advancedFragList is not advised if you use huge frags
	-- requirements.
	redSkullLength = 7 * 24 * 60 * 60
	blackSkullLength = 8 * 24 * 60 * 60
	dailyFragsToRedSkull = 4
	weeklyFragsToRedSkull = 10
	monthlyFragsToRedSkull = 20
	dailyFragsToBlackSkull = 15
	weeklyFragsToBlackSkull = 25
	monthlyFragsToBlackSkull = 30
	dailyFragsToBanishment = dailyFragsToRedSkull
	weeklyFragsToBanishment = weeklyFragsToRedSkull
	monthlyFragsToBanishment = monthlyFragsToRedSkull
	blackSkulledDeathHealth = 15
	blackSkulledDeathMana = 0
	useBlackSkull = true
	useFragHandler = true
	advancedFragList = false

	-- Banishments
	-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
	-- killsBanLength works only if useBlackSkull option is disabled.
	notationsToBan = 4
	warningsToFinalBan = 9
	warningsToDeletion = 10
	banLength = 7 * 24 * 60 * 60
	killsBanLength = 7 * 24 * 60 * 60
	finalBanLength = 30 * 24 * 60 * 60
	ipBanishmentLength = 1 * 24 * 60 * 60
	broadcastBanishments = true
	maxViolationCommentSize = 200
	violationNameReportActionType = 2
	autoBanishUnknownBytes = false

	-- Battle
	-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
	-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
	-- deathLostPercent set to nil enables manual mode.
	worldType = "pvp"
	protectionLevel = 1
	pvpTileIgnoreLevelAndVocationProtection = true
	pzLocked = 60 * 1000
	huntingDuration = 60 * 1000
	criticalHitChance = 7
	criticalHitMultiplier = 1
	displayCriticalHitNotify = true
	removeWeaponAmmunition = true
	removeWeaponCharges = true
	removeRuneCharges = true
	whiteSkullTime = 15 * 60 * 1000
	noDamageToSameLookfeet = false
	showHealingDamage = true
	showHealingDamageForMonsters = false
	fieldOwnershipDuration = 5 * 1000
	stopAttackingAtExit = false
	oldConditionAccuracy = false
	loginProtectionPeriod = 10 * 1000
	deathLostPercent = 50
	stairhopDelay = 2 * 1000
	pushCreatureDelay = 2 * 1000
	deathContainerId = 1987
	gainExperienceColor = 215
	addManaSpentInPvPZone = true
	squareColor = 0
	allowFightback = true

	-- Connection config
	worldId = 0
	ip = ""
	bindOnlyConfiguredIpAddress = false
	loginPort = 7171
	gamePort = 7172
	adminPort = 7171
	statusPort = 7171
	loginTries = 10
	retryTimeout = 5 * 1000
	loginTimeout = 60 * 1000
	maxPlayers = 120
	motd = "Welcome"
	displayOnOrOffAtCharlist = false
	onePlayerOnlinePerAccount = true
	allowClones = false
	serverName = "My server"
	loginMessage = "Welcome to My server"
	statusTimeout = 5 * 60 * 1000
	replaceKickOnLogin = true
	forceSlowConnectionsToDisconnect = false
	loginOnlyWithLoginServer = false
	premiumPlayerSkipWaitList = true

	-- Database
	-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
	-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
	sqlType = "mysql"
	sqlHost = "localhost"
	sqlPort = 3306
	sqlUser = "root"
	sqlPass = ""
	sqlDatabase = ""
	sqlFile = ""
	sqlKeepAlive = 0
	mysqlReadTimeout = 10
	mysqlWriteTimeout = 10
	encryptionType = "sha1"
	passwordType = "sha1"
	encryptionPasswordType = "sha1"

	-- Deathlist
	deathListEnabled = true
	deathListRequiredTime = 1 * 60 * 1000
	deathAssistCount = 19
	maxDeathRecords = 5

	-- Guilds
	ingameGuildManagement = true
	levelToFormGuild = 50
	premiumDaysToFormGuild = 0
	guildNameMinLength = 4
	guildNameMaxLength = 20

	-- Highscores
	highscoreDisplayPlayers = 15
	updateHighscoresAfterMinutes = 60

	-- Houses
	buyableAndSellableHouses = true
	houseNeedPremium = true
	bedsRequirePremium = false
	levelToBuyHouse = 1
	housesPerAccount = 7
	houseRentAsPrice = true
	housePriceAsRent = true
	housePriceEachSquare = 1000
	houseRentPeriod = "weekly"
	houseCleanOld = 0
	guildHalls = true

	-- Item usage
	timeBetweenActions = 200
	timeBetweenExActions = 1000
	hotkeyAimbotEnabled = true

	-- Map
	-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
	mapName = "My map"
	mapAuthor = "Crusher"
	randomizeTiles = true
	storeTrash = true
	cleanProtectedZones = true
	mailboxDisabledTowns = "-1"

	-- Process
	-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
	-- coresUsed are seperated by comma cores ids used by server process,
	-- default is -1, so it stays untouched (automaticaly assigned by OS).
	defaultPriority = "high"
	niceLevel = 5
	coresUsed = "-1"

	-- Startup
	optimizeDatabaseAtStartup = true
	removePremiumOnInit = true
	confirmOutdatedVersion = false

	-- Spells
	formulaLevel = 1.0
	formulaMagic = 1.0
	bufferMutedOnSpellFailure = false
	spellNameInsteadOfWords = false
	emoteSpells = true

	-- Outfits
	allowChangeOutfit = true
	allowChangeColors = true
	allowChangeAddons = true
	disableOutfitsForPrivilegedPlayers = true
	addonsOnlyPremium = true

	-- Miscellaneous
	-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
	-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
	dataDirectory = "data/"
	bankSystem = true
	displaySkillLevelOnAdvance = false
	promptExceptionTracerErrorBox = true
	separateViplistPerCharacter = false
	maximumDoorLevel = 500
	maxMessageBuffer = 7

	-- Saving-related
	-- useHouseDataStorage usage may be found at README.
	saveGlobalStorage = true
	useHouseDataStorage = false
	storePlayerDirection = false

	-- Loot
	-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
	checkCorpseOwner = true
	monsterLootMessage = 3
	monsterLootMessageType = 25

	-- Ghost mode
	ghostModeInvisibleEffect = false
	ghostModeSpellEffects = true

	-- Limits
	idleWarningTime = 14 * 60 * 1000
	idleKickTime = 15 * 60 * 1000
	expireReportsAfterReads = 1
	playerQueryDeepness = 2
	maxItemsPerPZTile = 0
	maxItemsPerHouseTile = 0

	-- Premium-related
	freePremium = false
	premiumForPromotion = true

	-- Blessings
	-- NOTE: blessingReduction* regards items/containers loss.
	-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
	blessingOnlyPremium = true
	blessingReductionBase = 30
	blessingReductionDecreament = 5
	eachBlessReduction = 8

	-- Rates
	-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
	-- rateExperienceFromPlayers 0 to disable.
	experienceStages = false
	rateExperience = 5.0
	rateExperienceFromPlayers = 0
	rateSkill = 25.0
	rateMagic = 1.5
	rateLoot = 2.0
	rateSpawn = 1

	-- Monster rates
	rateMonsterHealth = 1.0
	rateMonsterMana = 1.0
	rateMonsterAttack = 1.0
	rateMonsterDefense = 1.0

	-- Experience from players
	-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
	-- player will gain experience from every lower leveled player.
	-- max~Threshold* set to 0 will disable the maximum threshold:
	-- player will gain experience from every higher leveled player.
	minLevelThresholdForKilledPlayer = 0.9
	maxLevelThresholdForKilledPlayer = 1.1

	-- Stamina
	-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
	-- rateStaminaHits multiplies every hit done a creature, which are later
	-- multiplied by player attack speed.
	-- rateStaminaGain is divider of every logged out second, eg:
	-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
	-- rateStaminaThresholdGain is divider for the premium stamina.
	-- staminaRatingLimit* is in minutes.
	rateStaminaLoss = 1
	rateStaminaGain = 3
	rateStaminaThresholdGain = 12
	staminaRatingLimitTop = 41 * 60
	staminaRatingLimitBottom = 14 * 60
	rateStaminaAboveNormal = 1.5
	rateStaminaUnderNormal = 0.5
	staminaThresholdOnlyPremium = true

	-- Party
	-- NOTE: experienceShareLevelDifference is float number.
	-- experienceShareLevelDifference is highestLevel * value
	experienceShareRadiusX = 30
	experienceShareRadiusY = 30
	experienceShareRadiusZ = 1
	experienceShareLevelDifference = 2 / 3
	extraPartyExperienceLimit = 20
	extraPartyExperiencePercent = 5
	experienceShareActivity = 2 * 60 * 1000

	-- Global save
	-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
	-- if you want such a system please check out data/globalevents/globalevents.xml.
	globalSaveEnabled = false
	globalSaveHour = 8
	shutdownAtGlobalSave = false
	cleanMapAtGlobalSave = false

	-- Spawns
	deSpawnRange = 3
	deSpawnRadius = 50

	-- Summons
	maxPlayerSummons = 7
	teleportAllSummons = true
	teleportPlayerSummons = true

	-- Status
	ownerName = "Crusher"
	ownerEmail = ""
	url = ""
	location = "House"
	displayGamemastersWithOnlineCommand = true

	-- Logs
	-- NOTE: This kind of logging does not work in GUI version.
	-- For such, please compile the software with __GUI_LOGS__ flag.
	adminLogsEnabled = false
 
are you sure, don't exit very fast and attack why many players exit temple and try attack and don't attack in seconds, have 1minute or left for attack..
are you sure never can't attack ,why have error?
 
are you sure, don't exit very fast and attack why many players exit temple and try attack and don't attack in seconds, have 1minute or left for attack..
are you sure never can't attack ,why have error?

It still doesn't work, I'm sure I can never attack, I don't know what the problem is.

- - - Updated - - -

Here's a video with the problem:

http://vimeo.com/62129266

When the secure mode is on, it says "Turn secure mode off if you really want to attack unmarked players", and when it's off, it says "Sorry, not possible." I hope you understand me better.
 
Last edited:
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