vexler222
Active Member
- Joined
- Apr 22, 2012
- Messages
- 714
- Solutions
- 15
- Reaction score
- 46
Hi, i was try add two language PL and ENG, but i have problem with quest system, what's wrong with it?
Now if im using english version i can use chest only one time, and next time i see "Empty.", but when im using polish version i see "Empty." and i got reward everytime when im using chest, no limit
Where i make fault?
Now if im using english version i can use chest only one time, and next time i see "Empty.", but when im using polish version i see "Empty." and i got reward everytime when im using chest, no limit
Where i make fault?
Code:
function capAll(str)
return (str:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end))
end
local advanceChest = Action()
function advanceChest.onUse(player, item, fromPosition, itemEx, toPosition)
-----------------------------------------------------------------------------------
-- Local Variables --
-----------------------------------------------------------------------------------
local questChest = item:getUniqueId()
-----------------------------------------------------------------------------------
-- Check if player has already opened box --
-----------------------------------------------------------------------------------
if player:getStorageValue(questChest) == 1 then
if player:getStorageValue(language_storage) == 0 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Pusto.")
toPosition:sendMagicEffect(10)
elseif player:getStorageValue(language_storage) == 1 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Empty.")
toPosition:sendMagicEffect(10)
return true
end
end
local storageOne = questChests[questChest].storageUnique
-----------------------------------------------------------------------------------
-- Check if player has already opened box multiple chest only 1 reward --
-----------------------------------------------------------------------------------
if player:getStorageValue(storageOne) == 1 then
if player:getStorageValue(language_storage) == 0 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Pusto.")
toPosition:sendMagicEffect(10)
else
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Empty.")
toPosition:sendMagicEffect(10)
return true
end
end
-----------------------------------------------------------------------------------
-- Check if player meets level requirment
-----------------------------------------------------------------------------------
local playerLevel = player:getLevel()
local minLevel = questChests[questChest].minLevel
if questChests[questChest].minLevel >= playerLevel then
if player:getStorageValue(language_storage) == 0 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Aby otworzyc ta skrzynie musisz miec "..minLevel.." poziom.")
else
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You need to be level "..minLevel.." to open this chest.")
return true
end
end
-----------------------------------------------------------------------------------
-- Give rewward if player has not yet opened box --
-----------------------------------------------------------------------------------
for i = 1, #questChests[questChest].items do
local rewardType = questChests[questChest].items[i].type
-----------------------------------------------------------------------------------
-- Item Type Reward --
-----------------------------------------------------------------------------------
if rewardType == "item" then
local item = questChests[questChest].items[i].item
local count = questChests[questChest].items[i].count
if player:getStorageValue(language_storage) == 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "Otrzymales ["..count.."x] "..capAll(getItemName(item)))
player:addItem(item, count)
elseif player:getStorageValue(language_storage) == 1 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You earned ["..count.."x] "..capAll(getItemName(item)))
player:addItem(item, count)
end
end
-----------------------------------------------------------------------------------
-- Experience Type Reward --
-----------------------------------------------------------------------------------
if rewardType == "experience" then
local amount = questChests[questChest].items[i].amount
player:addExperience(amount)
player:say(amount.." EXP gained!", TALKTYPE_MONSTER_SAY)
player:getPosition():sendMagicEffect(CONST_ME_STUN)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained "..amount.." experience points.")
end
-----------------------------------------------------------------------------------
-- Outfit Type Reward --
-----------------------------------------------------------------------------------
if rewardType == "outfit" then
local outfitName = questChests[questChest].items[i].name
local maleOutfit = questChests[questChest].items[i].maleId
local femaleOutfit = questChests[questChest].items[i].femaleId
if player:getSex() == 0 then
player:addOutfit(femaleOutfit)
else
player:addOutfit(maleOutfit)
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained the "..outfitName.." outfit.")
end
-----------------------------------------------------------------------------------
-- Addon Type Reward --
-----------------------------------------------------------------------------------
if rewardType == "addon" then
local outfitName = questChests[questChest].items[i].outfit
local addon = questChests[questChest].items[i].addonNumber
local maleAddon = questChests[questChest].items[i].maleId
local femaleAddon = questChests[questChest].items[i].femaleId
if player:getSex() == 0 then
player:addOutfitAddon(femaleAddon, addon)
else
player:addOutfitAddon(maleAddon, addon)
end
if addon == 1 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained the first "..outfitName.." outfit addon.")
elseif addon == 2 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained the second "..outfitName.." outfit addon.")
elseif addon == 3 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained the third "..outfitName.." outfit addon.")
end
end
-----------------------------------------------------------------------------------
-- Mount Type Reward --
-----------------------------------------------------------------------------------
if rewardType == "mount" then
local mountName = questChests[questChest].items[i].mountName
local mountId = questChests[questChest].items[i].mountId
player:addMount(mountId)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You have unlocked the "..mountName.." mount.")
end
-----------------------------------------------------------------------------------
-- Add in any cooldowns/storages --
-----------------------------------------------------------------------------------
player:setStorageValue(questChest, 1)
player:setStorageValue(storageOne, 1)
return true
end
end
for i = 2000, 2100 do
advanceChest:uid(i)
end
advanceChest:register()