Hey.
I have error, when i turn on my OTS it is:
demoncastle.lua:
edit:
I added to database and still error. players > 'event'
i dalej.
I have error, when i turn on my OTS it is:
Code:
[14:6:21.048] [Error - GlobalEvent Interface]
[14:6:21.049] data/globalevents/scripts/demon_castle.lua:onThink
[14:6:21.049] Description:
[14:6:21.049] data/globalevents/scripts/demon_castle.lua:4: attempt to call field 'executeQuery' (a nil value)
[14:6:21.049] stack traceback:
[14:6:21.049] data/globalevents/scripts/demon_castle.lua:4: in function <data/globalevents/scripts/demon_castle.lua:1>
[14:6:21.049] [Error - GlobalEvents::think] Couldn't execute event: DemonCastle
demoncastle.lua:
Code:
function onThink(interval, lastExecution)
local timeToClose = 300 --in seconds(5 minutes)
local timeToKickPlayers = 1020 --time to kick the players from the castle(1020 = 17 minutes)
db.executeQuery("UPDATE `players` SET `event` = 1;")
doBroadcastMessage("Demon Castle otwarty! Wejscie zostanie zamkniete za 5 minut.")
addEvent(closeCastle, (1000*timeToClose))
addEvent(kickPlayersFromCastle, (1000*timeToKickPlayers))
return TRUE
end
function closeCastle()
db.executeQuery("UPDATE `players` SET `event` = 0;")
doBroadcastMessage("Demon castle zamkniety!")
return TRUE
end
function kickPlayersFromCastle()
local position =
{
fromPosCastle1 = {x=1036, y=1391, z=11},
toPosCastle1 = {x=1144, y=1428, z=11},
fromPosCastle2 = {x=1036, y=1391, z=11},
toPosCastle2 = {x=1144, y=1428, z=11},
fromPosCastle3 = {x=1036, y=1391, z=11},
toPosCastle3 = {x=1144, y=1428, z=11},
fromPosCastle4 = {x=1036, y=1391, z=11},
toPosCastle4 = {x=1144, y=1428, z=11},
newPos = {x=1000, y=1000, z=7}
}
local weapon = {
sword = 11393, --Divine sword of the archangel
staff = 11394, --Divine staff of the archangel
crossbow = 11395 --Divine crossbow of the archangel
}
local playersOnline = getPlayersOnline()
for _, pid in ipairs(playersOnline) do
if isInArea(getCreaturePosition(pid), position.fromPosCastle1, position.toPosCastle1) then
doTeleportThing(pid, position.newPos)
doPlayerRemoveItem(pid, weapon.sword, getPlayerItemCount(pid, weapon.sword))
doPlayerRemoveItem(pid, weapon.staff, getPlayerItemCount(pid, weapon.staff))
doPlayerRemoveItem(pid, weapon.crossbow, getPlayerItemCount(pid, weapon.crossbow))
elseif isInArea(getCreaturePosition(pid), position.fromPosCastle2, position.toPosCastle2) then
doTeleportThing(pid, position.newPos)
doPlayerRemoveItem(pid, weapon.sword, getPlayerItemCount(pid, weapon.sword))
doPlayerRemoveItem(pid, weapon.staff, getPlayerItemCount(pid, weapon.staff))
doPlayerRemoveItem(pid, weapon.crossbow, getPlayerItemCount(pid, weapon.crossbow))
elseif isInArea(getCreaturePosition(pid), position.fromPosCastle3, position.toPosCastle3) then
doTeleportThing(pid, position.newPos)
doPlayerRemoveItem(pid, weapon.sword, getPlayerItemCount(pid, weapon.sword))
doPlayerRemoveItem(pid, weapon.staff, getPlayerItemCount(pid, weapon.staff))
doPlayerRemoveItem(pid, weapon.crossbow, getPlayerItemCount(pid, weapon.crossbow))
elseif isInArea(getCreaturePosition(pid), position.fromPosCastle4, position.toPosCastle4) then
doTeleportThing(pid, position.newPos)
doPlayerRemoveItem(pid, weapon.sword, getPlayerItemCount(pid, weapon.sword))
doPlayerRemoveItem(pid, weapon.staff, getPlayerItemCount(pid, weapon.staff))
doPlayerRemoveItem(pid, weapon.crossbow, getPlayerItemCount(pid, weapon.crossbow))
end
end
return TRUE
end
edit:
I added to database and still error. players > 'event'
Code:
ALTER TABLE `players` ADD COLUMN `event` INT( 11 ) NOT NULL DEFAULT '0'