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Lua problem with shop.lua

skyzors

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Joined
Jul 6, 2012
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My VIP items are delivered correctly, but other items such as blood or herb addon doll it's this error:

Sem título.jpg

My scripts is:

Code:
-- ### CONFIG ###
 -- message send to player by script "type" (types you can check in "global.lua")
 SHOP_MSG_TYPE = 19
 -- time (in seconds) between connections to SQL database by shop script
 SQL_interval = 30
 -- ### END OF CONFIG ###
 function onThink(interval, lastExecution)
 local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
 if(result_plr:getID() ~= -1) then
 while(true) do
 id = tonumber(result_plr:getDataInt("id"))
 action = tostring(result_plr:getDataString("action"))
 delete = tonumber(result_plr:getDataInt("delete_it"))
 cid = getCreatureByName(tostring(result_plr:getDataString("name")))
 if isPlayer(cid) == TRUE then
 local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
 local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
 local container_id = tonumber(result_plr:getDataInt("param3"))
 local container_count = tonumber(result_plr:getDataInt("param4"))
 local add_item_type = tostring(result_plr:getDataString("param5"))
 local add_item_name = tostring(result_plr:getDataString("param6"))
 local received_item = 0
 local full_weight = 0
 if add_item_type == 'container' then
 container_weight = getItemWeightById(container_id, 1)
 if isItemRune(itemtogive_id) == TRUE then
 items_weight = container_count * getItemWeightById(itemtogive_id, 1)
 else
 items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
 end
 full_weight = items_weight + container_weight
 else
 full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
 if isItemRune(itemtogive_id) == TRUE then
 full_weight = getItemWeightById(itemtogive_id, 1)
 else
 full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
 end
 end
 local free_cap = getPlayerFreeCap(cid)
 if full_weight <= free_cap then
 if add_item_type == 'container' then
 local new_container = doCreateItemEx(container_id, 1)
 local iter = 0
 while iter ~= container_count do
 doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
 iter = iter + 1
 end
 received_item = doPlayerAddItemEx(cid, new_container)
 else
 local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
 received_item = doPlayerAddItemEx(cid, new_item)
 end
 if received_item == RETURNVALUE_NOERROR then
 doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
 db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
 db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
 else
 doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
 end
 else
 doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
 end
 end
 if not(result_plr:next()) then
 break
 end
 end
 result_plr:free()
 end
 return TRUE
 end


If someone can help me...
yours
Skyzors
 
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