darknelson
Member
- Joined
- Jun 19, 2011
- Messages
- 190
- Solutions
- 1
- Reaction score
- 15
HI MY PROBLEM IS I MAKE THIS SPELL AND IT WORKS FINE, BUT WHEN IM TRY TO ADD A STORAGE, IT DOESNT NOT WORK, AND SHOW NO ERROR ON CONSOLE, PLEASE HELP ME
Lua:
-- Areas/Combat for 0ms
local combat0_Brush_5 = createCombatObject()
setCombatParam(combat0_Brush_5, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat0_Brush_5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat0_Brush_5, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat0_Brush_5, COMBAT_PARAM_BLOCKSHIELD, true)
setCombatArea(combat0_Brush_5,createCombatArea({{3}}))
function getDmg_Brush_5(cid, level, maglevel)
return (999999999)*-1,(999999999)*-1
end
setCombatCallback(combat0_Brush_5, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_5")
-- Areas/Combat for 400ms
local combat4_Brush_3 = createCombatObject()
setCombatParam(combat4_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
setCombatParam(combat4_Brush_3, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat4_Brush_3, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat4_Brush_3, COMBAT_PARAM_BLOCKSHIELD, true)
setCombatArea(combat4_Brush_3,createCombatArea({{3}}))
function getDmg_Brush_3(cid, level, maglevel)
return (999999999)*-1,(999999999)*-1
end
setCombatCallback(combat4_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 200ms
local combat2_Brush_4 = createCombatObject()
setCombatParam(combat2_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS)
setCombatParam(combat2_Brush_4, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
setCombatParam(combat2_Brush_4, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat2_Brush_4, COMBAT_PARAM_BLOCKSHIELD, true)
setCombatArea(combat2_Brush_4,createCombatArea({{3}}))
function getDmg_Brush_4(cid, level, maglevel)
return (999999999)*-1,(999999999)*-1
end
setCombatCallback(combat2_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")
-- Areas/Combat for 600ms
local combat6_Brush_2 = createCombatObject()
setCombatParam(combat6_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat6_Brush_2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat6_Brush_2, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat6_Brush_2, COMBAT_PARAM_BLOCKSHIELD, true)
setCombatArea(combat6_Brush_2,createCombatArea({{3}}))
function getDmg_Brush_2(cid, level, maglevel)
return (999999999)*-1,(999999999)*-1
end
setCombatCallback(combat6_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 800ms
local combat8_Brush_2 = createCombatObject()
setCombatParam(combat8_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat8_Brush_2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat8_Brush_2, COMBAT_PARAM_BLOCKARMOR, true)
setCombatParam(combat8_Brush_2, COMBAT_PARAM_BLOCKSHIELD, true)
setCombatArea(combat8_Brush_2,createCombatArea({{3}}))
function getDmg_Brush_2(cid, level, maglevel)
return (999999999)*-1,(999999999)*-1
end
setCombatCallback(combat8_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
if creature:getStorageValue(94012) = 1 then
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush_5,cid,var)
addEvent(RunPart,400,combat4_Brush_3,cid,var)
addEvent(RunPart,200,combat2_Brush_4,cid,var)
addEvent(RunPart,600,combat6_Brush_2,cid,var)
addEvent(RunPart,800,combat8_Brush_2,cid,var)
return true
end