• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Problem with start.lua

kubernik

Active Member
Joined
Jul 4, 2014
Messages
99
Solutions
7
Reaction score
38
Hello i need help :/

Code:
[28/01/2016 22:57:14] [Error - GlobalEvent Interface] 
[28/01/2016 22:57:14] data/globalevents/scripts/start.lua:onStartup
[28/01/2016 22:57:14] Description: 
[28/01/2016 22:57:14] data/globalevents/scripts/start.lua:9: attempt to call global 'updateHouseDoor' (a nil value)
[28/01/2016 22:57:14] stack traceback:
[28/01/2016 22:57:14]     data/globalevents/scripts/start.lua:9: in function <data/globalevents/scripts/start.lua:1>

Code:
function onStartup()
    db.executeQuery("UPDATE `players` SET `online` = 0 WHERE `world_id` = " .. getConfigValue('worldId') .. ";")
    --db.executeQuery("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";")
    --db.executeQuery("UPDATE `guild_wars` SET `status` = 5, `end` = " .. os.time() .. " WHERE `status` = 1 AND `end` > 0 AND `end` < " .. os.time() .. ";")
   
    local houses = getTownHouses(1)
    print('>> [BH] Update houses door')
    for i = 1, #houses do
        updateHouseDoor(houses[i])
    end
    return true
end
Any suggestions? :3
 
Back
Top