wafuboe
Active Member
- Joined
- Dec 24, 2010
- Messages
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Hello ive benn adding mission to this task script.
Ive work on several errors but on this one im stuck i have check other examples and i dont how to fix it
Im using tfs 1.3
also if someone can detect more problems i apreeciate
thanks
Script:
Ive work on several errors but on this one im stuck i have check other examples and i dont how to fix it
Im using tfs 1.3
also if someone can detect more problems i apreeciate
thanks
Script:
Code:
-- Collecting items and monster missions by Limos
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local missions = {
[1] = {
items = {
{id = 10609, count = 5},
{id = 2230, count = 1},
{id = 12437, count = 5}
},
message = "Great, for your first mission you need to collect some items, I need for a ritual",
level = 7, -- minimum level voor this mission
rewarditems = {
{id = 2152, count = 5}
},
rewardexp = 5000
},
[2] = {
monsters = {
{name = "Rotworms", count = 30, storage = 21900}
},
message = "Thanks, we have a problem in the city sewers for your next mission kill",
level = 7,
rewarditems = {
{id = 5710, count = 5}
},
rewardexp = 10000
},
[3] = {
items = {
{id = 10569, count = 1},
{id = 12400, count = 15},
{id = 12399, count = 15}
},
message = "Awesome rookie, now get me from the amazon camp",
level = 10,
rewarditems = {
{id = 2463, count = 1}
},
rewardexp = 170000
},
[4] = {
monsters = {
{name = "Minotaurs", count = 50, storage = 21901},
{name = "Minotaur Archers", count = 25, storage = 21902},
{name = "Minotaur Mages", count = 15, storage = 21903},
{name = "Minotaur Guards", count = 15, storage = 21904}
},
message = "Good job, we are having problems in the outer camps near plains of havoc now kill",
level = 15,
rewarditems = {
{id = 2152, count = 35}
},
rewardexp = 40000
},
[5] = {
items = {
{id = 10574, count = 45},
{id = 7398, count = 1}
},
message = "Good, i need some items from the cyclops camp,",
level = 20,
rewarditems = {
{id = 2486, count = 1}
},
rewardexp = 50000
},
[6] = {
monsters = {
{name = "Dwarf Soldiers", count = 50, storage = 21905},
{name = "Dwarf Guards", count = 25, storage = 21906},
{name = "Dwarf Geomancer", count = 5, storage = 21907}
},
message = "Good job, we are having problems with dwarf rebels in the mine now kill",
level = 20,
rewarditems = {
{id = 5880, count = 20}
},
rewardexp = 65000
},
[7] = {
items = {
{id = 11198, count = 45},
{id = 8859, count = 25}
},
message = "Excellent, i need some arachnids items for my research on the plague bring me",
level = 20,
rewarditems = {
{id = 8872, count = 1}
},
[8] = {
monsters = {
{name = "Dragons", count = 15, storage = 21908}
},
message = "Impressive those dwarfs will stay calm, you need a real challenge kill",
level = 30,
rewarditems = {
{id = 2516, count = 1},
{id = 2392, count = 1}
},
rewardexp = 80000
},
[9] = {
items = {
{id = 10566, count = 20},
{id = 12422, count = 20},
{id = 12423, count = 50},
{id = 10564, count = 10},
{id = 11200, count = 15},
{id = 10602, count = 5}
},
message = "I'm amazed, ok i need some undead items for my ritual try not to die okay? Bring me",
level = 30,
rewarditems = {
{id = 2656, count = 1}
},
[10] = {
monsters = {
{name = "Blue Djinns", count = 40, storage = 21909},
{name = "Green Djinns", count = 40, storage = 21910}
},
message = "Tension between the djinns are causing serious problems kill",
level = 35,
rewarditems = {
{id = 7730, count = 1}
},
rewardexp = 90000
},
[11] = {
items = {
{id = 12413, count = 35},
{id = 5877, count = 20},
{id = 5920, count = 5}
},
message = "That would be it. Merchants are asking me for dragon products. Bring me",
level = 40,
rewarditems = {
{id = 2160, count = 2}
},
[12] = {
monsters = {
{name = "Necromancers", count = 150, storage = 21911}
},
message = "We have to erracticate Necromancers, they are kidnaping people for their rituals. Kill ",
level = 40,
rewarditems = {
{id = 8922, count = 1},
{id = 8910, count = 1}
},
rewardexp = 120000
},
[13] = {
items = {
{id = 11225, count = 50},
{id = 10585, count = 25},
{id = 10579, count = 20},
{id = 11228, count = 20}
},
message = "The king thanks you.I'm on a research of the cause of mutation I need you to bring me",
level = 40,
rewarditems = {
{id = 2160, count = 1},
{id = 2476, count = 1},
{id = 2477, count = 1}
},
[14] = {
monsters = {
{name = "Orc Berserkers", count = 50, storage = 21912},
{name = "Orc Leaders", count = 30, storage = 21913},
{name = "Orc Shamans", count = 50, storage = 21914},
{name = "Orc Warlords", count = 15, storage = 21915}
},
message = "Thank you. The orcs are trying to do something, cut the head of them! kill ",
level = 45,
rewarditems = {
{id = 8891, count = 1},
{id = 11323, count = 1},
{id = 2160, count = 2}
},
rewardexp = 140000
},
[15] = {
items = {
{id = 11222, count = 60},
{id = 11339, count = 20}
},
message = "I need some materials to enchants an earth barrier bring me",
level = 50,
rewarditems = {
{id = 2160, count = 2},
{id = 7884, count = 1},
{id = 7885, count = 1}
},
[16] = {
monsters = {
{name = "Bonebeasts", count = 150, storage = 21916}
},
message = "This will help. Some creatures are hunting merchants in the desert kill",
level = 50,
rewarditems = {
{id = 5925, count = 45},
{id = 2528, count = 1},
{id = 2160, count = 3}
},
rewardexp = 180000
},
[17] = {
items = {
{id = 10548, count = 100}
},
message = "I need some materials for a powerful venom bring me",
level = 50,
rewarditems = {
{id = 2160, count = 3},
{id = 2524, count = 1}
},
[18] = {
monsters = {
{name = "Dragons", count = 70, storage = 21917}
},
message = "Great, dragon activity has risen putting in the danger the cities, kill ",
level = 50,
rewarditems = {
{id = 7383, count = 1}
},
rewardexp = 220000
}
}
local storage = 45551
local function getItemsMonstersFromTable(imtable)
local text = ""
for v = 1, #imtable do
local ret = ", "
if v == 1 then
ret = ""
elseif v == #imtable then
ret = " and "
end
text = text .. ret
count = imtable[v].count
if imtable[v].id then
info = ItemType(imtable[v].id)
text = text .. (count > 1 and count or info:getArticle()).." "..(count > 1 and info:getPluralName() or info:getName())
else
text = text .. count .." "..imtable[v].name
end
end
return text
end
function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local player = Player(cid)
local x = missions[player:getStorageValue(storage)]
if msgcontains(msg, 'mission') or msgcontains(msg, 'quest') then
if player:getStorageValue(storage) == -1 then
selfSay("I have several missions for you, do you accept the challenge?", cid)
npcHandler.topic[cid] = 1
elseif x then
if player:getLevel() >= x.level then
selfSay("Did you "..(x.items and "get "..getItemsMonstersFromTable(x.items) or "kill "..getItemsMonstersFromTable(x.monsters)).."?", cid)
npcHandler.topic[cid] = 1
else
selfSay("The mission I gave you is for level "..x.level..", come back later.", cid)
end
else
selfSay("You already did all the missions, great job though.", cid)
npcHandler:releaseFocus(cid)
end
elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 1 then
if player:getStorageValue(storage) == -1 then
player:setStorageValue(storage, 1)
local x = missions[player:getStorageValue(storage)]
selfSay(x.message.." "..getItemsMonstersFromTable(x.items or x.monsters)..".", cid)
elseif x then
local imtable = x.items or x.monsters
local amount = 0
for it = 1, #imtable do
local check = x.items and player:getItemCount(imtable[it].id) or player:getStorageValue(imtable[it].storage)
if check >= imtable[it].count then
amount = amount + 1
end
end
if amount == #imtable then
if x.items then
for it = 1, #x.items do
player:removeItem(x.items[it].id, x.items[it].count)
end
end
if x.rewarditems then
for r = 1, #x.rewarditems do
player:addItem(x.rewarditems[r].id, x.rewarditems[r].count)
end
player:sendTextMessage(MESSAGE_EVENT_DEFAULT, "You received "..getItemsMonstersFromTable(x.rewarditems)..".")
end
if x.rewardexp then
player:addExperience(x.rewardexp)
player:sendTextMessage(MESSAGE_EVENT_DEFAULT, "You received "..x.rewardexp.." experience.")
end
player:setStorageValue(storage, player:getStorageValue(storage) + 1)
local x = missions[player:getStorageValue(storage)]
if x then
selfSay(x.message.." "..getItemsMonstersFromTable(x.items or x.monsters)..".", cid)
else
selfSay("Well done! You did a great job on all your missions.", cid)
end
else
local n = 0
for i = 1, #imtable do
local check = x.items and player:getItemCount(imtable[i].id) or player:getStorageValue(imtable[i].storage)
if check < imtable[i].count then
n = n + 1
end
end
local text = ""
local c = 0
for v = 1, #imtable do
local check = x.items and player:getItemCount(imtable[v].id) or player:getStorageValue(imtable[v].storage)
if check < imtable[v].count then
c = c + 1
local ret = ", "
if c == 1 then
ret = ""
elseif c == n then
ret = " and "
end
text = text .. ret
if x.items then
local count, info = imtable[v].count - player:getItemCount(imtable[v].id), ItemType(imtable[v].id)
text = text .. (count > 1 and count or info:getArticle()).." "..(count > 1 and info:getPluralName() or info:getName())
else
local count = imtable[v].count - (player:getStorageValue(imtable[v].storage) + 1)
text = text .. count.." "..imtable[v].name
end
end
end
selfSay(x.items and "You don't have all items, you still need to get "..text.."." or "You didn't kill all monsters, you still need to kill "..text..".", cid)
end
end
npcHandler.topic[cid] = 0
elseif msgcontains(msg, 'no') and npcHandler.topic[cid] == 1 then
selfSay("Oh well, I guess not then.", cid)
npcHandler.topic[cid] = 0
end
return true
end
npcHandler:setMessage(MESSAGE_FAREWELL, "Bye!")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye, have a nice day!")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())