Obsdark
Member
- Joined
- Sep 25, 2011
- Messages
- 213
- Reaction score
- 9
Hey Guys
I have a problem with this script, it supose to be a simple Lever that when is triggered, create an apple in some specific coordinates, and when is un-triggereded, the script delete the apple from that coordinates.
now, the is no problem when he must create it, but it doesn't work when he must remove it, can you help me to fix this problem?
Atte
¡And Gratefull Since Now!
-Obsdark-
PS: I Give Rep++
I have a problem with this script, it supose to be a simple Lever that when is triggered, create an apple in some specific coordinates, and when is un-triggereded, the script delete the apple from that coordinates.
now, the is no problem when he must create it, but it doesn't work when he must remove it, can you help me to fix this problem?
LUA:
local vars = {x=3013,y=3079,z=8}
local vars2 = {x=3013,y=3079,z=8,stackpos=255}
function onUse(cid, item, frompos, itemEx, topos)
if item.itemid == 1945 and item.uid == 9898 then
doCreateItem(2674, 1, vars)
doPlayerSendTextMessage(cid,21,"el sistema ha sido activado")
doTransformItem(item.uid, item.itemid + 1)
elseif item.itemid == 1946 and item.uid == 9898 then
doRemoveItem(vars2, 2674, 1)
doPlayerSendTextMessage(cid,21,"¡Sistema Desactivado!")
doTransformItem(item.uid, item.itemid - 1)
else
doPlayerSendCancel(cid,"Error !")
end
return true
end
Atte
¡And Gratefull Since Now!
-Obsdark-
PS: I Give Rep++
Last edited by a moderator: