Elite Knight Le
Ja Tu Tylko Sprzatam
- Joined
- Jul 18, 2010
- Messages
- 38
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Witam, posiadam The Forgotten Server v0.4 rev3841 (Tibia 8.60 - 8.61) i mam problem z oracle. Próbowalem załączonego do silnika - nie dawało profesji. Zaczerpnąłem oracle z http://otland.net/f83/npc-examples-1039/ i teraz mam takie problemy:
1.Oracle nie gada z toba jesli nie masz 8 poziomu.
2.Oracle wykonuje caly czas pętle, niezależnie co powiesz. Po wypowiedzeniu ostateczniego "yes" nic się nie dzieje, a orlance zaczyna rozmowe od początku.
To moje lua:
To oracle.xml:
Konsola nie wyrzuca błędów.
Z góry dzięki za pomoc,
Pozdrawiam.
1.Oracle nie gada z toba jesli nie masz 8 poziomu.
2.Oracle wykonuje caly czas pętle, niezależnie co powiesz. Po wypowiedzeniu ostateczniego "yes" nic się nie dzieje, a orlance zaczyna rozmowe od początku.
To moje lua:
Code:
local LEVEL = 8
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
function oracle(cid, message, keywords, parameters, node)
if(cid ~= npcHandler.focus) then
return false
end
local cityNode = node:getParent():getParent()
local vocNode = node:getParent()
local destination = cityNode:getParameters().destination
local townid = cityNode:getParameters().townid
local voc = vocNode:getParameters().voc
if(destination ~= nil and voc ~= nil and townid ~= nil) then
if(getPlayerLevel(cid) < parameters.level) then
npcHandler:say('You must first reach level ' .. parameters.level .. '!')
else
doPlayerSetVocation(cid,voc)
doPlayerSetTown(cid,townid)
--doPlayerSetMasterPos(cid,destination)
doTeleportThing(cid,destination)
end
else
error('Destination:', destination, 'Vocation:', vocation, 'Townid:', townid)
end
npcHandler:resetNpc()
return true
end
function greetCallback(cid)
if(getPlayerLevel(cid) < LEVEL) then
npcHandler:say('CHILD! COME BACK WHEN YOU HAVE GROWN UP!')
return false
else
return true
end
end
-- Set the greeting callback function
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
-- Set the greeting message.
npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|. Are you prepared to face your destiny?')
-- Pre-create the yes/no nodes.
local yesNode = KeywordNode:new({'yes'}, oracle, {level = LEVEL})
local noNode = KeywordNode:new({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then what vocation do you want to become?'})
-- Create the actual keyword structure...
local node1 = keywordHandler:addKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'What city do you wish to live in? Veniro, Submaba or Fingranda?'})
local node2 = node1:addChildKeyword({'veniro'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 3, destination = {x=1400, y=996, z=7}, text = 'The swamp city of Veniro, eh? So what vocation do you wish to become? Sorcerer, druid, paladin or knight?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node2 = node1:addChildKeyword({'submaba'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 1, destination = {x=1608, y=710, z=7}, text = 'The town of Submaba, eh? So what vocation do you wish to become? Sorcerer, druid, paladin or knight?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node1:addChildKeyword({'fingranda'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 1, destination = {x=1608, y=710, z=7}, text = 'The town of Fingranda, eh? So what vocation do you wish to become? Sorcerer, druid, paladin or knight?'})
local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Then come back when you are ready.'})
-- Make it react to hi/bye etc.
npcHandler:addModule(FocusModule:new())
To oracle.xml:
Code:
<npc name="The Oracle" script="oracle.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1">
<health now="150" max="150"/>
<look typeex="1448" corpse="2212"/>
<parameters>
</parameters>
</npc>
Z góry dzięki za pomoc,
Pozdrawiam.
Last edited: