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OTClient Problems regarding packages to compile OTC

lukatxd

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Hi everyone, so far I've had issues with the lua.h -> luajit/lua.h stuff which took me SOME time of research because changing to luajit was not enough... the vcpkg and VS2019 were using a different lua file that had a different version.

BUT NOW, the problem is with PHYSFS.H and zlib1.lib ... I've already tried a clean vcpkg installation, downloaded everything again and again...

1611761224778.png


1611761244507.png
 
Solution
I'm a complete noob when it comes to compiling.. but these are the libs I used

Code:
./vcpkg install boost-iostreams:x64-windows boost-asio:x64-windows boost-system:x64-windows boost-variant:x64-windows boost-lockfree:x64-windows luajit:x64-windows glew:x64-windows boost-filesystem:x64-windows boost-uuid:x64-windows physfs:x64-windows openal-soft:x64-windows libogg:x64-windows libvorbis:x64-windows zlib:x64-windows opengl:x64-windows
You compiled otc in x64? Compile 32.

Xikini

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I'm a complete noob when it comes to compiling.. but these are the libs I used

Code:
./vcpkg install boost-iostreams:x64-windows boost-asio:x64-windows boost-system:x64-windows boost-variant:x64-windows boost-lockfree:x64-windows luajit:x64-windows glew:x64-windows boost-filesystem:x64-windows boost-uuid:x64-windows physfs:x64-windows openal-soft:x64-windows libogg:x64-windows libvorbis:x64-windows zlib:x64-windows opengl:x64-windows
 

Nekiro

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I'm a complete noob when it comes to compiling.. but these are the libs I used

Code:
./vcpkg install boost-iostreams:x64-windows boost-asio:x64-windows boost-system:x64-windows boost-variant:x64-windows boost-lockfree:x64-windows luajit:x64-windows glew:x64-windows boost-filesystem:x64-windows boost-uuid:x64-windows physfs:x64-windows openal-soft:x64-windows libogg:x64-windows libvorbis:x64-windows zlib:x64-windows opengl:x64-windows
You compiled otc in x64? Compile 32.
 
Solution

Xikini

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because you don't need it on client. Also its not backwards compatible with win32 while win32 is with x64
I'm truly dumb in this area.
The only thing I know is the main difference between the 2 versions, is how much ram they can use, right?

So as far as my monkey brain can tell, is that more ram = better / more stable, and basically no way for fps to drop from lack of resources.

I don't see any downsides to using the 64 bit version, aside from possibly using a bit more ram.

--
But alas, this is an area I have literally no knowledge, so please help this monkey understand what it's doing wrong.
 
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lukatxd

lukatxd

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You compiled otc in x64? Compile 32.
This worked fine! THANK YOU!
downloaded all the x32 dependencies and compiled with no problems.
Post automatically merged:

eeh.. it compiled, but how do I go from here?
1611767835834.png
 
Last edited:

Xikini

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This worked fine! THANK YOU!
downloaded all the x32 dependencies and compiled with no problems.
Post automatically merged:

eeh.. it compiled, but how do I go from here?
View attachment 54248
This confused me as well.
Some weird magic happens in the main folder otclient-master and you can now run the client.
 

Nekiro

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This worked fine! THANK YOU!
downloaded all the x32 dependencies and compiled with no problems.
Post automatically merged:

eeh.. it compiled, but how do I go from here?
View attachment 54248
The output directory for otc is not the release directory, but the root directory, parent of your vc14 directory
 
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