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Problems with arena

Axelor

Member
Joined
Sep 2, 2010
Messages
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PHP:
[17:23:37.604]                                 addPlayerRep(cid, 5, TEXTCOLOR_LIGHTBLUE)

[17:23:37.604]                 else

[17:23:37.604]                     doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[3])

[17:23:37.604]                 end

[17:23:37.604]             end

[17:23:37.604]         else

[17:23:37.604]             doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[4])

[17:23:37.604]         end

[17:23:37.604]     elseif RewardsDoors[item.actionid] then

[17:23:37.604]         if myArenaLevelIs(cid).LV >= RewardsDoors[item.actionid] then

[17:23:37.604]             doTransformItem(item.uid, OpenDoorsID)

[17:23:37.605]             doMoveCreature(cid, myMove)

[17:23:37.605]         else

[17:23:37.605]             doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[5])

[17:23:37.605]         end

[17:23:37.605]     elseif item.actionid == DoorsActID and getPlayerStorageValue(cid, talkNPC) == 1 then

[17:23:37.605]         doTransformItem(item.uid, OpenDoorsID)

[17:23:37.605]         doMoveCreature(cid, myMove)

[17:23:37.605]     else

[17:23:37.605]         doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[1])
[17:23:37.605] end

[17:23:37.605]     return TRUE

[17:23:37.605] end:onUse
[17:23:37.605] Description:
[17:23:37.605] [string "LuaInterface::loadBuffer"]:43: attempt to call global 'addPlayerRep' (a nil value)
[17:23:37.605] stack traceback:
[17:23:37.605]  [string "LuaInterface::loadBuffer"]:43: in function <[string "LuaInterface::loadBuffer"]:2>


Hello I got some problems with the arena, I dont got the full error since I cant copy it all..
This is a lil part,

does some1 can help me out with this.

I am using linux ubuntu 10.0.4 on rev 3858
 
Last edited:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Arena Svargrond"

version="1.0" author="Tommy" contact="[email protected]" enabled="yes">

<config name="arenaFunctions"><![CDATA[
KickPosition = {x=32317, y=31150, z=7} --if the player leave the arena or time is over, where he go.
RewardsRoom = {x=32312, y=31134, z=6} --rewards room position.
arenaRoomMaxTime = 240 --max time for each room 240 = 4 min.
OpenDoorsID = 5127 --if you change doors item ids, change me =D


TimeStor = 42350 --here will be saved the time.
myArenaLevel = 45450 --here will be saved the arena level.
talkNPC = 45451 --Storage to check if the player have paid to the npc and can enter to the arena.
RewardsStor = {42361, 42371, 42381} --Storage for greenshore, scrapper, warlord.
isIN = 42352 --to check if the player is in the arena.
myRoom = 46000 --here will be saved the current room.
MonStor = 47000 --here will be saved the monster uid.


DoorsActID = 42357 --Doors near the npc.
LeavePortals = 42321 --The action id of the portal to leave the rooms (south portals).
GobletTiles = {42360, 42370, 42380} --Action ids of the tiles for Bronze, Silver and Gold Goblets.

Cancel = {
    --message when use door and have not paid to the npc.
    [1] = "You have not paid NPC yet.",
    --message when leave arena.
    [2] = "You have been kicked.!",
    --message when the player can't get the reward.
    [3] = "You can\'t get this item",
    --message when already got any reward.
    [4] = "It is empty.",
    --when try to open a reward door and haven't completed the level.
    [5] = "You have not finished this arena level.",
    --NPC answer if the player completed all arena levels.
    [6] = "You already did all the arena levels.",
    --message when time is over
    [7] = "The time is over.",
    --message when you can go to the next room, LoL >_> this is not a cancel btw.
    [8] = "You can go to the next room.",
    --when try to go to the next room and not killed the monster yet.
    [9] = "Kill the monster first",
    --when try to go to the next room but there is a player yet...this text will be PLAYERNAME + this text
    [10] = "is in the room yet."
    }

Completed = {
    [1] = "Congatulations! you have completed the arena in",
    --HERE WILL BE THE ARENA NAME.
    [2] = "difficulty!, now go and take your reward."}
    --then the message will be "Congatulations! you have completed the arena in greenshore/scrapper/warlord difficulty!, now go and take your reward."
    

Arena = {
    --greenshore
    [0] = {
        Cost = 10000, 
        LevelName = 'greenshore', 
        LevelNeeded = 30,
        Goblet = 5807
        },
    --scrapper
    [1] = {
        Cost = 50000,
        LevelName = 'scrapper',
        LevelNeeded = 50,
        Goblet = 5806
        },
    --warlord
    [2] = {
        Cost = 100000, 
        LevelName = 'warlord',    
        LevelNeeded = 80,
        Goblet = 5805
        }
    }


Rewards = {
    --greenshore
    --present with items.
    [42361] = {
        Stor = RewardsStor[1], 
        Cont = 1990,
        items = {7372, 6569, 6574, 2114},
        count = {1, 10, 1, 1}
        },
    --blacksteel sword.
    [42362] = {
        Stor = RewardsStor[1], 
        Cont = nil,
        item = 7406
        },
    --headchopper.
    [42363] = {
        Stor = RewardsStor[1], 
        Cont = nil,
        item = 7380
        },
    --orcish maul.
    [42364] = {
        Stor = RewardsStor[1], 
        Cont = nil,
        item = 7392
        },
    --backpack with items.
    [42365] = {
        Stor = RewardsStor[1], 
        Cont = 7342,
        items = {7365, 7364},
        count = {100, 100}
        },
    --scrapper
    --present with items.
    [42371] = {
        Stor = RewardsStor[2], 
        Cont = 1990,
        items = {7372, 6569, 6574, 7183},
        count = {1, 10, 1, 1}
        },
    --mystic blade.
    [42372] = {
        Stor = RewardsStor[2], 
        Cont = nil,
        item = 7384
        },
    --heroic axe.
    [42373] = {
        Stor = RewardsStor[2], 
        Cont = nil,
        item = 7389
        },
    --cranial basher
    [42374] = {
        Stor = RewardsStor[2], 
        Cont = nil,
        item = 7415
        },
    --backpack with items.
    [42375] = {
        Stor = RewardsStor[2], 
        Cont = 7342,
        items = {7365, 2547, 2547, 2311, 2304},
        count = {100, 100, 100, 50, 50}
        },
    --warlord
    --present with items.
    [42381] = {
        Stor = RewardsStor[3], 
        Cont = 1990,
        items = {7372, 6569, 6574, 6568},
        count = {1, 10, 1, 1}
        },
    --justice seeker
    [42382] = {
        Stor = RewardsStor[3], 
        Cont = nil,
        item = 7390
        },
    --royal axe.
    [42383] = {
        Stor = RewardsStor[3], 
        Cont = nil,
        item = 7434
        },
    --blessed sceptre.
    [42384] = {
        Stor = RewardsStor[3], 
        Cont = nil,
        item = 7429
        },
    --backpack with items.
    [42385] = {
        Stor = RewardsStor[3], 
        Cont = 7342,
        items = {2273, 2268, 7443, 7440, 7529},
        count = {50, 50, 1, 1, 100}
        }
    }

arena_monsters = {
    --greenshore                            -scrapper                            --warlord
    [45300] = "Frostfur",                [45310] = "Avalanche",            [45320] = "Webster",
    [45301] = "Bloodpaw",                [45311] = "Kreebosh the Exile",    [45321] = "Darakan the Executioner",
    [45302] = "Bovinus",                [45312] = "The Dark Dancer",    [45322] = "Norgle Glacierbeard",
    [45303] = "Achad",                    [45313] = "The Hag",            [45323] = "The Pit Lord",
    [45304] = "Colerian The Barbarian",    [45314] = "Slim",                [45324] = "Svoren the Mad",
    [45305] = "The Hairy One",            [45315] = "Grimgor Guteater",    [45325] = "The Masked Marauder",
    [45306] = "Axeitus Headbanger",        [45316] = "Drasilla",            [45326] = "Gnorre Chyllson",
    [45307] = "Rocky",                    [45317] = "Spirit of Earth",    [45327] = "Fallen Mooh'tah Master Ghar",
    [45308] = "Cursed Gladiator",        [45318] = "Spirit of Water",    [45328] = "Deathbringer",
    [45309] = "Orcus the Cruel",        [45319] = "Spirit of Fire",        [45329] = "The Obliverator"}

Checking = false

RoomsACT = {42301, 42302, 42303, 42304, 42305, 42306, 42307, 42308, 42309}

Goblets = {
    [42360] = {Id=Arena[0].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[0].LevelName.." difficulty."},
    [42370] = {Id=Arena[1].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[1].LevelName.." difficulty."},
    [42380] = {Id=Arena[2].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[2].LevelName.." difficulty."}}

RewardsDoors = {[42366] = 1, [42376] = 2, [42386] = 3}

ArenaAdding = {[0] = 3000, [1] = 3010, [2] = 3020}

function myArenaLevelIs(cid)
    Stor = getPlayerStorageValue(cid, myArenaLevel)
    if Stor == -1 then
        setPlayerStorageValue(cid, myArenaLevel, 0)
        Stor = 0
    elseif Stor == 3 then Stor = 2
    end
    return {
        RC = Arena[Stor].Cost, 
        LN = Arena[Stor].LevelName, 
        RLV = Arena[Stor].LevelNeeded,
        LV = getPlayerStorageValue(cid, myArenaLevel)
    }
end

function getDirectionMove(cid, itempos)
    --function by Nahruto
    p = getCreaturePosition(cid)
    i = itempos
    if p.x > i.x then
        if p.y > i.y then
            ret = NORTHWEST
        elseif p.y < i.y then
            ret = SOUTHWEST
        else
            ret = WEST
        end
    elseif p.x < i.x then
        if p.y > i.y then
            ret = NORTHEAST
        elseif p.y < i.y then
            ret = SOUTHEAST
        else
            ret = EAST
        end
    else
        if p.y > i.y then
            ret = NORTH
        elseif p.y < i.y then
            ret = SOUTH
        else
            ret = nil
        end
    end
    return ret
end

function LeaveArena(cid)
    for i = 45300, 45329 do
        setPlayerStorageValue(cid, i, 0)
    end
    if isCreature(getPlayerStorageValue(cid, MonStor)) == TRUE then
        doRemoveCreature(getPlayerStorageValue(cid, MonStor))
    end
    setGlobalStorageValue(getPlayerStorageValue(cid, myRoom), 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[2])
    doTeleportThing(cid, KickPosition, FALSE)
    setPlayerStorageValue(cid, TimeStor, 0)
    setPlayerStorageValue(cid, isIN, 0)
end

function CheckRooms()
    addEvent(CheckRooms, 1000)
    for i = 42300, 42309 do
        local Player = getGlobalStorageValue(i)
        if isPlayer(Player) == TRUE then
            local PlayerTime = getPlayerStorageValue(Player, TimeStor)
            if PlayerTime <= os.time() then
                doTeleportThing(Player, KickPosition, FALSE)
                setPlayerStorageValue(Player, TimeStor, 0)
                setGlobalStorageValue(i, 0)
                doPlayerSendTextMessage(Player,MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[7])
                if isCreature(getPlayerStorageValue(Player, MonStor)) == TRUE then
                    doRemoveCreature(getPlayerStorageValue(Player, MonStor))
                end
            elseif PlayerTime - 10 <= os.time() then
                doPlayerSendTextMessage(Player, MESSAGE_EVENT_DEFAULT, "you have "..PlayerTime - os.time().." seconds left.!")
            end
        else
            setGlobalStorageValue(i, 0)
        end
    end
end

function getArenaMonsterIdByName(name)
    for i = 45300, 45329 do
        if tostring(arena_monsters[i]) == string.lower(tostring(name)) then
            return i
        end
    end
    return false
end]]></config>
        <event type="login" name="arenaRegister" event="script"><![CDATA[
        domodlib('arenaFunctions')
        function onLogin(cid)
    registerCreatureEvent(cid, "PlayerArena")
    registerCreatureEvent(cid, "ArenaKill")
        return true
end]]></event>

<event type="death" name="PlayerArena" event="script"><![CDATA[
    domodlib('arenaFunctions')
    function onDeath(cid, corpse, deathList)
        if getPlayerStorageValue(cid, isIN) == 1 then
            I = 0        
            for i = 45300, 45329 do
                if getPlayerStorageValue(cid, i) == 1 then
                    I = i
                end
            end
            GlobalStor = I - ArenaAdding[myArenaLevelIs(cid).LV]
            setGlobalStorageValue(GlobalStor, 0)
            setPlayerStorageValue(cid, isIN, 0)
            if isCreature(getPlayerStorageValue(cid, MonStor)) then
                doRemoveCreature(getPlayerStorageValue(cid, MonStor))
            end
        end
        return true
    end
]]></event> 

        <event type="kill" name="ArenaKill" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onKill(cid, target, lastHit)
    if getPlayerStorageValue(cid, isIN) == 1 then
        local Room = getArenaMonsterIdByName(getCreatureName(target))
        if Room ~= 0 then
            setPlayerStorageValue(cid, Room, 1)
            doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, Cancel[8])
        end
       end
        return true
end]]></event>

        <action fromaid="42357" toaid="42386" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onUse(cid, item, fromPosition, itemEx, toPosition)
    local myMove = getDirectionMove(cid, fromPosition)

    if myMove == nil then

        return FALSE

    end

    local Reward = Rewards[item.actionid]

    if Reward then

        if getPlayerStorageValue(cid, Reward.Stor) ~= 1 then

            local reward = nil

            if Reward.Cont ~= nil then

                reward = doCreateItemEx(Reward.Cont, 1)

                for i = 1, #Reward.items do

                    doAddContainerItem(reward, Reward.items[i], Reward.count[i])

                end

            else

                reward = doCreateItemEx(Reward.item, 1)

            end

            if reward ~= nil then

                if doPlayerAddItemEx(cid, reward, FALSE) == RETURNVALUE_NOERROR then

                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'You have found a '..getItemNameById(getThing(reward).itemid)..'.')

                    setPlayerStorageValue(cid, Reward.Stor, 1)

                                addPlayerRep(cid, 5, TEXTCOLOR_LIGHTBLUE)

                else

                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[3])

                end

            end

        else

            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[4])

        end

    elseif RewardsDoors[item.actionid] then

        if myArenaLevelIs(cid).LV >= RewardsDoors[item.actionid] then

            doTransformItem(item.uid, OpenDoorsID)

            doMoveCreature(cid, myMove)

        else

            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[5])

        end

    elseif item.actionid == DoorsActID and getPlayerStorageValue(cid, talkNPC) == 1 then

        doTransformItem(item.uid, OpenDoorsID)

        doMoveCreature(cid, myMove)

    else

        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[1])
end

    return TRUE

end]]></action>

    <movevent type="StepIn" fromaid="42300" toaid="42380" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onStepIn(cid, item, position, fromPosition)
    local ArenaRoom = item.actionid

    if item.actionid == LeavePortals then

        LeaveArena(cid)

    elseif isInArray(GobletTiles, item.actionid) == TRUE then

        local gobletPos = getThingPos(item.uid)

        if getPlayerStorageValue(cid, item.actionid) ~= 1 then

            setPlayerStorageValue(cid, item.actionid, 1)

            local Goblet = doCreateItemEx(Goblets[item.actionid].Id, 1)

            doItemSetAttribute(Goblet, "description", ""..Goblets[item.actionid].txt.."\nAwarded to "..getCreatureName(cid)..".")

            gobletPos.y = gobletPos.y - 1

            doTileAddItemEx(gobletPos, Goblet)

        end

        doTransformItem(item.uid, item.itemid - 1)

    elseif isInArray(RoomsACT, ArenaRoom) == TRUE or ArenaRoom == 42300 then

        if Checking == FALSE then Checking = TRUE CheckRooms() end

        local myLevelArena = myArenaLevelIs(cid).LV

        if ArenaAdding[myLevelArena] then

            Mons = ArenaRoom + ArenaAdding[myLevelArena]

        end

        if getGlobalStorageValue(ArenaRoom) == 0 then

            if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then

                if ArenaRoom == 42300 and getPlayerStorageValue(cid, talkNPC) == 1 then

                    setPlayerStorageValue(cid, talkNPC, 0)

                    setPlayerStorageValue(cid, isIN, 1)

                    P = 1

                elseif ArenaRoom ~= 42300 and getPlayerStorageValue(cid, isIN) == 1 then

                    P = 1

                else 

                    P = nil

                end        

                if P ~= nil then

                    local SpawnPos = getThingPos(ArenaRoom)

                    doTeleportThing(cid, SpawnPos, FALSE)

                    SpawnPos.x = SpawnPos.x - 1

                    SpawnPos.y = SpawnPos.y - 1

                    local Monster = doSummonCreature(arena_monsters[Mons], SpawnPos)

                    setGlobalStorageValue(ArenaRoom, cid)

                    setGlobalStorageValue(ArenaRoom - 1, 0)

                    setPlayerStorageValue(cid, TimeStor, os.time()+arenaRoomMaxTime)

                    setPlayerStorageValue(cid, MonStor, Monster)

                    setPlayerStorageValue(cid, myRoom, ArenaRoom)

                else

                    LeaveArena(cid)

                end

            else

                doTeleportThing(cid, fromPosition, TRUE)

                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[9])

            end

        else

            doTeleportThing(cid, fromPosition, TRUE)

            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, ""..getCreatureName(getGlobalStorageValue(cid, ArenaRoom)).." "..Cancel[10].."")

        end

    elseif ArenaRoom == 42310 then

        if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then

            doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,""..Completed[1].." "..myArenaLevelIs(cid).LN.." "..Completed[2].."")

            setPlayerStorageValue(cid, myArenaLevel, getPlayerStorageValue(cid, myArenaLevel) + 1)

            setGlobalStorageValue(ArenaRoom - 1, 0)

            setPlayerStorageValue(cid, TimeStor, 0)

            setPlayerStorageValue(cid, isIN, 0)

            doTeleportThing(cid, RewardsRoom, TRUE)

        else

            doTeleportThing(cid, fromPosition, TRUE)

            doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_ORANGE,'Najpierw zabij potwora!')

        end

    end

    return TRUE

end]]></movevent>

    <movevent type="StepOut" fromaid="42357" toaid="42387" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onStepOut(cid, item, position, fromPosition)

    if item.actionid == DoorsActID or RewardsDoors[item.actionid] then

        doTransformItem(item.uid, item.itemid - 2)

    elseif isInArray(GobletTiles, item.actionid) == TRUE then

        doTransformItem(item.uid, item.itemid + 1)
        end

    return TRUE

end]]></movevent>

</mod>


Here is it
 
Try to remove
Code:
[COLOR="red"]addPlayerRep(cid, 5, TEXTCOLOR_LIGHTBLUE)[/COLOR]
at line 386

Code:
<?xml version="1.0" encoding="UTF-8"?> 
<mod name="Arena Svargrond" 

version="1.0" author="Tommy" contact="[email protected]" enabled="yes"> 

<config name="arenaFunctions"><![CDATA[ 
KickPosition = {x=32317, y=31150, z=7} --if the player leave the arena or time is over, where he go. 
RewardsRoom = {x=32312, y=31134, z=6} --rewards room position. 
arenaRoomMaxTime = 240 --max time for each room 240 = 4 min. 
OpenDoorsID = 5127 --if you change doors item ids, change me =D 


TimeStor = 42350 --here will be saved the time. 
myArenaLevel = 45450 --here will be saved the arena level. 
talkNPC = 45451 --Storage to check if the player have paid to the npc and can enter to the arena. 
RewardsStor = {42361, 42371, 42381} --Storage for greenshore, scrapper, warlord. 
isIN = 42352 --to check if the player is in the arena. 
myRoom = 46000 --here will be saved the current room. 
MonStor = 47000 --here will be saved the monster uid. 


DoorsActID = 42357 --Doors near the npc. 
LeavePortals = 42321 --The action id of the portal to leave the rooms (south portals). 
GobletTiles = {42360, 42370, 42380} --Action ids of the tiles for Bronze, Silver and Gold Goblets. 

Cancel = { 
    --message when use door and have not paid to the npc. 
    [1] = "You have not paid NPC yet.", 
    --message when leave arena. 
    [2] = "You have been kicked.!", 
    --message when the player can't get the reward. 
    [3] = "You can\'t get this item", 
    --message when already got any reward. 
    [4] = "It is empty.", 
    --when try to open a reward door and haven't completed the level. 
    [5] = "You have not finished this arena level.", 
    --NPC answer if the player completed all arena levels. 
    [6] = "You already did all the arena levels.", 
    --message when time is over 
    [7] = "The time is over.", 
    --message when you can go to the next room, LoL >_> this is not a cancel btw. 
    [8] = "You can go to the next room.", 
    --when try to go to the next room and not killed the monster yet. 
    [9] = "Kill the monster first", 
    --when try to go to the next room but there is a player yet...this text will be PLAYERNAME + this text 
    [10] = "is in the room yet." 
    } 

Completed = { 
    [1] = "Congatulations! you have completed the arena in", 
    --HERE WILL BE THE ARENA NAME. 
    [2] = "difficulty!, now go and take your reward."} 
    --then the message will be "Congatulations! you have completed the arena in greenshore/scrapper/warlord difficulty!, now go and take your reward." 
     

Arena = { 
    --greenshore 
    [0] = { 
        Cost = 10000,  
        LevelName = 'greenshore',  
        LevelNeeded = 30, 
        Goblet = 5807 
        }, 
    --scrapper 
    [1] = { 
        Cost = 50000, 
        LevelName = 'scrapper', 
        LevelNeeded = 50, 
        Goblet = 5806 
        }, 
    --warlord 
    [2] = { 
        Cost = 100000,  
        LevelName = 'warlord',     
        LevelNeeded = 80, 
        Goblet = 5805 
        } 
    } 


Rewards = { 
    --greenshore 
    --present with items. 
    [42361] = { 
        Stor = RewardsStor[1],  
        Cont = 1990, 
        items = {7372, 6569, 6574, 2114}, 
        count = {1, 10, 1, 1} 
        }, 
    --blacksteel sword. 
    [42362] = { 
        Stor = RewardsStor[1],  
        Cont = nil, 
        item = 7406 
        }, 
    --headchopper. 
    [42363] = { 
        Stor = RewardsStor[1],  
        Cont = nil, 
        item = 7380 
        }, 
    --orcish maul. 
    [42364] = { 
        Stor = RewardsStor[1],  
        Cont = nil, 
        item = 7392 
        }, 
    --backpack with items. 
    [42365] = { 
        Stor = RewardsStor[1],  
        Cont = 7342, 
        items = {7365, 7364}, 
        count = {100, 100} 
        }, 
    --scrapper 
    --present with items. 
    [42371] = { 
        Stor = RewardsStor[2],  
        Cont = 1990, 
        items = {7372, 6569, 6574, 7183}, 
        count = {1, 10, 1, 1} 
        }, 
    --mystic blade. 
    [42372] = { 
        Stor = RewardsStor[2],  
        Cont = nil, 
        item = 7384 
        }, 
    --heroic axe. 
    [42373] = { 
        Stor = RewardsStor[2],  
        Cont = nil, 
        item = 7389 
        }, 
    --cranial basher 
    [42374] = { 
        Stor = RewardsStor[2],  
        Cont = nil, 
        item = 7415 
        }, 
    --backpack with items. 
    [42375] = { 
        Stor = RewardsStor[2],  
        Cont = 7342, 
        items = {7365, 2547, 2547, 2311, 2304}, 
        count = {100, 100, 100, 50, 50} 
        }, 
    --warlord 
    --present with items. 
    [42381] = { 
        Stor = RewardsStor[3],  
        Cont = 1990, 
        items = {7372, 6569, 6574, 6568}, 
        count = {1, 10, 1, 1} 
        }, 
    --justice seeker 
    [42382] = { 
        Stor = RewardsStor[3],  
        Cont = nil, 
        item = 7390 
        }, 
    --royal axe. 
    [42383] = { 
        Stor = RewardsStor[3],  
        Cont = nil, 
        item = 7434 
        }, 
    --blessed sceptre. 
    [42384] = { 
        Stor = RewardsStor[3],  
        Cont = nil, 
        item = 7429 
        }, 
    --backpack with items. 
    [42385] = { 
        Stor = RewardsStor[3],  
        Cont = 7342, 
        items = {2273, 2268, 7443, 7440, 7529}, 
        count = {50, 50, 1, 1, 100} 
        } 
    } 

arena_monsters = { 
    --greenshore                            -scrapper                            --warlord 
    [45300] = "Frostfur",                [45310] = "Avalanche",            [45320] = "Webster", 
    [45301] = "Bloodpaw",                [45311] = "Kreebosh the Exile",    [45321] = "Darakan the Executioner", 
    [45302] = "Bovinus",                [45312] = "The Dark Dancer",    [45322] = "Norgle Glacierbeard", 
    [45303] = "Achad",                    [45313] = "The Hag",            [45323] = "The Pit Lord", 
    [45304] = "Colerian The Barbarian",    [45314] = "Slim",                [45324] = "Svoren the Mad", 
    [45305] = "The Hairy One",            [45315] = "Grimgor Guteater",    [45325] = "The Masked Marauder", 
    [45306] = "Axeitus Headbanger",        [45316] = "Drasilla",            [45326] = "Gnorre Chyllson", 
    [45307] = "Rocky",                    [45317] = "Spirit of Earth",    [45327] = "Fallen Mooh'tah Master Ghar", 
    [45308] = "Cursed Gladiator",        [45318] = "Spirit of Water",    [45328] = "Deathbringer", 
    [45309] = "Orcus the Cruel",        [45319] = "Spirit of Fire",        [45329] = "The Obliverator"} 

Checking = false 

RoomsACT = {42301, 42302, 42303, 42304, 42305, 42306, 42307, 42308, 42309} 

Goblets = { 
    [42360] = {Id=Arena[0].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[0].LevelName.." difficulty."}, 
    [42370] = {Id=Arena[1].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[1].LevelName.." difficulty."}, 
    [42380] = {Id=Arena[2].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[2].LevelName.." difficulty."}} 

RewardsDoors = {[42366] = 1, [42376] = 2, [42386] = 3} 

ArenaAdding = {[0] = 3000, [1] = 3010, [2] = 3020} 

function myArenaLevelIs(cid) 
    Stor = getPlayerStorageValue(cid, myArenaLevel) 
    if Stor == -1 then 
        setPlayerStorageValue(cid, myArenaLevel, 0) 
        Stor = 0 
    elseif Stor == 3 then Stor = 2 
    end 
    return { 
        RC = Arena[Stor].Cost,  
        LN = Arena[Stor].LevelName,  
        RLV = Arena[Stor].LevelNeeded, 
        LV = getPlayerStorageValue(cid, myArenaLevel) 
    } 
end 

function getDirectionMove(cid, itempos) 
    --function by Nahruto 
    p = getCreaturePosition(cid) 
    i = itempos 
    if p.x > i.x then 
        if p.y > i.y then 
            ret = NORTHWEST 
        elseif p.y < i.y then 
            ret = SOUTHWEST 
        else 
            ret = WEST 
        end 
    elseif p.x < i.x then 
        if p.y > i.y then 
            ret = NORTHEAST 
        elseif p.y < i.y then 
            ret = SOUTHEAST 
        else 
            ret = EAST 
        end 
    else 
        if p.y > i.y then 
            ret = NORTH 
        elseif p.y < i.y then 
            ret = SOUTH 
        else 
            ret = nil 
        end 
    end 
    return ret 
end 

function LeaveArena(cid) 
    for i = 45300, 45329 do 
        setPlayerStorageValue(cid, i, 0) 
    end 
    if isCreature(getPlayerStorageValue(cid, MonStor)) == TRUE then 
        doRemoveCreature(getPlayerStorageValue(cid, MonStor)) 
    end 
    setGlobalStorageValue(getPlayerStorageValue(cid, myRoom), 0) 
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[2]) 
    doTeleportThing(cid, KickPosition, FALSE) 
    setPlayerStorageValue(cid, TimeStor, 0) 
    setPlayerStorageValue(cid, isIN, 0) 
end 

function CheckRooms() 
    addEvent(CheckRooms, 1000) 
    for i = 42300, 42309 do 
        local Player = getGlobalStorageValue(i) 
        if isPlayer(Player) == TRUE then 
            local PlayerTime = getPlayerStorageValue(Player, TimeStor) 
            if PlayerTime <= os.time() then 
                doTeleportThing(Player, KickPosition, FALSE) 
                setPlayerStorageValue(Player, TimeStor, 0) 
                setGlobalStorageValue(i, 0) 
                doPlayerSendTextMessage(Player,MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[7]) 
                if isCreature(getPlayerStorageValue(Player, MonStor)) == TRUE then 
                    doRemoveCreature(getPlayerStorageValue(Player, MonStor)) 
                end 
            elseif PlayerTime - 10 <= os.time() then 
                doPlayerSendTextMessage(Player, MESSAGE_EVENT_DEFAULT, "you have "..PlayerTime - os.time().." seconds left.!") 
            end 
        else 
            setGlobalStorageValue(i, 0) 
        end 
    end 
end 

function getArenaMonsterIdByName(name) 
    for i = 45300, 45329 do 
        if tostring(arena_monsters[i]) == string.lower(tostring(name)) then 
            return i 
        end 
    end 
    return false 
end]]></config> 
        <event type="login" name="arenaRegister" event="script"><![CDATA[ 
        domodlib('arenaFunctions') 
        function onLogin(cid) 
    registerCreatureEvent(cid, "PlayerArena") 
    registerCreatureEvent(cid, "ArenaKill") 
        return true 
end]]></event> 

<event type="death" name="PlayerArena" event="script"><![CDATA[ 
    domodlib('arenaFunctions') 
    function onDeath(cid, corpse, deathList) 
        if getPlayerStorageValue(cid, isIN) == 1 then 
            I = 0         
            for i = 45300, 45329 do 
                if getPlayerStorageValue(cid, i) == 1 then 
                    I = i 
                end 
            end 
            GlobalStor = I - ArenaAdding[myArenaLevelIs(cid).LV] 
            setGlobalStorageValue(GlobalStor, 0) 
            setPlayerStorageValue(cid, isIN, 0) 
            if isCreature(getPlayerStorageValue(cid, MonStor)) then 
                doRemoveCreature(getPlayerStorageValue(cid, MonStor)) 
            end 
        end 
        return true 
    end 
]]></event>  

        <event type="kill" name="ArenaKill" event="script"><![CDATA[ 
        domodlib('arenaFunctions') 
function onKill(cid, target, lastHit) 
    if getPlayerStorageValue(cid, isIN) == 1 then 
        local Room = getArenaMonsterIdByName(getCreatureName(target)) 
        if Room ~= 0 then 
            setPlayerStorageValue(cid, Room, 1) 
            doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, Cancel[8]) 
        end 
       end 
        return true 
end]]></event> 

        <action fromaid="42357" toaid="42386" event="script"><![CDATA[ 
        domodlib('arenaFunctions') 
function onUse(cid, item, fromPosition, itemEx, toPosition) 
    local myMove = getDirectionMove(cid, fromPosition) 

    if myMove == nil then 

        return FALSE 

    end 

    local Reward = Rewards[item.actionid] 

    if Reward then 

        if getPlayerStorageValue(cid, Reward.Stor) ~= 1 then 

            local reward = nil 

            if Reward.Cont ~= nil then 

                reward = doCreateItemEx(Reward.Cont, 1) 

                for i = 1, #Reward.items do 

                    doAddContainerItem(reward, Reward.items[i], Reward.count[i]) 

                end 

            else 

                reward = doCreateItemEx(Reward.item, 1) 

            end 

            if reward ~= nil then 

                if doPlayerAddItemEx(cid, reward, FALSE) == RETURNVALUE_NOERROR then 

                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'You have found a '..getItemNameById(getThing(reward).itemid)..'.') 

                    setPlayerStorageValue(cid, Reward.Stor, 1) 

                                
                else 

                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[3]) 

                end 

            end 

        else 

            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[4]) 

        end 

    elseif RewardsDoors[item.actionid] then 

        if myArenaLevelIs(cid).LV >= RewardsDoors[item.actionid] then 

            doTransformItem(item.uid, OpenDoorsID) 

            doMoveCreature(cid, myMove) 

        else 

            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[5]) 

        end 

    elseif item.actionid == DoorsActID and getPlayerStorageValue(cid, talkNPC) == 1 then 

        doTransformItem(item.uid, OpenDoorsID) 

        doMoveCreature(cid, myMove) 

    else 

        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[1]) 
end 

    return TRUE 

end]]></action> 

    <movevent type="StepIn" fromaid="42300" toaid="42380" event="script"><![CDATA[ 
        domodlib('arenaFunctions') 
function onStepIn(cid, item, position, fromPosition) 
    local ArenaRoom = item.actionid 

    if item.actionid == LeavePortals then 

        LeaveArena(cid) 

    elseif isInArray(GobletTiles, item.actionid) == TRUE then 

        local gobletPos = getThingPos(item.uid) 

        if getPlayerStorageValue(cid, item.actionid) ~= 1 then 

            setPlayerStorageValue(cid, item.actionid, 1) 

            local Goblet = doCreateItemEx(Goblets[item.actionid].Id, 1) 

            doItemSetAttribute(Goblet, "description", ""..Goblets[item.actionid].txt.."\nAwarded to "..getCreatureName(cid)..".") 

            gobletPos.y = gobletPos.y - 1 

            doTileAddItemEx(gobletPos, Goblet) 

        end 

        doTransformItem(item.uid, item.itemid - 1) 

    elseif isInArray(RoomsACT, ArenaRoom) == TRUE or ArenaRoom == 42300 then 

        if Checking == FALSE then Checking = TRUE CheckRooms() end 

        local myLevelArena = myArenaLevelIs(cid).LV 

        if ArenaAdding[myLevelArena] then 

            Mons = ArenaRoom + ArenaAdding[myLevelArena] 

        end 

        if getGlobalStorageValue(ArenaRoom) == 0 then 

            if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then 

                if ArenaRoom == 42300 and getPlayerStorageValue(cid, talkNPC) == 1 then 

                    setPlayerStorageValue(cid, talkNPC, 0) 

                    setPlayerStorageValue(cid, isIN, 1) 

                    P = 1 

                elseif ArenaRoom ~= 42300 and getPlayerStorageValue(cid, isIN) == 1 then 

                    P = 1 

                else  

                    P = nil 

                end         

                if P ~= nil then 

                    local SpawnPos = getThingPos(ArenaRoom) 

                    doTeleportThing(cid, SpawnPos, FALSE) 

                    SpawnPos.x = SpawnPos.x - 1 

                    SpawnPos.y = SpawnPos.y - 1 

                    local Monster = doSummonCreature(arena_monsters[Mons], SpawnPos) 

                    setGlobalStorageValue(ArenaRoom, cid) 

                    setGlobalStorageValue(ArenaRoom - 1, 0) 

                    setPlayerStorageValue(cid, TimeStor, os.time()+arenaRoomMaxTime) 

                    setPlayerStorageValue(cid, MonStor, Monster) 

                    setPlayerStorageValue(cid, myRoom, ArenaRoom) 

                else 

                    LeaveArena(cid) 

                end 

            else 

                doTeleportThing(cid, fromPosition, TRUE) 

                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[9]) 

            end 

        else 

            doTeleportThing(cid, fromPosition, TRUE) 

            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, ""..getCreatureName(getGlobalStorageValue(cid, ArenaRoom)).." "..Cancel[10].."") 

        end 

    elseif ArenaRoom == 42310 then 

        if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then 

            doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,""..Completed[1].." "..myArenaLevelIs(cid).LN.." "..Completed[2].."") 

            setPlayerStorageValue(cid, myArenaLevel, getPlayerStorageValue(cid, myArenaLevel) + 1) 

            setGlobalStorageValue(ArenaRoom - 1, 0) 

            setPlayerStorageValue(cid, TimeStor, 0) 

            setPlayerStorageValue(cid, isIN, 0) 

            doTeleportThing(cid, RewardsRoom, TRUE) 

        else 

            doTeleportThing(cid, fromPosition, TRUE) 

            doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_ORANGE,'Najpierw zabij potwora!') 

        end 

    end 

    return TRUE 

end]]></movevent> 

    <movevent type="StepOut" fromaid="42357" toaid="42387" event="script"><![CDATA[ 
        domodlib('arenaFunctions') 
function onStepOut(cid, item, position, fromPosition) 

    if item.actionid == DoorsActID or RewardsDoors[item.actionid] then 

        doTransformItem(item.uid, item.itemid - 2) 

    elseif isInArray(GobletTiles, item.actionid) == TRUE then 

        doTransformItem(item.uid, item.itemid + 1) 
        end 

    return TRUE 

end]]></movevent> 

</mod>
end
 
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