Eduardo170
Well-Known Member
I have AAC @Znote but the cities are not recognizing me and when I create a character it starts somewhere else.
1- I try with other version of RME and still.
2- I create Odisea with Town 2 and added to Znote and still.
3- It is as if forcing position of new players as if there was something that prevented it, but I made sure and there is none.(check image).
I have 2 towns
Francfort Town Id 1
Odisea Town Id 2 (This was a test in step 2)
Here
and change to
but still continues.
1- I try with other version of RME and still.
2- I create Odisea with Town 2 and added to Znote and still.
3- It is as if forcing position of new players as if there was something that prevented it, but I made sure and there is none.(check image).
I have 2 towns
Francfort Town Id 1
Odisea Town Id 2 (This was a test in step 2)
my config.php
Code:
// Leave on black square in map and player should get teleported to their selected town.
// If chars get buggy set this position to a beginner location to force players there.
$config['default_pos'] = array(
'x' => 990,
'y' => 997,
'z' => 7,
);
Code:
// Available towns (specify town ids, etc: (1, 2, 3); to display 3 town options (town id 1, 2 and 3).
$config['available_towns'] = array(1, 2); //(1, 2, 3, 4); for more towns
Code:
// Town ids and names: (In RME map editor, open map, click CTRL + T to view towns, their names and their IDs.
// townID => 'townName' etc: ['3'=>'Thais']
$config['towns'] = array(
1 => 'Francfort',
2 => 'Odisea',
);
Code:
// health, mana cap etc are calculated with $config['vocations_gain'] and 'base' values of $config['player']
'create' => array(
'level' => 8,
'novocation' => array( // vocation id 0 (No vocation) special settings
'level' => 1, // Level
'forceTown' => false,
'townId' => 1
),
Code:
'forceTown' => true,
Code:
'forceTown' => false,
Last edited: