Mr Osama
Glorious-Ot
- Joined
- Mar 27, 2015
- Messages
- 538
- Reaction score
- 44
My title explains it all when i try to get promotion like this
14:07 King Tibianus: I greet thee, my loyal subject Mr Osama.
14:07 Mr Osama [20]: promotion
14:07 King Tibianus: I can promote you for 20000 gold coins. Do you want me to promote you?
14:07 Mr Osama [20]: yes
14:07 King Tibianus: Congratulations! You are now promoted.
King Tibianus takes 2 cc but
14:13 You see yourself. You are a paladin.
there is King Tibianus Script
14:07 King Tibianus: I greet thee, my loyal subject Mr Osama.
14:07 Mr Osama [20]: promotion
14:07 King Tibianus: I can promote you for 20000 gold coins. Do you want me to promote you?
14:07 Mr Osama [20]: yes
14:07 King Tibianus: Congratulations! You are now promoted.
King Tibianus takes 2 cc but
14:13 You see yourself. You are a paladin.
there is King Tibianus Script
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:eek:nCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:eek:nCreatureSay(cid, type, msg) end
function onThink() npcHandler:eek:nThink() end
local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
--[[
local node2 = keywordHandler:addKeyword({'epic'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can epicize you for 200000 gold coins. Do you want me to epicize you?'})
node2:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 200000, level = 120, promotion = 2, text = 'Congratulations! You are now epicized.'})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
]]--
npcHandler:addModule(FocusModule:new())