I'm currently implementing a server engine, entirely in C#, that uses the cip files released a while back (meaning version 7.7). It will have some unique game features I'll also showcase given its time, and I'm also building a lot of telemetry on server data to make reports and detect patterns (i.e. logging player rune hit/miss, spell spam, health at healing counters to spot potential botters).
As I approach it's completion I would like to hear opinions on how to make a proper launch:
what's acceptable and what's not, usual timelines that work and ideas regarding advertisement and launch guidelines.
Some things I've thought of are:
-Having an appealing, well working website is crucial before even advertising, as it is the first impression of the server. This includes a channel for suggestions and bug reports.
-Holding a test server during the advertising and pre-launch date.
-The advertising/test server phase should last at least 3 weeks.
Some starting questions
-What's a good max length for the advertising/test period?
-What's are some recommended channels for advertising the server?
*Hosting is a topic on its own, but I'm solid there and planning to use Azure (Microsoft Azure, NOT Azura-whatever-company I've heard of before) and leverage Microsoft's anycast routing and internal backbone. It will be hosted in the US, but Europe players can expect no lag.
Comments on features are always welcome but not encouraged (to keep the thread on topic).
Thank you for reading this and please leave feedback.
-BurnMc
As I approach it's completion I would like to hear opinions on how to make a proper launch:
what's acceptable and what's not, usual timelines that work and ideas regarding advertisement and launch guidelines.
Some things I've thought of are:
-Having an appealing, well working website is crucial before even advertising, as it is the first impression of the server. This includes a channel for suggestions and bug reports.
-Holding a test server during the advertising and pre-launch date.
-The advertising/test server phase should last at least 3 weeks.
Some starting questions
-What's a good max length for the advertising/test period?
-What's are some recommended channels for advertising the server?
*Hosting is a topic on its own, but I'm solid there and planning to use Azure (Microsoft Azure, NOT Azura-whatever-company I've heard of before) and leverage Microsoft's anycast routing and internal backbone. It will be hosted in the US, but Europe players can expect no lag.
Comments on features are always welcome but not encouraged (to keep the thread on topic).
Thank you for reading this and please leave feedback.
-BurnMc
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