• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[proplem] Kill a monster client crash

mesosot

Member
Joined
Aug 16, 2007
Messages
356
Reaction score
5
hello there

as it shown in title when i kill a monster the tibia client only crash with no error in consile
the some thing new i saw in consile is

[15/02/2011 07:29:36] TIbia, version 1.0a1 (New Horizon)
[15/02/2011 07:29:36] Compiled with GNU C++ version 3.4.5 (mingw special) at Aug 19 2010, 00:35:37.
[15/02/2011 07:29:36] >> Loading config (config.lua)
[15/02/2011 07:29:36] > Using plaintext encryption
[15/02/2011 07:29:36] >> Checking software version... failed - could not parse remote file (are you connected to the internet?)
[15/02/2011 07:29:40] >> Fetching blacklist

whats wrong , and the game was working 100% stable i guess i have edited some wepons but i have rested them back to normal but invain ... so i rested the server " clean one " still getting this shit . is it a wrong from my client ? or so ?
 
I think that its a bug in creaturescripts... I had a problem like this, it was bad function "onKill" or "onDeath" i don't remember it well.
Did you changed any script in creaturescripts? If yes, check it and try to correct it manually or post it here.
 
i dont remember abiout CS but here the xml file

<?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>
<!-- XTibia.com -->
<event type="login" name="PlayerLogin" event="script" value="login.lua"/>
<event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/>
<event type="receivemail" name="Mail" event="script" value="mail.lua"/>
<event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>
<event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/>
<event type="think" name="Idle" event="script" value="idle.lua"/>
<event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/>
<event type="death" name="PythiusDead" script="pythius_the_rotten.lua" />
<event type="death" name="monster2" event="script" value="monster2.lua"/>
<event type="death" name="inquisitionPortals" script="teleports_inquisition.lua"/>

<!-- Custom systems -->
<event type="login" name="FirstItems" script="firstitems.lua"/>
<event type="kill" name="PlayerKill" event="script" value="arenakill.lua"/>
<event type="death" name="inquisitionPortals" event="script" value="inquisitionPortals.lua"/>
<event type="death" name="bluelegs" event="script" value="bluelegs.lua"/>
<event type="death" name="PlayerDeath" event="script" value="playerdeath.lua"/>
<event type="attack" name="AttackGuild" script="attackguild.lua"/>
<event type="login" name="FimVip" event="script" value="vip.lua"/>
<event type="logout" name="demonOakLogout" event="script" value="demonOakLogout.lua"/>
<event type="death" name="demonOakDeath" event="script" value="demonOakDeath.lua"/>
<event type="death" name="Azerus" event="script" value="azerus.lua"/>
<event type="kill" name="KillingInTheNameOf" event="script" value="killinginthenameof.lua"/>
</creaturescripts>
 
the debug error in tibia client is

61522untitled.png
 
I had the same problem. It appeared when I changed expierience rate to 0.15 and lootrate 0.1 . When you change it back, to normal for example: exprate 1 , lootrate 1 , then problem will dissapear :)
 
[12/11/2016 15:47:22] >> Checking software version... failed - could not parse remote file (are you connected to the internet?)
How can you solve this?
 

Similar threads

Back
Top