Singularity
Active Member
- Joined
- Sep 22, 2013
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As you may know, Paladins suffer in PVP - their damage is horrible; lacking a "final blow/combo" ability, yet does exceedingly well in PVM and tanking.
Proposal for additions to their spell: Sharpshooter
* Effect: Increases the distance skill of Paladins by approximately 50% for 10 seconds. While this spell is in effect, the paladin's speed is reduced by 70%, they cannot cast any healing, support or supply spells, and they cannot block attacks.
Option 1: Hit % bonus for duration
Option 2: Static damage (on weapon hits) with a min. damage of 75% for duration
* It is not really "unbalanced" as they cannot heal, cast support spells and have a reduction on movement speed. This is to make them on par with the Knights and Mages. Freyja does not know if staff can code this.
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