bool Player::canWalkthrough(const Creature* creature) const
bool Player::canWalkthrough(const Creature* creature) const
{
if(!creature)
return true;
if(creature == this)
return false;
const Player* player = creature->getPlayer();
if(!player)
return false;
if(creature->getTile->hasFlag(TILESTATE_PROTECTIONZONE))
return true;
if(g_game.getWorldType() == WORLD_TYPE_NO_PVP && player->getTile()->ground
&& player->getTile()->ground->getID() != ITEM_GLOWING_SWITCH)
return true;
return player->isGhost() && getGhostAccess() < player->getGhostAccess();
}
bool Player::canWalkthrough(const Creature* creature) const
{
if(!creature)
return true;
if(creature == this)
return false;
const Player* player = creature->getPlayer();
if(!player) <------------ 856 linijka
return false;
if(creature->getTile->hasFlag(TILESTATE_PROTECTIONZONE))
return true;
if(g_game.getWorldType() == WORLD_TYPE_NO_PVP && player->getTile()->ground&& player->getTile()->ground->getID() != ITEM_GLOWING_SWITCH)
return true;
return player->isGhost() && getGhostAccess() < player->getGhostAccess();
}