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RevScripts Protection items, smart script

Lbtg

Intermediate OT User
Joined
Nov 22, 2008
Messages
2,351
Reaction score
147
Healthy happy meaningfull life!


i want to ask if someone could make such script please :)


so a revscript for 1.3+++

in script i shoud be aible to add infinite lines for different items with different configs. physical and all elemental protection i shoud be aible to add in config,

Example of 2 configs

[1] itemid=22222; removeitemonuse=false; protectionammount=10%; protectiontype=death; protectiontime=10(min); effectonuseitem=44; effectonprotectiondissapear=33; messagesent=''you gained 10% Death protection for 10 minutes''; storageidwhileworking=66200;

[2] itemid=33333; removeitemonuse=false; protectionammount=20%; protectiontype=physical; protectiontime=15(min); effectonuseitem=88; effectonprotectiondissapear=77; messagesent=''you gained 20% Physical protection for 15 minutes''; storageidwhileworking=66200;


if player has used some item, and its working, and trying click the item again it shoud give cancel effect + message saying ''bonus protection is still active on you!''



I hope someone can give some time for this, i think alot people would like such script :) maybe i wrong, but i would be very happy for such one :))
 
Lua:
local protectionItems = {
    [22222] = {
        protectionType = "death",
        percent = 10,
        duration = 10, -- in minutes
        removeOnUse = false,
        effectOnUse = 44,
        effectOnExpire = 33,
        message = "You gained 10% protection against death for 10 minutes",
        storageId = 66200
    },
    [33333] = {
        protectionType = "physical",
        percent = 20,
        duration = 15, -- in minutes
        removeOnUse = false,
        effectOnUse = 88,
        effectOnExpire = 77,
        message = "You gained 20% physical protection for 15 minutes",
        storageId = 66201
    }
}

local protectionTypes = {
    ["physical"] = COMBAT_PHYSICALDAMAGE,
    ["energy"] = COMBAT_ENERGYDAMAGE,
    ["earth"] = COMBAT_EARTHDAMAGE,
    ["fire"] = COMBAT_FIREDAMAGE,
    ["ice"] = COMBAT_ICEDAMAGE,
    ["holy"] = COMBAT_HOLYDAMAGE,
    ["death"] = COMBAT_DEATHDAMAGE
}

local combatTypes = {
    [COMBAT_PHYSICALDAMAGE] = "physical",
    [COMBAT_ENERGYDAMAGE] = "energy",
    [COMBAT_EARTHDAMAGE] = "earth",
    [COMBAT_FIREDAMAGE] = "fire",
    [COMBAT_ICEDAMAGE] = "ice",
    [COMBAT_HOLYDAMAGE] = "holy",
    [COMBAT_DEATHDAMAGE] = "death"
}

local function applyProtection(player, item, itemConfig)
    local storageValue = player:getStorageValue(itemConfig.storageId)
    if storageValue > os.time() then
        player:sendTextMessage(MESSAGE_STATUS_SMALL, "The bonus protection is still active for you!")
        player:getPosition():sendMagicEffect(CONST_ME_POFF)
        return false
    end

    player:setStorageValue(itemConfig.storageId, os.time() + (itemConfig.duration * 60))
    player:sendTextMessage(MESSAGE_STATUS_SMALL, itemConfig.message)
    player:getPosition():sendMagicEffect(itemConfig.effectOnUse)

    if itemConfig.removeOnUse then
        item:remove(1)
    end
    return true
end

local action = Action()

function action.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local itemId = item:getId()
    local itemConfig = protectionItems[itemId]

    if not itemConfig then
        player:getPosition():sendMagicEffect(CONST_ME_POFF)
        return true
    end

    local success = applyProtection(player, item, itemConfig)
    if success and itemConfig.removeOnUse then
        item:remove(1)
    end
    return true
end

for itemId, _ in pairs(protectionItems) do
    action:id(itemId)
end
action:register()

local function damageCalculator(player, primaryDamage, primaryType, secondaryDamage, secondaryType)
    for _, itemConfig in pairs(protectionItems) do
        local storageValue = player:getStorageValue(itemConfig.storageId)
        if storageValue > os.time() then
            if combatTypes[primaryType] == itemConfig.protectionType then
                primaryDamage = primaryDamage - (primaryDamage * (itemConfig.percent / 100))
            end
            if combatTypes[secondaryType] == itemConfig.protectionType then
                secondaryDamage = secondaryDamage - (secondaryDamage * (itemConfig.percent / 100))
            end
        end
    end
    return primaryDamage, secondaryDamage
end

local healthChange = CreatureEvent("onHealthChange_protection")

function healthChange.onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
    primaryDamage, secondaryDamage = damageCalculator(creature, primaryDamage, primaryType, secondaryDamage, secondaryType)
    return primaryDamage, primaryType, secondaryDamage, secondaryType
end

healthChange:register()

local manaChange = CreatureEvent("onManaChange_protection")

function manaChange.onManaChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
    primaryDamage, secondaryDamage = damageCalculator(creature, primaryDamage, primaryType, secondaryDamage, secondaryType)
    return primaryDamage, primaryType, secondaryDamage, secondaryType
end

manaChange:register()

local creatureevent = CreatureEvent("ProtectionItemsSmartScript")

function creatureevent.onLogin(player)
    player:registerEvent("onHealthChange_protection")
    player:registerEvent("onManaChange_protection")
    return true
end

creatureevent:register()
 
Lua:
local protectionItems = {
    [22222] = {
        protectionType = "death",
        percent = 10,
        duration = 10, -- in minutes
        removeOnUse = false,
        effectOnUse = 44,
        effectOnExpire = 33,
        message = "You gained 10% protection against death for 10 minutes",
        storageId = 66200
    },
    [33333] = {
        protectionType = "physical",
        percent = 20,
        duration = 15, -- in minutes
        removeOnUse = false,
        effectOnUse = 88,
        effectOnExpire = 77,
        message = "You gained 20% physical protection for 15 minutes",
        storageId = 66201
    }
}

local protectionTypes = {
    ["physical"] = COMBAT_PHYSICALDAMAGE,
    ["energy"] = COMBAT_ENERGYDAMAGE,
    ["earth"] = COMBAT_EARTHDAMAGE,
    ["fire"] = COMBAT_FIREDAMAGE,
    ["ice"] = COMBAT_ICEDAMAGE,
    ["holy"] = COMBAT_HOLYDAMAGE,
    ["death"] = COMBAT_DEATHDAMAGE
}

local combatTypes = {
    [COMBAT_PHYSICALDAMAGE] = "physical",
    [COMBAT_ENERGYDAMAGE] = "energy",
    [COMBAT_EARTHDAMAGE] = "earth",
    [COMBAT_FIREDAMAGE] = "fire",
    [COMBAT_ICEDAMAGE] = "ice",
    [COMBAT_HOLYDAMAGE] = "holy",
    [COMBAT_DEATHDAMAGE] = "death"
}

local function applyProtection(player, item, itemConfig)
    local storageValue = player:getStorageValue(itemConfig.storageId)
    if storageValue > os.time() then
        player:sendTextMessage(MESSAGE_STATUS_SMALL, "The bonus protection is still active for you!")
        player:getPosition():sendMagicEffect(CONST_ME_POFF)
        return false
    end

    player:setStorageValue(itemConfig.storageId, os.time() + (itemConfig.duration * 60))
    player:sendTextMessage(MESSAGE_STATUS_SMALL, itemConfig.message)
    player:getPosition():sendMagicEffect(itemConfig.effectOnUse)

    if itemConfig.removeOnUse then
        item:remove(1)
    end
    return true
end

local action = Action()

function action.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local itemId = item:getId()
    local itemConfig = protectionItems[itemId]

    if not itemConfig then
        player:getPosition():sendMagicEffect(CONST_ME_POFF)
        return true
    end

    local success = applyProtection(player, item, itemConfig)
    if success and itemConfig.removeOnUse then
        item:remove(1)
    end
    return true
end

for itemId, _ in pairs(protectionItems) do
    action:id(itemId)
end
action:register()

local function damageCalculator(player, primaryDamage, primaryType, secondaryDamage, secondaryType)
    for _, itemConfig in pairs(protectionItems) do
        local storageValue = player:getStorageValue(itemConfig.storageId)
        if storageValue > os.time() then
            if combatTypes[primaryType] == itemConfig.protectionType then
                primaryDamage = primaryDamage - (primaryDamage * (itemConfig.percent / 100))
            end
            if combatTypes[secondaryType] == itemConfig.protectionType then
                secondaryDamage = secondaryDamage - (secondaryDamage * (itemConfig.percent / 100))
            end
        end
    end
    return primaryDamage, secondaryDamage
end

local healthChange = CreatureEvent("onHealthChange_protection")

function healthChange.onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
    primaryDamage, secondaryDamage = damageCalculator(creature, primaryDamage, primaryType, secondaryDamage, secondaryType)
    return primaryDamage, primaryType, secondaryDamage, secondaryType
end

healthChange:register()

local manaChange = CreatureEvent("onManaChange_protection")

function manaChange.onManaChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
    primaryDamage, secondaryDamage = damageCalculator(creature, primaryDamage, primaryType, secondaryDamage, secondaryType)
    return primaryDamage, primaryType, secondaryDamage, secondaryType
end

manaChange:register()

local creatureevent = CreatureEvent("ProtectionItemsSmartScript")

function creatureevent.onLogin(player)
    player:registerEvent("onHealthChange_protection")
    player:registerEvent("onManaChange_protection")
    return true
end

creatureevent:register()
thanks! will test it soon :)) Moved out to new home still packing... xd :)

Thanks again!
 
Lua:
local protectionItems = {
    [22222] = {
        protectionType = "death",
        percent = 10,
        duration = 10, -- in minutes
        removeOnUse = false,
        effectOnUse = 44,
        effectOnExpire = 33,
        message = "You gained 10% protection against death for 10 minutes",
        storageId = 66200
    },
    [33333] = {
        protectionType = "physical",
        percent = 20,
        duration = 15, -- in minutes
        removeOnUse = false,
        effectOnUse = 88,
        effectOnExpire = 77,
        message = "You gained 20% physical protection for 15 minutes",
        storageId = 66201
    }
}

local protectionTypes = {
    ["physical"] = COMBAT_PHYSICALDAMAGE,
    ["energy"] = COMBAT_ENERGYDAMAGE,
    ["earth"] = COMBAT_EARTHDAMAGE,
    ["fire"] = COMBAT_FIREDAMAGE,
    ["ice"] = COMBAT_ICEDAMAGE,
    ["holy"] = COMBAT_HOLYDAMAGE,
    ["death"] = COMBAT_DEATHDAMAGE
}

local combatTypes = {
    [COMBAT_PHYSICALDAMAGE] = "physical",
    [COMBAT_ENERGYDAMAGE] = "energy",
    [COMBAT_EARTHDAMAGE] = "earth",
    [COMBAT_FIREDAMAGE] = "fire",
    [COMBAT_ICEDAMAGE] = "ice",
    [COMBAT_HOLYDAMAGE] = "holy",
    [COMBAT_DEATHDAMAGE] = "death"
}

local function applyProtection(player, item, itemConfig)
    local storageValue = player:getStorageValue(itemConfig.storageId)
    if storageValue > os.time() then
        player:sendTextMessage(MESSAGE_STATUS_SMALL, "The bonus protection is still active for you!")
        player:getPosition():sendMagicEffect(CONST_ME_POFF)
        return false
    end

    player:setStorageValue(itemConfig.storageId, os.time() + (itemConfig.duration * 60))
    player:sendTextMessage(MESSAGE_STATUS_SMALL, itemConfig.message)
    player:getPosition():sendMagicEffect(itemConfig.effectOnUse)

    if itemConfig.removeOnUse then
        item:remove(1)
    end
    return true
end

local action = Action()

function action.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local itemId = item:getId()
    local itemConfig = protectionItems[itemId]

    if not itemConfig then
        player:getPosition():sendMagicEffect(CONST_ME_POFF)
        return true
    end

    local success = applyProtection(player, item, itemConfig)
    if success and itemConfig.removeOnUse then
        item:remove(1)
    end
    return true
end

for itemId, _ in pairs(protectionItems) do
    action:id(itemId)
end
action:register()

local function damageCalculator(player, primaryDamage, primaryType, secondaryDamage, secondaryType)
    for _, itemConfig in pairs(protectionItems) do
        local storageValue = player:getStorageValue(itemConfig.storageId)
        if storageValue > os.time() then
            if combatTypes[primaryType] == itemConfig.protectionType then
                primaryDamage = primaryDamage - (primaryDamage * (itemConfig.percent / 100))
            end
            if combatTypes[secondaryType] == itemConfig.protectionType then
                secondaryDamage = secondaryDamage - (secondaryDamage * (itemConfig.percent / 100))
            end
        end
    end
    return primaryDamage, secondaryDamage
end

local healthChange = CreatureEvent("onHealthChange_protection")

function healthChange.onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
    primaryDamage, secondaryDamage = damageCalculator(creature, primaryDamage, primaryType, secondaryDamage, secondaryType)
    return primaryDamage, primaryType, secondaryDamage, secondaryType
end

healthChange:register()

local manaChange = CreatureEvent("onManaChange_protection")

function manaChange.onManaChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
    primaryDamage, secondaryDamage = damageCalculator(creature, primaryDamage, primaryType, secondaryDamage, secondaryType)
    return primaryDamage, primaryType, secondaryDamage, secondaryType
end

manaChange:register()

local creatureevent = CreatureEvent("ProtectionItemsSmartScript")

function creatureevent.onLogin(player)
    player:registerEvent("onHealthChange_protection")
    player:registerEvent("onManaChange_protection")
    return true
end

creatureevent:register()
what about if i want set protection all ?
 
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