• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

protection level!

Raiden

Developer
Joined
Sep 16, 2008
Messages
486
Reaction score
32
Location
Venezuela
Hello i got a 7.4 avesta server but this no have protection lvl.

So what i can configura that? here is mi config.lua:

Code:
--- DIRECTORY PATH ---

    DataDir = "data/"


--- BANS ---

    NotationsToBan = 3
    WarningsToFinalBan = 4
    WarningsToDeletion = 5
    BanLength = 1 * 24 * 60 * 60
    FinalBanLength = 7 * 24 * 60 * 60
    IPBanishmentLength = 24 * 60 * 60
    KillsToBan = 7

--- COMBAT ---

    -- world type
    -- options: pvp, no-pvp, pvp-enforced
    WorldType = "pvp-enforced"

    -- exhausted time in ms (1000 = 1 second) for yelling
    Exhausted = 1000

    -- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
    FightExhausted = 2000

    -- exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
    HealExhausted = 1000

    -- how many ms to add if the player is already exhausted and tries to yell (1000 = 1 second)
    ExhaustedAdd = 200

    -- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
    PZLock = 7000

    -- how long a field belongs to a player before it no longer causes PZ lock for the owner
    FieldOwnershipDuration = 5000

    -- in mili seconds
    TimeToDecreaseFrags = 24 * 60 * 60 * 1000

    -- Time white skull will remain after killing a player, in minutes
    WhiteSkullTime = 3

    -- amount of kills that leads to red skull
    KillsToRedSkull = 5

    -- Remove ammunition
    -- If false, ammunition will not be removed when using distance weapons
    -- (or other weapons that use ammunition)
    RemoveAmmunition = true

    -- Remove rune charges
    -- This only applies to runes done using the default functions. 
    -- Custom runes made using actions will not be affected.
    RemoveRuneCharges = true

    -- Remove weapon charges
    -- Set to false to disable charges disappearing from weapons on use
    RemoveWeaponCharges = true

---- CONNECTION ----

    -- server ip (the ip that server listens on)
    IP = "XXXXXXXXXX"

    -- server port (the port that server listens on)
    Port = "7171"

    -- how many logins attempts until ip is temporary disabled 
    -- set to 0 to disable
    LoginTries = 5

    -- how long the retry timeout until a new login can be made (without disabling the ip)
    RetryTimeout = 5000

    -- how long the player need to wait until the ip is allowed again
    LoginTimeout = 60 * 1000

    -- allow clones (multiple logins of the same char)
    AllowClones = false

    -- only one player online per account
    CheckAccounts = false

---- DATABASE ----

    -- SQL type
    -- options: mysql, sqlite, odbc or pgsql
    SQL_Type = "mysql"

    --- SQL connection part
    SQL_DB   = "XXXXXX"
    -- these settings are not used by SQLite
    SQL_Host = "localhost"
    SQL_Port = 3306
    SQL_User = "root"
    SQL_Pass = "XXXXX"
---- HOUSES ----

    -- house rent period
    -- options: daily, weekly, monthly
    HouseRentPeriod = "monthly"

    -- House price
    HousePrice = 100

    HouseLevel = 1
    PremOnlyHouse = true


--- INFO ---

    -- login message
    LoginMsg = "Hello, noob"

    -- server name
    ServerName = "Ron OT"

    -- world name
    WorldName = "7.4"

    -- server owner name
    OwnerName = "Ron"

    -- server owner email
    OwnerEmail = "http://otfans.net/private.php?do=newpm&u=40946"

    -- server url
    URL = "http://otfans.net/showthread.php?t=124304"

    -- server location
    Location = "Poland"


---- ITEM USAGE ----

    -- minimum amount of time between actions ('Use') (1000 = 1 second)
    MinActionInterval = 200

    -- minimum amount of time between extended actions ('Use with...') (1000 = 1 second)
    MinActionExInterval = 1000

---- MAP ----

    -- map location
    Map = "data/world/edron7.8test4.otbm"

    -- mapkind
    -- options: OTBM for binary map, XML for OTX map
    MapKind = "OTBM"

    -- Type of map storage, 
    -- 'relational' - Slower, but possible to run database queries to change all items to another id for example.
    -- 'binary' - Faster, but you cannot run DB queries.
    -- To switch, load server with the current type, change the type in config.lua 
    -- type /reload config and the save the server with /closeserver serversave
    MapStoreType = "binary"

---- RATES ----

    -- rates (experience, skill, magic level, loot and spawn)
    RateExp = 500
    RateSkill = 70
    RateMag = 50
    RateLoot = 5
    RateSpawn = 1


--- SPAWNS ---

    -- despawn configs
    -- how many floors can a monster go from his spawn before despawning
    DespawnRange = 2

    -- how many square metters can a monster be far from his spawn before despawning
    DespawnRadius = 50

--- STATUS ---

    -- motd (the message box that you sometimes get before you choose characters)
    motd = "Welcome to Ron OT"
    motdnum = "1"

    -- max number of players allowed
    MaxPlayers = "150"

--- OTHER ---

    -- accounts password type
    -- options: plain, md5, sha1
    PasswordType = "plain"

    -- max number of messages a player can say before getting muted (default 4), set to 0 to disable muting
    MaxMessageBuffer = 10

    -- save client debug assertion reports
    SaveClientDebug = false

    -- Should the server use account balance system or depot system for paying houses?
    UseAccBalance = false

    -- whether or not to check for premium accounts when using beds
    PremOnlyBeds = false

    -- Time after player will be kicked when idle, in minutes
    MaxIdleTime = 15

    -- Level on which player will get rooked
    LevelToRook = 0

    -- TownId to which player will be teleported
    RookTempleId = 1

    -- if your website is not showing player deaths, then keep this as 0
    StorePlayerDeathsInDB = false

    -- ID of temple to which player will get teleported when his prem end out
    -- 0 to disable
    -- not tested yet
    FACCTempleID = 0

And another question... in 7.4 i can put house? because in RME the house pallete don't appear when i edit the map
 
Back
Top