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[ProtocolGame::onRecvFirstMessage] RSA Decrypt Failed

jel

Member
Joined
Mar 22, 2014
Messages
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Which client are you using? Have you edited the client/rsa lately?
 
Solution
can u explain how to change my RSA key to work my client without debugs?
Just open your client with notepad++ or another editr and ctrl+f:
Lua:
BC27F992A96B8E2A43F4DFBE1CEF8FD51CF43D2803EE34FBBD8634D8B4FA32F7D9D9E159978DD29156D62F4153E9C5914263FC4986797E12245C1A6C4531EFE48A6F7C2EFFFFF18F2C9E1C504031F3E4A2C788EE96618FFFCEC2C3E5BFAFAF743B3FC7A872EE60A52C29AA688BDAF8692305312882F1F66EE9D8AEB7F84B1949
change to
Lua:
9B646903B45B07AC956568D87353BD7165139DD7940703B03E6DD079399661B4A837AA60561D7CCB9452FA0080594909882AB5BCA58A1A1B35F8B1059B72B1212611C6152AD3DBB3CFBEE7ADC142A75D3D75971509C321C5C24A5BD51FD460F01B4E15BEB0DE1930528A5D3F15C1E3CBF5C401D6777E10ACAAB33DBE8D5B7FF5
 
I have working engine and login on 11.46 but i have problem with login to 12.35.
Could you please write all possible reasons of this error in console so i can check everything?

I've changed this RSA in client but still same error.
I type email, password then press login. I can see character and when i press ok it says: "Cannot connect to the game server." (plus error in console). 2020-09-24 20_22_02-Startowa.png
Code:
[ProtocolGame::onRecvFirstMessage] RSA Decrypt Failed
Using Znote AAC
Code:
https://github.com/Znote/ZnoteAAC
Engine
Code:
https://github.com/malucooo/otxserver-new
Code:
static constexpr auto CLIENT_VERSION_MIN = 1100;
static constexpr auto CLIENT_VERSION_MAX = 1235;
static constexpr auto CLIENT_VERSION_STR = "12.35";
Client
Code:
Version 12.40.10043
 
I have working engine and login on 11.46 but i have problem with login to 12.35.
Could you please write all possible reasons of this error in console so i can check everything?

I've changed this RSA in client but still same error.
I type email, password then press login. I can see character and when i press ok it says: "Cannot connect to the game server." (plus error in console). View attachment 50078
Code:
[ProtocolGame::onRecvFirstMessage] RSA Decrypt Failed
Using Znote AAC
Code:
https://github.com/Znote/ZnoteAAC
Engine
Code:
https://github.com/malucooo/otxserver-new
Code:
static constexpr auto CLIENT_VERSION_MIN = 1100;
static constexpr auto CLIENT_VERSION_MAX = 1235;
static constexpr auto CLIENT_VERSION_STR = "12.35";
Client
Code:
Version 12.40.10043
i have this problem too but i use otx 4
 
I have working engine and login on 11.46 but i have problem with login to 12.35.
Could you please write all possible reasons of this error in console so i can check everything?

I've changed this RSA in client but still same error.
I type email, password then press login. I can see character and when i press ok it says: "Cannot connect to the game server." (plus error in console). View attachment 50078
Code:
[ProtocolGame::onRecvFirstMessage] RSA Decrypt Failed
Using Znote AAC
Code:
https://github.com/Znote/ZnoteAAC
Engine
Code:
https://github.com/malucooo/otxserver-new
Code:
static constexpr auto CLIENT_VERSION_MIN = 1100;
static constexpr auto CLIENT_VERSION_MAX = 1235;
static constexpr auto CLIENT_VERSION_STR = "12.35";
Client
Code:
Version 12.40.10043
i have this problem too but i use otx 4
The problem you’re facing is that CipSoft added the client version as a string to the initial packet the client sends to the server. This caused the start of the RSA-encrypted block to move:

 
I have the same error,v but im trying to log with OTClient v8.


OTClient v8 Console:
ERROR: ProtocolGame parse message exception (14 bytes, 0 unread, last opcode is 0x1f
(31), prev opcode is 0xffffffff(-1)): rsa encryption failed

OTServBR-Global
OTClient v8 2.6.1
RSA Changed

How did u solve your issue? Maybe it can help me.
 
Last edited:
hello
I use the otclient for version 1285 and I also get that error when I try to enter the server, >[2022-17-04 00:17:37.323] [warning] [ProtocolGame:OnRecvFirstMessage]- RSA Decrypt Failed<, although the list of players does.

can you help me please?.
thanks and salu2
 
and?, what is the solution then, because I don't see any solution, only your question.
thank you
I think it was just RSA changing as Fortera Global mentioned, I never helped him with anything other than my above reply. I think my question reminded him to check RSA that's why he marked it as the solution.
If it's not then maybe someone else could post a different solution and mods can change the solution mark to him.
 
1651192276755.png
I'm using the 127.0.0.1 local client too play 12.85, I don't think other players are able too join because they need too edit there clients rsa key for a global login, or perhaps cause the local client is running they cannot join?

PS. You can only have 1 hireling at a time per player they bug out. lol.... im learning i guess =/
 
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