Hey guys,
I've being looking for a push and pull spell for a while now, and can't seem to find working for TFS 1.3, can somebody help?
The push spell consist in push the target (single target or area of effect target) 4 sqm away, checking interferences in the way and if any interference is found in the way, the target will be push as farder as possible.
The pull spell consist in pulling the target (single target or area of effect target) 4 sqm closer, checking interferences in the way and if any interference is found in the way, the target will be pulled as closer as possible.
And a third spell, that is basically the 2 one but has a variation: Player cast spell and for the next 10 seconds, any monsters that hit him from 3 sqm plus, will be pulled to him, checking interferences in the way and if any interference is found in the way, the target will be pulled as closer as possible.
And a fourth spell, that is basically the 1 one but has a variation: Player cast spell and for the next 10 seconds, any monsters that hit him, will be pushed 3 sqm away from him, checking interferences in the way and if any interference is found in the way, the target will be pushed as far as possible.
I know it seems a lot, but is basically the same spell with 4 variations
I've being looking for a push and pull spell for a while now, and can't seem to find working for TFS 1.3, can somebody help?
The push spell consist in push the target (single target or area of effect target) 4 sqm away, checking interferences in the way and if any interference is found in the way, the target will be push as farder as possible.
The pull spell consist in pulling the target (single target or area of effect target) 4 sqm closer, checking interferences in the way and if any interference is found in the way, the target will be pulled as closer as possible.
And a third spell, that is basically the 2 one but has a variation: Player cast spell and for the next 10 seconds, any monsters that hit him from 3 sqm plus, will be pulled to him, checking interferences in the way and if any interference is found in the way, the target will be pulled as closer as possible.
And a fourth spell, that is basically the 1 one but has a variation: Player cast spell and for the next 10 seconds, any monsters that hit him, will be pushed 3 sqm away from him, checking interferences in the way and if any interference is found in the way, the target will be pushed as far as possible.
I know it seems a lot, but is basically the same spell with 4 variations